Gamification as a strategy for promoting child involvement: A study on spatial orientation in the 1st CEB
Autor(a) principal: | |
---|---|
Data de Publicação: | 2019 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.22/15704 |
Resumo: | We' are living in an era of strong change that misaligns offerings, processes and interests. In the field of education, it is urgent to find strategies that foster the revitalization of energies capable of triggering student involvement and thus improving efforts, skills and behaviours facing the challenge. Within the scope of initial teacher education, more specifically in Supervised Teaching Practice, this study was carried out with the purpose of evaluating gamification as a positive impact driver design in the involvement of children in a spatial orientation class, with effects on school outcomes. It was based on the Gamification Framework [7]. With a mixed methodological approach and a study case, we used disparate data collection instruments: participant observation of the trainee teacher who performed the pre-test, the post-test and the multimodal narratives, sustained in dialogues and interactions of the children recorded during the sessions, an interview with the teacher and, for a better understanding of the results, an interview with two specialists, one being an Internet Risk specialist and the other an Educational Technology expert. The project involved 21 1st grade children from a 1st CEB School. Among other results, there was an improvement in student involvement. Regarding spatial orientation, the promotion of lateralization ability and the ability to locate spaces were stood out, taking into consideration reference points and to identify the position of figures present in a grid through their coordinates. The analysis of the results raises some questions concerning the humanist paradigm. |
id |
RCAP_4892196c3cb019f900a72596b48ed50d |
---|---|
oai_identifier_str |
oai:recipp.ipp.pt:10400.22/15704 |
network_acronym_str |
RCAP |
network_name_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository_id_str |
7160 |
spelling |
Gamification as a strategy for promoting child involvement: A study on spatial orientation in the 1st CEBGamificationInformation and communication technologiesMotivationWe' are living in an era of strong change that misaligns offerings, processes and interests. In the field of education, it is urgent to find strategies that foster the revitalization of energies capable of triggering student involvement and thus improving efforts, skills and behaviours facing the challenge. Within the scope of initial teacher education, more specifically in Supervised Teaching Practice, this study was carried out with the purpose of evaluating gamification as a positive impact driver design in the involvement of children in a spatial orientation class, with effects on school outcomes. It was based on the Gamification Framework [7]. With a mixed methodological approach and a study case, we used disparate data collection instruments: participant observation of the trainee teacher who performed the pre-test, the post-test and the multimodal narratives, sustained in dialogues and interactions of the children recorded during the sessions, an interview with the teacher and, for a better understanding of the results, an interview with two specialists, one being an Internet Risk specialist and the other an Educational Technology expert. The project involved 21 1st grade children from a 1st CEB School. Among other results, there was an improvement in student involvement. Regarding spatial orientation, the promotion of lateralization ability and the ability to locate spaces were stood out, taking into consideration reference points and to identify the position of figures present in a grid through their coordinates. The analysis of the results raises some questions concerning the humanist paradigm.Repositório Científico do Instituto Politécnico do PortoAndrade, Ana FranciscaQuadros-Flores, PaulaPinto, José Alexandre2020-04-02T09:58:11Z20192019-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/15704eng2349-649510.22161/ijaers.611.62info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T12:59:51Zoai:recipp.ipp.pt:10400.22/15704Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:35:24.965806Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Gamification as a strategy for promoting child involvement: A study on spatial orientation in the 1st CEB |
title |
Gamification as a strategy for promoting child involvement: A study on spatial orientation in the 1st CEB |
spellingShingle |
Gamification as a strategy for promoting child involvement: A study on spatial orientation in the 1st CEB Andrade, Ana Francisca Gamification Information and communication technologies Motivation |
title_short |
Gamification as a strategy for promoting child involvement: A study on spatial orientation in the 1st CEB |
title_full |
Gamification as a strategy for promoting child involvement: A study on spatial orientation in the 1st CEB |
title_fullStr |
Gamification as a strategy for promoting child involvement: A study on spatial orientation in the 1st CEB |
title_full_unstemmed |
Gamification as a strategy for promoting child involvement: A study on spatial orientation in the 1st CEB |
title_sort |
Gamification as a strategy for promoting child involvement: A study on spatial orientation in the 1st CEB |
author |
Andrade, Ana Francisca |
author_facet |
Andrade, Ana Francisca Quadros-Flores, Paula Pinto, José Alexandre |
author_role |
author |
author2 |
Quadros-Flores, Paula Pinto, José Alexandre |
author2_role |
author author |
dc.contributor.none.fl_str_mv |
Repositório Científico do Instituto Politécnico do Porto |
dc.contributor.author.fl_str_mv |
Andrade, Ana Francisca Quadros-Flores, Paula Pinto, José Alexandre |
dc.subject.por.fl_str_mv |
Gamification Information and communication technologies Motivation |
topic |
Gamification Information and communication technologies Motivation |
description |
We' are living in an era of strong change that misaligns offerings, processes and interests. In the field of education, it is urgent to find strategies that foster the revitalization of energies capable of triggering student involvement and thus improving efforts, skills and behaviours facing the challenge. Within the scope of initial teacher education, more specifically in Supervised Teaching Practice, this study was carried out with the purpose of evaluating gamification as a positive impact driver design in the involvement of children in a spatial orientation class, with effects on school outcomes. It was based on the Gamification Framework [7]. With a mixed methodological approach and a study case, we used disparate data collection instruments: participant observation of the trainee teacher who performed the pre-test, the post-test and the multimodal narratives, sustained in dialogues and interactions of the children recorded during the sessions, an interview with the teacher and, for a better understanding of the results, an interview with two specialists, one being an Internet Risk specialist and the other an Educational Technology expert. The project involved 21 1st grade children from a 1st CEB School. Among other results, there was an improvement in student involvement. Regarding spatial orientation, the promotion of lateralization ability and the ability to locate spaces were stood out, taking into consideration reference points and to identify the position of figures present in a grid through their coordinates. The analysis of the results raises some questions concerning the humanist paradigm. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019 2019-01-01T00:00:00Z 2020-04-02T09:58:11Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.22/15704 |
url |
http://hdl.handle.net/10400.22/15704 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
2349-6495 10.22161/ijaers.611.62 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
|
_version_ |
1799131446158295040 |