From reality to the hyperreality of simulation

Detalhes bibliográficos
Autor(a) principal: Barroso, Paulo
Data de Publicação: 2022
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Texto livre
Texto Completo: https://periodicos.ufmg.br/index.php/textolivre/article/view/37426
Resumo: We live today in a new virtual and global space. Computers and electronic devices (smartphones) make us stay online, immersed in the cyberspace, in a network connected in an all-to-all system. An increasingly hyperreal world implies how our perception depends on simulations. The whole system is swamped by indeterminacy and reality is absorbed by the hyperreality of the simulation, says Baudrillard. Hyperreality and simulation replace and seem more real than reality itself. We must reflect on what the virtual is and what are its effects or consequences, since each new electronic medium or digital device brings new procedures, behaviors, and ways of being. Following a theoretical and conceptual approach, the aims of this study are: a) to understand the implications of the virtual and its effects, and b) to problematize the ordinary experiences of hyperreality that reshape and restructure patterns of culture and social interaction. The virtual is not just what Baudrillard defines as illusion. The virtual thinks for us. In the recent past, it was the opposite. We conclude that technology has accustomed us to virtual mediatization and now we perceive it as real without distinction, preferring the unlimited power of the illusory with its effects to the limitations of the real.
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spelling From reality to the hyperreality of simulationDa realidade à hiper-realidade da simulaçãoCiberespaçoCiberculturaHiper-realidadeSimulaçãoVirtualCyberspaceCybercultureHyperrealitySimulationVirtualWe live today in a new virtual and global space. Computers and electronic devices (smartphones) make us stay online, immersed in the cyberspace, in a network connected in an all-to-all system. An increasingly hyperreal world implies how our perception depends on simulations. The whole system is swamped by indeterminacy and reality is absorbed by the hyperreality of the simulation, says Baudrillard. Hyperreality and simulation replace and seem more real than reality itself. We must reflect on what the virtual is and what are its effects or consequences, since each new electronic medium or digital device brings new procedures, behaviors, and ways of being. Following a theoretical and conceptual approach, the aims of this study are: a) to understand the implications of the virtual and its effects, and b) to problematize the ordinary experiences of hyperreality that reshape and restructure patterns of culture and social interaction. The virtual is not just what Baudrillard defines as illusion. The virtual thinks for us. In the recent past, it was the opposite. We conclude that technology has accustomed us to virtual mediatization and now we perceive it as real without distinction, preferring the unlimited power of the illusory with its effects to the limitations of the real.Vivemos hoje numa nova esfera virtual e global. Computadores e aparelhos eletrônicos (smartphones) nos fazem ficar on-line, imersos na ciberesfera, numa rede conectada num sistema todos-para-todos. Um mundo cada vez mais hiper-real tem implicações na dependência da nossa percepção em simulações. Todo o sistema é inundado pela indeterminação e a realidade é absorvida pela hiper-realidade da simulação, diz Baudrillard. A hiper-realidade e a simulação substituem e parecem mais reais do que a própria realidade. Devemos refletir sobre o que é o virtual e quais são os seus efeitos ou consequências, uma vez que cada novo meio eletrônico ou dispositivo digital traz novos procedimentos, comportamentos e modos de ser. Seguindo uma abordagem teórica e conceitual, pretende-se: a) compreender as implicações do virtual e os seus efeitos e b) problematizar as experiências cotidianas de hiper-realidade que remodelam e reestruturam padrões de cultura e interação social. O virtual não é apenas o que Baudrillard define como ilusão. O virtual pensa por nós. No passado recente nós é que pensávamos no virtual. Conclui-se que a tecnologia nos habituou à mediatização virtual e agora a percebemos como real, sem distingui-la do real, preferindo a potência ilimitada do ilusório com seus efeitos às limitações do real.Universidade Federal de Minas Gerais2022-05-17info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresapplication/pdfhttps://periodicos.ufmg.br/index.php/textolivre/article/view/3742610.35699/1983-3652.2022.37426Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37426Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37426Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37426Texto Livre; v. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e374261983-3652reponame:Texto livreinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGenghttps://periodicos.ufmg.br/index.php/textolivre/article/view/37426/30513Copyright (c) 2022 Paulo Barrosohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessBarroso, Paulo2022-10-31T13:32:07Zoai:periodicos.ufmg.br:article/37426Revistahttp://www.periodicos.letras.ufmg.br/index.php/textolivrePUBhttps://periodicos.ufmg.br/index.php/textolivre/oairevistatextolivre@letras.ufmg.br1983-36521983-3652opendoar:2022-10-31T13:32:07Texto livre - Universidade Federal de Minas Gerais (UFMG)false
dc.title.none.fl_str_mv From reality to the hyperreality of simulation
Da realidade à hiper-realidade da simulação
title From reality to the hyperreality of simulation
spellingShingle From reality to the hyperreality of simulation
Barroso, Paulo
Ciberespaço
Cibercultura
Hiper-realidade
Simulação
Virtual
Cyberspace
Cyberculture
Hyperreality
Simulation
Virtual
title_short From reality to the hyperreality of simulation
title_full From reality to the hyperreality of simulation
title_fullStr From reality to the hyperreality of simulation
title_full_unstemmed From reality to the hyperreality of simulation
title_sort From reality to the hyperreality of simulation
author Barroso, Paulo
author_facet Barroso, Paulo
author_role author
dc.contributor.author.fl_str_mv Barroso, Paulo
dc.subject.por.fl_str_mv Ciberespaço
Cibercultura
Hiper-realidade
Simulação
Virtual
Cyberspace
Cyberculture
Hyperreality
Simulation
Virtual
topic Ciberespaço
Cibercultura
Hiper-realidade
Simulação
Virtual
Cyberspace
Cyberculture
Hyperreality
Simulation
Virtual
description We live today in a new virtual and global space. Computers and electronic devices (smartphones) make us stay online, immersed in the cyberspace, in a network connected in an all-to-all system. An increasingly hyperreal world implies how our perception depends on simulations. The whole system is swamped by indeterminacy and reality is absorbed by the hyperreality of the simulation, says Baudrillard. Hyperreality and simulation replace and seem more real than reality itself. We must reflect on what the virtual is and what are its effects or consequences, since each new electronic medium or digital device brings new procedures, behaviors, and ways of being. Following a theoretical and conceptual approach, the aims of this study are: a) to understand the implications of the virtual and its effects, and b) to problematize the ordinary experiences of hyperreality that reshape and restructure patterns of culture and social interaction. The virtual is not just what Baudrillard defines as illusion. The virtual thinks for us. In the recent past, it was the opposite. We conclude that technology has accustomed us to virtual mediatization and now we perceive it as real without distinction, preferring the unlimited power of the illusory with its effects to the limitations of the real.
publishDate 2022
dc.date.none.fl_str_mv 2022-05-17
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Artigo avaliado pelos pares
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.ufmg.br/index.php/textolivre/article/view/37426
10.35699/1983-3652.2022.37426
url https://periodicos.ufmg.br/index.php/textolivre/article/view/37426
identifier_str_mv 10.35699/1983-3652.2022.37426
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://periodicos.ufmg.br/index.php/textolivre/article/view/37426/30513
dc.rights.driver.fl_str_mv Copyright (c) 2022 Paulo Barroso
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Paulo Barroso
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Minas Gerais
publisher.none.fl_str_mv Universidade Federal de Minas Gerais
dc.source.none.fl_str_mv Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37426
Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37426
Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37426
Texto Livre; v. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37426
1983-3652
reponame:Texto livre
instname:Universidade Federal de Minas Gerais (UFMG)
instacron:UFMG
instname_str Universidade Federal de Minas Gerais (UFMG)
instacron_str UFMG
institution UFMG
reponame_str Texto livre
collection Texto livre
repository.name.fl_str_mv Texto livre - Universidade Federal de Minas Gerais (UFMG)
repository.mail.fl_str_mv revistatextolivre@letras.ufmg.br
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