How gamifying AI shapes customer motivation, engagement, and purchase behavior

Detalhes bibliográficos
Autor(a) principal: Elmashhara, Maher Georges
Data de Publicação: 2023
Outros Autores: Cicco, Roberta De, Silva, Susana C., Hammerschmidt, Maik, Silva, Maria Levi
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.14/42870
Resumo: Recently, firms started to gamify conversational artificial intelligence (AI) agents, such as chatbots, to improve purchase outcomes. This article explores strategies for incorporating gamification into AI systems by investigating the impact of utilitarian and hedonic motivations facilitated by gamified chatbots on various dimensions of customer engagement (cognitive, emotional, and behavioral), as well as the subsequent effects of these dimensions on customers' purchase behavior. By conducting one cross-sectional and two experimental studies involving real interactions with gamified chatbots, this research identifies two crucial paths that warrant attention: an optimal path from hedonic motivation to behavioral engagement, resulting in enhanced purchase, and a detrimental path from utilitarian motivation to emotional engagement, which reduces purchase. Furthermore, the research compares the effects of two types of gamified chatbots and reveals that a game-of-chance-based chatbot, as opposed to a knowledge-sharing gamified chatbot, aligns with the optimal path, leading to higher purchasing while at the same time avoiding that customers feel obligated to play the game. Based on these findings, the article provides actionable insights for eliciting favorable psychological and behavioral responses through gamified AI interactions.
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spelling How gamifying AI shapes customer motivation, engagement, and purchase behaviorArtificial intelligenceCustomer engagementGamificationGamified chatbotsPerceived autonomyPurchase behaviorUtilitarian and hedonic motivationsRecently, firms started to gamify conversational artificial intelligence (AI) agents, such as chatbots, to improve purchase outcomes. This article explores strategies for incorporating gamification into AI systems by investigating the impact of utilitarian and hedonic motivations facilitated by gamified chatbots on various dimensions of customer engagement (cognitive, emotional, and behavioral), as well as the subsequent effects of these dimensions on customers' purchase behavior. By conducting one cross-sectional and two experimental studies involving real interactions with gamified chatbots, this research identifies two crucial paths that warrant attention: an optimal path from hedonic motivation to behavioral engagement, resulting in enhanced purchase, and a detrimental path from utilitarian motivation to emotional engagement, which reduces purchase. Furthermore, the research compares the effects of two types of gamified chatbots and reveals that a game-of-chance-based chatbot, as opposed to a knowledge-sharing gamified chatbot, aligns with the optimal path, leading to higher purchasing while at the same time avoiding that customers feel obligated to play the game. Based on these findings, the article provides actionable insights for eliciting favorable psychological and behavioral responses through gamified AI interactions.Veritati - Repositório Institucional da Universidade Católica PortuguesaElmashhara, Maher GeorgesCicco, Roberta DeSilva, Susana C.Hammerschmidt, MaikSilva, Maria Levi2023-10-19T15:42:00Z2023-10-122023-10-12T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.14/42870eng1520-679310.1002/mar.2191285173870390001083964900001info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-09T01:37:07Zoai:repositorio.ucp.pt:10400.14/42870Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T20:39:23.543228Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv How gamifying AI shapes customer motivation, engagement, and purchase behavior
title How gamifying AI shapes customer motivation, engagement, and purchase behavior
spellingShingle How gamifying AI shapes customer motivation, engagement, and purchase behavior
Elmashhara, Maher Georges
Artificial intelligence
Customer engagement
Gamification
Gamified chatbots
Perceived autonomy
Purchase behavior
Utilitarian and hedonic motivations
title_short How gamifying AI shapes customer motivation, engagement, and purchase behavior
title_full How gamifying AI shapes customer motivation, engagement, and purchase behavior
title_fullStr How gamifying AI shapes customer motivation, engagement, and purchase behavior
title_full_unstemmed How gamifying AI shapes customer motivation, engagement, and purchase behavior
title_sort How gamifying AI shapes customer motivation, engagement, and purchase behavior
author Elmashhara, Maher Georges
author_facet Elmashhara, Maher Georges
Cicco, Roberta De
Silva, Susana C.
Hammerschmidt, Maik
Silva, Maria Levi
author_role author
author2 Cicco, Roberta De
Silva, Susana C.
Hammerschmidt, Maik
Silva, Maria Levi
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Veritati - Repositório Institucional da Universidade Católica Portuguesa
dc.contributor.author.fl_str_mv Elmashhara, Maher Georges
Cicco, Roberta De
Silva, Susana C.
Hammerschmidt, Maik
Silva, Maria Levi
dc.subject.por.fl_str_mv Artificial intelligence
Customer engagement
Gamification
Gamified chatbots
Perceived autonomy
Purchase behavior
Utilitarian and hedonic motivations
topic Artificial intelligence
Customer engagement
Gamification
Gamified chatbots
Perceived autonomy
Purchase behavior
Utilitarian and hedonic motivations
description Recently, firms started to gamify conversational artificial intelligence (AI) agents, such as chatbots, to improve purchase outcomes. This article explores strategies for incorporating gamification into AI systems by investigating the impact of utilitarian and hedonic motivations facilitated by gamified chatbots on various dimensions of customer engagement (cognitive, emotional, and behavioral), as well as the subsequent effects of these dimensions on customers' purchase behavior. By conducting one cross-sectional and two experimental studies involving real interactions with gamified chatbots, this research identifies two crucial paths that warrant attention: an optimal path from hedonic motivation to behavioral engagement, resulting in enhanced purchase, and a detrimental path from utilitarian motivation to emotional engagement, which reduces purchase. Furthermore, the research compares the effects of two types of gamified chatbots and reveals that a game-of-chance-based chatbot, as opposed to a knowledge-sharing gamified chatbot, aligns with the optimal path, leading to higher purchasing while at the same time avoiding that customers feel obligated to play the game. Based on these findings, the article provides actionable insights for eliciting favorable psychological and behavioral responses through gamified AI interactions.
publishDate 2023
dc.date.none.fl_str_mv 2023-10-19T15:42:00Z
2023-10-12
2023-10-12T00:00:00Z
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dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv 1520-6793
10.1002/mar.21912
85173870390
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