CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students

Detalhes bibliográficos
Autor(a) principal: Arango-López, Jeferson
Data de Publicação: 2019
Outros Autores: Cerón Valdivieso, Carlos C., Collazos, César A., Gutiérrez Vela, Francisco Luis, Moreira, Fernando
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/11328/2680
https://doi.org/10.1016/j.tele.2018.08.005
Resumo: The pervasive games (PG) have had a great reception in recent years. This kind of games combines the virtual world with the real world to generate extensions of reality in terms of time, space and social interaction. These extensions have involved users in experiences as varied as those exposed by augmented reality and the location of the player or mixed reality scenarios. In the educational context, games have been integrated little by little into learning processes. Specifically, PG have shown to have a higher level of immersion in people's daily activities. Therefore, a greater impact is generated when integrating the technologies of the PG and the narrative of a story that is told through the gaming experience. In order to explore some fields, we focus the study on the narrative and geolocation applied to close spaces, it is a way of giving an enriched experience to the player through a digital transformation perspective. For this reason, it is necessary to have a platform that allows the creation and edition of PG based on narrative to increase the motivation of higher education students. This article describes the creation of a platform that integrates tools for creating stories and editing narrative content in the game experiences. The main objective is focused on increasing the motivation of students in educational processes. Specifically, the platform allows the creation of pervasive gaming experiences in closed spaces on university campuses. In addition, the results of a test case developed with the platform and its validation through statistical tools and gameplay metrics are exposed, thus demonstrating the increase in students' motivation through the use of PG.
id RCAP_49e8c21c74ea944e75c90fd262cafa78
oai_identifier_str oai:repositorio.upt.pt:11328/2680
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education studentsPervasive gamesNarrativeLearning motivationDigital transformationThe pervasive games (PG) have had a great reception in recent years. This kind of games combines the virtual world with the real world to generate extensions of reality in terms of time, space and social interaction. These extensions have involved users in experiences as varied as those exposed by augmented reality and the location of the player or mixed reality scenarios. In the educational context, games have been integrated little by little into learning processes. Specifically, PG have shown to have a higher level of immersion in people's daily activities. Therefore, a greater impact is generated when integrating the technologies of the PG and the narrative of a story that is told through the gaming experience. In order to explore some fields, we focus the study on the narrative and geolocation applied to close spaces, it is a way of giving an enriched experience to the player through a digital transformation perspective. For this reason, it is necessary to have a platform that allows the creation and edition of PG based on narrative to increase the motivation of higher education students. This article describes the creation of a platform that integrates tools for creating stories and editing narrative content in the game experiences. The main objective is focused on increasing the motivation of students in educational processes. Specifically, the platform allows the creation of pervasive gaming experiences in closed spaces on university campuses. In addition, the results of a test case developed with the platform and its validation through statistical tools and gameplay metrics are exposed, thus demonstrating the increase in students' motivation through the use of PG.https://www.sciencedirect.com/science/article/pii/S07365853183061542019-05-10T13:52:49Z2019-05-102019-05-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfArango-López, J., Cerón Valdivieso, C. C., Collazos, C. A., Gutiérrez Vela, F. L., & Moreira, F. (2019). CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students. Telematics and Informatics, 38, 62–73. doi: 10.1016/j.tele.2018.08.005. Disponível no Repositório UPT, http://hdl.handle.net/11328/2680http://hdl.handle.net/11328/2680Arango-López, J., Cerón Valdivieso, C. C., Collazos, C. A., Gutiérrez Vela, F. L., & Moreira, F. (2019). CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students. Telematics and Informatics, 38, 62–73. doi: 10.1016/j.tele.2018.08.005. Disponível no Repositório UPT, http://hdl.handle.net/11328/2680http://hdl.handle.net/11328/2680https://doi.org/10.1016/j.tele.2018.08.005eng0736-5853http://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/embargoedAccessArango-López, JefersonCerón Valdivieso, Carlos C.Collazos, César A.Gutiérrez Vela, Francisco LuisMoreira, Fernandoreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-16T02:05:05Zoai:repositorio.upt.pt:11328/2680Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:39:12.563621Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students
title CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students
spellingShingle CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students
Arango-López, Jeferson
Pervasive games
Narrative
Learning motivation
Digital transformation
title_short CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students
title_full CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students
title_fullStr CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students
title_full_unstemmed CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students
title_sort CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students
author Arango-López, Jeferson
author_facet Arango-López, Jeferson
Cerón Valdivieso, Carlos C.
Collazos, César A.
Gutiérrez Vela, Francisco Luis
Moreira, Fernando
author_role author
author2 Cerón Valdivieso, Carlos C.
Collazos, César A.
Gutiérrez Vela, Francisco Luis
Moreira, Fernando
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Arango-López, Jeferson
Cerón Valdivieso, Carlos C.
Collazos, César A.
Gutiérrez Vela, Francisco Luis
Moreira, Fernando
dc.subject.por.fl_str_mv Pervasive games
Narrative
Learning motivation
Digital transformation
topic Pervasive games
Narrative
Learning motivation
Digital transformation
description The pervasive games (PG) have had a great reception in recent years. This kind of games combines the virtual world with the real world to generate extensions of reality in terms of time, space and social interaction. These extensions have involved users in experiences as varied as those exposed by augmented reality and the location of the player or mixed reality scenarios. In the educational context, games have been integrated little by little into learning processes. Specifically, PG have shown to have a higher level of immersion in people's daily activities. Therefore, a greater impact is generated when integrating the technologies of the PG and the narrative of a story that is told through the gaming experience. In order to explore some fields, we focus the study on the narrative and geolocation applied to close spaces, it is a way of giving an enriched experience to the player through a digital transformation perspective. For this reason, it is necessary to have a platform that allows the creation and edition of PG based on narrative to increase the motivation of higher education students. This article describes the creation of a platform that integrates tools for creating stories and editing narrative content in the game experiences. The main objective is focused on increasing the motivation of students in educational processes. Specifically, the platform allows the creation of pervasive gaming experiences in closed spaces on university campuses. In addition, the results of a test case developed with the platform and its validation through statistical tools and gameplay metrics are exposed, thus demonstrating the increase in students' motivation through the use of PG.
publishDate 2019
dc.date.none.fl_str_mv 2019-05-10T13:52:49Z
2019-05-10
2019-05-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv Arango-López, J., Cerón Valdivieso, C. C., Collazos, C. A., Gutiérrez Vela, F. L., & Moreira, F. (2019). CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students. Telematics and Informatics, 38, 62–73. doi: 10.1016/j.tele.2018.08.005. Disponível no Repositório UPT, http://hdl.handle.net/11328/2680
http://hdl.handle.net/11328/2680
Arango-López, J., Cerón Valdivieso, C. C., Collazos, C. A., Gutiérrez Vela, F. L., & Moreira, F. (2019). CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students. Telematics and Informatics, 38, 62–73. doi: 10.1016/j.tele.2018.08.005. Disponível no Repositório UPT, http://hdl.handle.net/11328/2680
http://hdl.handle.net/11328/2680
https://doi.org/10.1016/j.tele.2018.08.005
identifier_str_mv Arango-López, J., Cerón Valdivieso, C. C., Collazos, C. A., Gutiérrez Vela, F. L., & Moreira, F. (2019). CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students. Telematics and Informatics, 38, 62–73. doi: 10.1016/j.tele.2018.08.005. Disponível no Repositório UPT, http://hdl.handle.net/11328/2680
url http://hdl.handle.net/11328/2680
https://doi.org/10.1016/j.tele.2018.08.005
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 0736-5853
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/embargoedAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv embargoedAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv https://www.sciencedirect.com/science/article/pii/S0736585318306154
publisher.none.fl_str_mv https://www.sciencedirect.com/science/article/pii/S0736585318306154
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799134951514308608