From reality to the hyperreality of simulation
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Texto livre |
Texto Completo: | https://periodicos.ufmg.br/index.php/textolivre/article/view/37426 |
Resumo: | We live today in a new virtual and global space. Computers and electronic devices (smartphones) make us stay online, immersed in the cyberspace, in a network connected in an all-to-all system. An increasingly hyperreal world implies how our perception depends on simulations. The whole system is swamped by indeterminacy and reality is absorbed by the hyperreality of the simulation, says Baudrillard. Hyperreality and simulation replace and seem more real than reality itself. We must reflect on what the virtual is and what are its effects or consequences, since each new electronic medium or digital device brings new procedures, behaviors, and ways of being. Following a theoretical and conceptual approach, the aims of this study are: a) to understand the implications of the virtual and its effects, and b) to problematize the ordinary experiences of hyperreality that reshape and restructure patterns of culture and social interaction. The virtual is not just what Baudrillard defines as illusion. The virtual thinks for us. In the recent past, it was the opposite. We conclude that technology has accustomed us to virtual mediatization and now we perceive it as real without distinction, preferring the unlimited power of the illusory with its effects to the limitations of the real. |
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From reality to the hyperreality of simulationDa realidade à hiper-realidade da simulaçãoCiberespaçoCiberculturaHiper-realidadeSimulaçãoVirtualCyberspaceCybercultureHyperrealitySimulationVirtualWe live today in a new virtual and global space. Computers and electronic devices (smartphones) make us stay online, immersed in the cyberspace, in a network connected in an all-to-all system. An increasingly hyperreal world implies how our perception depends on simulations. The whole system is swamped by indeterminacy and reality is absorbed by the hyperreality of the simulation, says Baudrillard. Hyperreality and simulation replace and seem more real than reality itself. We must reflect on what the virtual is and what are its effects or consequences, since each new electronic medium or digital device brings new procedures, behaviors, and ways of being. Following a theoretical and conceptual approach, the aims of this study are: a) to understand the implications of the virtual and its effects, and b) to problematize the ordinary experiences of hyperreality that reshape and restructure patterns of culture and social interaction. The virtual is not just what Baudrillard defines as illusion. The virtual thinks for us. In the recent past, it was the opposite. We conclude that technology has accustomed us to virtual mediatization and now we perceive it as real without distinction, preferring the unlimited power of the illusory with its effects to the limitations of the real.Vivemos hoje numa nova esfera virtual e global. Computadores e aparelhos eletrônicos (smartphones) nos fazem ficar on-line, imersos na ciberesfera, numa rede conectada num sistema todos-para-todos. Um mundo cada vez mais hiper-real tem implicações na dependência da nossa percepção em simulações. Todo o sistema é inundado pela indeterminação e a realidade é absorvida pela hiper-realidade da simulação, diz Baudrillard. A hiper-realidade e a simulação substituem e parecem mais reais do que a própria realidade. Devemos refletir sobre o que é o virtual e quais são os seus efeitos ou consequências, uma vez que cada novo meio eletrônico ou dispositivo digital traz novos procedimentos, comportamentos e modos de ser. Seguindo uma abordagem teórica e conceitual, pretende-se: a) compreender as implicações do virtual e os seus efeitos e b) problematizar as experiências cotidianas de hiper-realidade que remodelam e reestruturam padrões de cultura e interação social. O virtual não é apenas o que Baudrillard define como ilusão. O virtual pensa por nós. No passado recente nós é que pensávamos no virtual. Conclui-se que a tecnologia nos habituou à mediatização virtual e agora a percebemos como real, sem distingui-la do real, preferindo a potência ilimitada do ilusório com seus efeitos às limitações do real.Universidade Federal de Minas Gerais2022-05-17info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresapplication/pdfhttps://periodicos.ufmg.br/index.php/textolivre/article/view/3742610.35699/1983-3652.2022.37426Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37426Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37426Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37426Texto Livre; v. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e374261983-3652reponame:Texto livreinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGenghttps://periodicos.ufmg.br/index.php/textolivre/article/view/37426/30513Copyright (c) 2022 Paulo Barrosohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessBarroso, Paulo2022-10-31T13:32:07Zoai:periodicos.ufmg.br:article/37426Revistahttp://www.periodicos.letras.ufmg.br/index.php/textolivrePUBhttps://periodicos.ufmg.br/index.php/textolivre/oairevistatextolivre@letras.ufmg.br1983-36521983-3652opendoar:2022-10-31T13:32:07Texto livre - Universidade Federal de Minas Gerais (UFMG)false |
dc.title.none.fl_str_mv |
From reality to the hyperreality of simulation Da realidade à hiper-realidade da simulação |
title |
From reality to the hyperreality of simulation |
spellingShingle |
From reality to the hyperreality of simulation Barroso, Paulo Ciberespaço Cibercultura Hiper-realidade Simulação Virtual Cyberspace Cyberculture Hyperreality Simulation Virtual |
title_short |
From reality to the hyperreality of simulation |
title_full |
From reality to the hyperreality of simulation |
title_fullStr |
From reality to the hyperreality of simulation |
title_full_unstemmed |
From reality to the hyperreality of simulation |
title_sort |
From reality to the hyperreality of simulation |
author |
Barroso, Paulo |
author_facet |
Barroso, Paulo |
author_role |
author |
dc.contributor.author.fl_str_mv |
Barroso, Paulo |
dc.subject.por.fl_str_mv |
Ciberespaço Cibercultura Hiper-realidade Simulação Virtual Cyberspace Cyberculture Hyperreality Simulation Virtual |
topic |
Ciberespaço Cibercultura Hiper-realidade Simulação Virtual Cyberspace Cyberculture Hyperreality Simulation Virtual |
description |
We live today in a new virtual and global space. Computers and electronic devices (smartphones) make us stay online, immersed in the cyberspace, in a network connected in an all-to-all system. An increasingly hyperreal world implies how our perception depends on simulations. The whole system is swamped by indeterminacy and reality is absorbed by the hyperreality of the simulation, says Baudrillard. Hyperreality and simulation replace and seem more real than reality itself. We must reflect on what the virtual is and what are its effects or consequences, since each new electronic medium or digital device brings new procedures, behaviors, and ways of being. Following a theoretical and conceptual approach, the aims of this study are: a) to understand the implications of the virtual and its effects, and b) to problematize the ordinary experiences of hyperreality that reshape and restructure patterns of culture and social interaction. The virtual is not just what Baudrillard defines as illusion. The virtual thinks for us. In the recent past, it was the opposite. We conclude that technology has accustomed us to virtual mediatization and now we perceive it as real without distinction, preferring the unlimited power of the illusory with its effects to the limitations of the real. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-05-17 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artigo avaliado pelos pares |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ufmg.br/index.php/textolivre/article/view/37426 10.35699/1983-3652.2022.37426 |
url |
https://periodicos.ufmg.br/index.php/textolivre/article/view/37426 |
identifier_str_mv |
10.35699/1983-3652.2022.37426 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://periodicos.ufmg.br/index.php/textolivre/article/view/37426/30513 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 Paulo Barroso https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 Paulo Barroso https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal de Minas Gerais |
publisher.none.fl_str_mv |
Universidade Federal de Minas Gerais |
dc.source.none.fl_str_mv |
Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37426 Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37426 Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37426 Texto Livre; v. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37426 1983-3652 reponame:Texto livre instname:Universidade Federal de Minas Gerais (UFMG) instacron:UFMG |
instname_str |
Universidade Federal de Minas Gerais (UFMG) |
instacron_str |
UFMG |
institution |
UFMG |
reponame_str |
Texto livre |
collection |
Texto livre |
repository.name.fl_str_mv |
Texto livre - Universidade Federal de Minas Gerais (UFMG) |
repository.mail.fl_str_mv |
revistatextolivre@letras.ufmg.br |
_version_ |
1799711143580663808 |