Fostering computational thinking skills : a didactic proposal for elementary school grades

Detalhes bibliográficos
Autor(a) principal: Silva, Ricardo
Data de Publicação: 2021
Outros Autores: Fonseca, Benjamim, Costa, C., M. L. Martins, Fernando
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.26/46851
Resumo: There is a growing presence of technology in the daily lives of elementary school students, with a recent exponential rise due to the constraints of remote teaching during the COVID-19 pandemic. It is important to understand how the education system can contribute to helping students develop the required skills for technological careers, without neglecting its obligation to create conditions that allow them to acquire transversal skills and to enable them to exercise full citizenship. The integration of Educational Robotics and block programming activities in collaborative learning environments promotes the development of computational thinking and other ICT skills, as well as critical thinking, social skills, and problem solving. This paper presents a theoretical proposal of a didactic sequence for the introduction to educational robotics and programming with Scratch Jr. It is composed of three learning scenarios, designed for elementary school teaching. Its main goal is to create conditions that favour the development of computational thinking in a collaborative learning environment. With increasing complexity and degree of difficulty, all the tasks root from a common problem: How can we create an algorithm that programs the robot/sprite to reach a predetermined position?
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spelling Fostering computational thinking skills : a didactic proposal for elementary school gradescomputational thinkingeducational roboticsScratch Jrelementary schoolcollaborative learningThere is a growing presence of technology in the daily lives of elementary school students, with a recent exponential rise due to the constraints of remote teaching during the COVID-19 pandemic. It is important to understand how the education system can contribute to helping students develop the required skills for technological careers, without neglecting its obligation to create conditions that allow them to acquire transversal skills and to enable them to exercise full citizenship. The integration of Educational Robotics and block programming activities in collaborative learning environments promotes the development of computational thinking and other ICT skills, as well as critical thinking, social skills, and problem solving. This paper presents a theoretical proposal of a didactic sequence for the introduction to educational robotics and programming with Scratch Jr. It is composed of three learning scenarios, designed for elementary school teaching. Its main goal is to create conditions that favour the development of computational thinking in a collaborative learning environment. With increasing complexity and degree of difficulty, all the tasks root from a common problem: How can we create an algorithm that programs the robot/sprite to reach a predetermined position?MDPIRepositório ComumSilva, RicardoFonseca, BenjamimCosta, C.M. L. Martins, Fernando2023-09-28T14:59:20Z20212021-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.26/46851enghttps://doi.org/10.3390/educsci11090518info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-10-05T02:16:04Zoai:comum.rcaap.pt:10400.26/46851Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T20:33:19.713593Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Fostering computational thinking skills : a didactic proposal for elementary school grades
title Fostering computational thinking skills : a didactic proposal for elementary school grades
spellingShingle Fostering computational thinking skills : a didactic proposal for elementary school grades
Silva, Ricardo
computational thinking
educational robotics
Scratch Jr
elementary school
collaborative learning
title_short Fostering computational thinking skills : a didactic proposal for elementary school grades
title_full Fostering computational thinking skills : a didactic proposal for elementary school grades
title_fullStr Fostering computational thinking skills : a didactic proposal for elementary school grades
title_full_unstemmed Fostering computational thinking skills : a didactic proposal for elementary school grades
title_sort Fostering computational thinking skills : a didactic proposal for elementary school grades
author Silva, Ricardo
author_facet Silva, Ricardo
Fonseca, Benjamim
Costa, C.
M. L. Martins, Fernando
author_role author
author2 Fonseca, Benjamim
Costa, C.
M. L. Martins, Fernando
author2_role author
author
author
dc.contributor.none.fl_str_mv Repositório Comum
dc.contributor.author.fl_str_mv Silva, Ricardo
Fonseca, Benjamim
Costa, C.
M. L. Martins, Fernando
dc.subject.por.fl_str_mv computational thinking
educational robotics
Scratch Jr
elementary school
collaborative learning
topic computational thinking
educational robotics
Scratch Jr
elementary school
collaborative learning
description There is a growing presence of technology in the daily lives of elementary school students, with a recent exponential rise due to the constraints of remote teaching during the COVID-19 pandemic. It is important to understand how the education system can contribute to helping students develop the required skills for technological careers, without neglecting its obligation to create conditions that allow them to acquire transversal skills and to enable them to exercise full citizenship. The integration of Educational Robotics and block programming activities in collaborative learning environments promotes the development of computational thinking and other ICT skills, as well as critical thinking, social skills, and problem solving. This paper presents a theoretical proposal of a didactic sequence for the introduction to educational robotics and programming with Scratch Jr. It is composed of three learning scenarios, designed for elementary school teaching. Its main goal is to create conditions that favour the development of computational thinking in a collaborative learning environment. With increasing complexity and degree of difficulty, all the tasks root from a common problem: How can we create an algorithm that programs the robot/sprite to reach a predetermined position?
publishDate 2021
dc.date.none.fl_str_mv 2021
2021-01-01T00:00:00Z
2023-09-28T14:59:20Z
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url http://hdl.handle.net/10400.26/46851
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://doi.org/10.3390/educsci11090518
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