Festarola: a Game for Improving Problem Solving Strategies
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | , , , |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10451/62596 |
Resumo: | When performing problem solving tasks, teachers need to guide students’ activities through the regulation of learning with meaningful resources that exemplify students’ daily life. As a contribution to the learning and teaching processes in problem solving in math, we created Festarola, a digital game designed for young children, ages eight to ten, where a team of players is tasked with organizing a birthday party for a group of children. The game fosters both self and shared regulation of learning in problem solving by guiding students through a forethought phase, an execution and monitoring phase, and lastly, a self-reflection phase. A user study was conducted with children from the Portuguese primary education to measure the impact of the game. Children interacted with the game individually and in groups throughout several sessions. Positive results indicate that the game successfully stimulated and developed problem solving strategies in students. |
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Festarola: a Game for Improving Problem Solving StrategiesDigital gameProblem solvingCollaborative learningWhen performing problem solving tasks, teachers need to guide students’ activities through the regulation of learning with meaningful resources that exemplify students’ daily life. As a contribution to the learning and teaching processes in problem solving in math, we created Festarola, a digital game designed for young children, ages eight to ten, where a team of players is tasked with organizing a birthday party for a group of children. The game fosters both self and shared regulation of learning in problem solving by guiding students through a forethought phase, an execution and monitoring phase, and lastly, a self-reflection phase. A user study was conducted with children from the Portuguese primary education to measure the impact of the game. Children interacted with the game individually and in groups throughout several sessions. Positive results indicate that the game successfully stimulated and developed problem solving strategies in students.IEEERepositório da Universidade de LisboaRodrigues, RicardoFerreira, PaulaPrada, RuiPaulino, PaulaVeiga Simão, Ana2024-02-13T18:37:22Z20192024-02-01T11:54:08Z2019-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10451/62596engRodrigues, R., Ferreira, P., Prada, R., Paulino, P., & Simão, A. M. V. (2019, September). Festarola: A game for improving problem solving strategies. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (pp. 1-8). IEEE.9781728145402cv-prod-103013610.1109/vs-games.2019.8864524info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-11-20T18:27:35Zoai:repositorio.ul.pt:10451/62596Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-11-20T18:27:35Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Festarola: a Game for Improving Problem Solving Strategies |
title |
Festarola: a Game for Improving Problem Solving Strategies |
spellingShingle |
Festarola: a Game for Improving Problem Solving Strategies Rodrigues, Ricardo Digital game Problem solving Collaborative learning |
title_short |
Festarola: a Game for Improving Problem Solving Strategies |
title_full |
Festarola: a Game for Improving Problem Solving Strategies |
title_fullStr |
Festarola: a Game for Improving Problem Solving Strategies |
title_full_unstemmed |
Festarola: a Game for Improving Problem Solving Strategies |
title_sort |
Festarola: a Game for Improving Problem Solving Strategies |
author |
Rodrigues, Ricardo |
author_facet |
Rodrigues, Ricardo Ferreira, Paula Prada, Rui Paulino, Paula Veiga Simão, Ana |
author_role |
author |
author2 |
Ferreira, Paula Prada, Rui Paulino, Paula Veiga Simão, Ana |
author2_role |
author author author author |
dc.contributor.none.fl_str_mv |
Repositório da Universidade de Lisboa |
dc.contributor.author.fl_str_mv |
Rodrigues, Ricardo Ferreira, Paula Prada, Rui Paulino, Paula Veiga Simão, Ana |
dc.subject.por.fl_str_mv |
Digital game Problem solving Collaborative learning |
topic |
Digital game Problem solving Collaborative learning |
description |
When performing problem solving tasks, teachers need to guide students’ activities through the regulation of learning with meaningful resources that exemplify students’ daily life. As a contribution to the learning and teaching processes in problem solving in math, we created Festarola, a digital game designed for young children, ages eight to ten, where a team of players is tasked with organizing a birthday party for a group of children. The game fosters both self and shared regulation of learning in problem solving by guiding students through a forethought phase, an execution and monitoring phase, and lastly, a self-reflection phase. A user study was conducted with children from the Portuguese primary education to measure the impact of the game. Children interacted with the game individually and in groups throughout several sessions. Positive results indicate that the game successfully stimulated and developed problem solving strategies in students. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019 2019-01-01T00:00:00Z 2024-02-13T18:37:22Z 2024-02-01T11:54:08Z |
dc.type.driver.fl_str_mv |
conference object |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10451/62596 |
url |
http://hdl.handle.net/10451/62596 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Rodrigues, R., Ferreira, P., Prada, R., Paulino, P., & Simão, A. M. V. (2019, September). Festarola: A game for improving problem solving strategies. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (pp. 1-8). IEEE. 9781728145402 cv-prod-1030136 10.1109/vs-games.2019.8864524 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
IEEE |
publisher.none.fl_str_mv |
IEEE |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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mluisa.alvim@gmail.com |
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