How gamifying AI shapes customer motivation, engagement, and purchase behavior
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.14/42870 |
Resumo: | Recently, firms started to gamify conversational artificial intelligence (AI) agents, such as chatbots, to improve purchase outcomes. This article explores strategies for incorporating gamification into AI systems by investigating the impact of utilitarian and hedonic motivations facilitated by gamified chatbots on various dimensions of customer engagement (cognitive, emotional, and behavioral), as well as the subsequent effects of these dimensions on customers' purchase behavior. By conducting one cross-sectional and two experimental studies involving real interactions with gamified chatbots, this research identifies two crucial paths that warrant attention: an optimal path from hedonic motivation to behavioral engagement, resulting in enhanced purchase, and a detrimental path from utilitarian motivation to emotional engagement, which reduces purchase. Furthermore, the research compares the effects of two types of gamified chatbots and reveals that a game-of-chance-based chatbot, as opposed to a knowledge-sharing gamified chatbot, aligns with the optimal path, leading to higher purchasing while at the same time avoiding that customers feel obligated to play the game. Based on these findings, the article provides actionable insights for eliciting favorable psychological and behavioral responses through gamified AI interactions. |
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How gamifying AI shapes customer motivation, engagement, and purchase behaviorArtificial intelligenceCustomer engagementGamificationGamified chatbotsPerceived autonomyPurchase behaviorUtilitarian and hedonic motivationsRecently, firms started to gamify conversational artificial intelligence (AI) agents, such as chatbots, to improve purchase outcomes. This article explores strategies for incorporating gamification into AI systems by investigating the impact of utilitarian and hedonic motivations facilitated by gamified chatbots on various dimensions of customer engagement (cognitive, emotional, and behavioral), as well as the subsequent effects of these dimensions on customers' purchase behavior. By conducting one cross-sectional and two experimental studies involving real interactions with gamified chatbots, this research identifies two crucial paths that warrant attention: an optimal path from hedonic motivation to behavioral engagement, resulting in enhanced purchase, and a detrimental path from utilitarian motivation to emotional engagement, which reduces purchase. Furthermore, the research compares the effects of two types of gamified chatbots and reveals that a game-of-chance-based chatbot, as opposed to a knowledge-sharing gamified chatbot, aligns with the optimal path, leading to higher purchasing while at the same time avoiding that customers feel obligated to play the game. Based on these findings, the article provides actionable insights for eliciting favorable psychological and behavioral responses through gamified AI interactions.Veritati - Repositório Institucional da Universidade Católica PortuguesaElmashhara, Maher GeorgesCicco, Roberta DeSilva, Susana C.Hammerschmidt, MaikSilva, Maria Levi2023-10-19T15:42:00Z2023-10-122023-10-12T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.14/42870eng1520-679310.1002/mar.2191285173870390001083964900001info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-09T01:37:07Zoai:repositorio.ucp.pt:10400.14/42870Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T20:39:23.543228Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
How gamifying AI shapes customer motivation, engagement, and purchase behavior |
title |
How gamifying AI shapes customer motivation, engagement, and purchase behavior |
spellingShingle |
How gamifying AI shapes customer motivation, engagement, and purchase behavior Elmashhara, Maher Georges Artificial intelligence Customer engagement Gamification Gamified chatbots Perceived autonomy Purchase behavior Utilitarian and hedonic motivations |
title_short |
How gamifying AI shapes customer motivation, engagement, and purchase behavior |
title_full |
How gamifying AI shapes customer motivation, engagement, and purchase behavior |
title_fullStr |
How gamifying AI shapes customer motivation, engagement, and purchase behavior |
title_full_unstemmed |
How gamifying AI shapes customer motivation, engagement, and purchase behavior |
title_sort |
How gamifying AI shapes customer motivation, engagement, and purchase behavior |
author |
Elmashhara, Maher Georges |
author_facet |
Elmashhara, Maher Georges Cicco, Roberta De Silva, Susana C. Hammerschmidt, Maik Silva, Maria Levi |
author_role |
author |
author2 |
Cicco, Roberta De Silva, Susana C. Hammerschmidt, Maik Silva, Maria Levi |
author2_role |
author author author author |
dc.contributor.none.fl_str_mv |
Veritati - Repositório Institucional da Universidade Católica Portuguesa |
dc.contributor.author.fl_str_mv |
Elmashhara, Maher Georges Cicco, Roberta De Silva, Susana C. Hammerschmidt, Maik Silva, Maria Levi |
dc.subject.por.fl_str_mv |
Artificial intelligence Customer engagement Gamification Gamified chatbots Perceived autonomy Purchase behavior Utilitarian and hedonic motivations |
topic |
Artificial intelligence Customer engagement Gamification Gamified chatbots Perceived autonomy Purchase behavior Utilitarian and hedonic motivations |
description |
Recently, firms started to gamify conversational artificial intelligence (AI) agents, such as chatbots, to improve purchase outcomes. This article explores strategies for incorporating gamification into AI systems by investigating the impact of utilitarian and hedonic motivations facilitated by gamified chatbots on various dimensions of customer engagement (cognitive, emotional, and behavioral), as well as the subsequent effects of these dimensions on customers' purchase behavior. By conducting one cross-sectional and two experimental studies involving real interactions with gamified chatbots, this research identifies two crucial paths that warrant attention: an optimal path from hedonic motivation to behavioral engagement, resulting in enhanced purchase, and a detrimental path from utilitarian motivation to emotional engagement, which reduces purchase. Furthermore, the research compares the effects of two types of gamified chatbots and reveals that a game-of-chance-based chatbot, as opposed to a knowledge-sharing gamified chatbot, aligns with the optimal path, leading to higher purchasing while at the same time avoiding that customers feel obligated to play the game. Based on these findings, the article provides actionable insights for eliciting favorable psychological and behavioral responses through gamified AI interactions. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-10-19T15:42:00Z 2023-10-12 2023-10-12T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.14/42870 |
url |
http://hdl.handle.net/10400.14/42870 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
1520-6793 10.1002/mar.21912 85173870390 001083964900001 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
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application/pdf |
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reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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