From reality to the hyperreality of the simulation

Detalhes bibliográficos
Autor(a) principal: Barroso, Paulo
Data de Publicação: 2022
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.19/7267
Resumo: We live today in a new virtual and global space. Computers and electronic devices (smartphones) make us stay online, immersed in the cyberspace, in a network connected in an all-to-all system. An increasingly hyperreal world implies how our perception depends on simulations. The whole system is swamped by indeterminacy and reality is absorbed by the hyperreality of the simulation, says Baudrillard. Hyperreality and simulation replace and seem more real than reality itself. We must reflect on what the virtual is and what are its effects or consequences, since each new electronic medium or digital device brings new procedures, behaviors, and ways of being. Following a theoretical and conceptual approach, the aims of this study are: a) to understand the implications of the virtual and its effects, and b) to problematize the ordinary experiences of hyperreality that reshape and restructure patterns of culture and social interaction. The virtual is not just what Baudrillard defines as illusion. The virtual thinks for us. In the recent past, it was the opposite. We conclude that technology has accustomed us to virtual mediatization and now we perceive it as real without distinction, preferring the unlimited power of the illusory with its effects to the limitations of the real.
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spelling From reality to the hyperreality of the simulationCyberspaceHyperrealitySimulationVirtualHiper-realidadeCiberculturaSimulaçãoVirtualWe live today in a new virtual and global space. Computers and electronic devices (smartphones) make us stay online, immersed in the cyberspace, in a network connected in an all-to-all system. An increasingly hyperreal world implies how our perception depends on simulations. The whole system is swamped by indeterminacy and reality is absorbed by the hyperreality of the simulation, says Baudrillard. Hyperreality and simulation replace and seem more real than reality itself. We must reflect on what the virtual is and what are its effects or consequences, since each new electronic medium or digital device brings new procedures, behaviors, and ways of being. Following a theoretical and conceptual approach, the aims of this study are: a) to understand the implications of the virtual and its effects, and b) to problematize the ordinary experiences of hyperreality that reshape and restructure patterns of culture and social interaction. The virtual is not just what Baudrillard defines as illusion. The virtual thinks for us. In the recent past, it was the opposite. We conclude that technology has accustomed us to virtual mediatization and now we perceive it as real without distinction, preferring the unlimited power of the illusory with its effects to the limitations of the real.Repositório Científico do Instituto Politécnico de ViseuBarroso, Paulo2022-06-06T07:29:10Z2022-05-172022-05-17T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.19/7267eng1983-365210.35699/1983-3652.2022.37426info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-01-16T15:29:25ZPortal AgregadorONG
dc.title.none.fl_str_mv From reality to the hyperreality of the simulation
title From reality to the hyperreality of the simulation
spellingShingle From reality to the hyperreality of the simulation
Barroso, Paulo
Cyberspace
Hyperreality
Simulation
Virtual
Hiper-realidade
Cibercultura
Simulação
Virtual
title_short From reality to the hyperreality of the simulation
title_full From reality to the hyperreality of the simulation
title_fullStr From reality to the hyperreality of the simulation
title_full_unstemmed From reality to the hyperreality of the simulation
title_sort From reality to the hyperreality of the simulation
author Barroso, Paulo
author_facet Barroso, Paulo
author_role author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico de Viseu
dc.contributor.author.fl_str_mv Barroso, Paulo
dc.subject.por.fl_str_mv Cyberspace
Hyperreality
Simulation
Virtual
Hiper-realidade
Cibercultura
Simulação
Virtual
topic Cyberspace
Hyperreality
Simulation
Virtual
Hiper-realidade
Cibercultura
Simulação
Virtual
description We live today in a new virtual and global space. Computers and electronic devices (smartphones) make us stay online, immersed in the cyberspace, in a network connected in an all-to-all system. An increasingly hyperreal world implies how our perception depends on simulations. The whole system is swamped by indeterminacy and reality is absorbed by the hyperreality of the simulation, says Baudrillard. Hyperreality and simulation replace and seem more real than reality itself. We must reflect on what the virtual is and what are its effects or consequences, since each new electronic medium or digital device brings new procedures, behaviors, and ways of being. Following a theoretical and conceptual approach, the aims of this study are: a) to understand the implications of the virtual and its effects, and b) to problematize the ordinary experiences of hyperreality that reshape and restructure patterns of culture and social interaction. The virtual is not just what Baudrillard defines as illusion. The virtual thinks for us. In the recent past, it was the opposite. We conclude that technology has accustomed us to virtual mediatization and now we perceive it as real without distinction, preferring the unlimited power of the illusory with its effects to the limitations of the real.
publishDate 2022
dc.date.none.fl_str_mv 2022-06-06T07:29:10Z
2022-05-17
2022-05-17T00:00:00Z
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dc.relation.none.fl_str_mv 1983-3652
10.35699/1983-3652.2022.37426
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