Jogo pervasivo para prevenção do cancro da pele

Detalhes bibliográficos
Autor(a) principal: Diogo Pinto Jorge Ribeiro
Data de Publicação: 2016
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/85710
Resumo: Skin cancer is a dangerous disease, often caused by the lack of prevention. This work, made in collaboration with Liga Portuguesa Contra o Cancro, aims for the development of a serious game that can promote behavioral change, in this case, the reduction of certain risk behaviors for the prevention of this disease. Through the promotion of the behavioral change, serious games can be a contribution factor for this problem, this being the main focus of this work. Serious games are games with a strong educational component, with the goal to promote the awareness and learning of a certain set of facts or theme. To better contextualize, pervasive game elements will be used. In this kind of games, interactions with both the virtual world, in the digital component of the game, and the surrounding world are explored.
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spelling Jogo pervasivo para prevenção do cancro da peleEngenharia electrotécnica, electrónica e informáticaElectrical engineering, Electronic engineering, Information engineeringSkin cancer is a dangerous disease, often caused by the lack of prevention. This work, made in collaboration with Liga Portuguesa Contra o Cancro, aims for the development of a serious game that can promote behavioral change, in this case, the reduction of certain risk behaviors for the prevention of this disease. Through the promotion of the behavioral change, serious games can be a contribution factor for this problem, this being the main focus of this work. Serious games are games with a strong educational component, with the goal to promote the awareness and learning of a certain set of facts or theme. To better contextualize, pervasive game elements will be used. In this kind of games, interactions with both the virtual world, in the digital component of the game, and the surrounding world are explored.2016-07-122016-07-12T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/85710TID:201301709porDiogo Pinto Jorge Ribeiroinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T13:33:36Zoai:repositorio-aberto.up.pt:10216/85710Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:42:36.984286Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Jogo pervasivo para prevenção do cancro da pele
title Jogo pervasivo para prevenção do cancro da pele
spellingShingle Jogo pervasivo para prevenção do cancro da pele
Diogo Pinto Jorge Ribeiro
Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
title_short Jogo pervasivo para prevenção do cancro da pele
title_full Jogo pervasivo para prevenção do cancro da pele
title_fullStr Jogo pervasivo para prevenção do cancro da pele
title_full_unstemmed Jogo pervasivo para prevenção do cancro da pele
title_sort Jogo pervasivo para prevenção do cancro da pele
author Diogo Pinto Jorge Ribeiro
author_facet Diogo Pinto Jorge Ribeiro
author_role author
dc.contributor.author.fl_str_mv Diogo Pinto Jorge Ribeiro
dc.subject.por.fl_str_mv Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
topic Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
description Skin cancer is a dangerous disease, often caused by the lack of prevention. This work, made in collaboration with Liga Portuguesa Contra o Cancro, aims for the development of a serious game that can promote behavioral change, in this case, the reduction of certain risk behaviors for the prevention of this disease. Through the promotion of the behavioral change, serious games can be a contribution factor for this problem, this being the main focus of this work. Serious games are games with a strong educational component, with the goal to promote the awareness and learning of a certain set of facts or theme. To better contextualize, pervasive game elements will be used. In this kind of games, interactions with both the virtual world, in the digital component of the game, and the surrounding world are explored.
publishDate 2016
dc.date.none.fl_str_mv 2016-07-12
2016-07-12T00:00:00Z
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dc.identifier.uri.fl_str_mv https://hdl.handle.net/10216/85710
TID:201301709
url https://hdl.handle.net/10216/85710
identifier_str_mv TID:201301709
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