Festarola: a Game for Improving Problem Solving Strategies

Detalhes bibliográficos
Autor(a) principal: Rodrigues, Ricardo
Data de Publicação: 2019
Outros Autores: Ferreira, Paula, Prada, Rui, Paulino, Paula, Veiga Simão, Ana
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10451/62596
Resumo: When performing problem solving tasks, teachers need to guide students’ activities through the regulation of learning with meaningful resources that exemplify students’ daily life. As a contribution to the learning and teaching processes in problem solving in math, we created Festarola, a digital game designed for young children, ages eight to ten, where a team of players is tasked with organizing a birthday party for a group of children. The game fosters both self and shared regulation of learning in problem solving by guiding students through a forethought phase, an execution and monitoring phase, and lastly, a self-reflection phase. A user study was conducted with children from the Portuguese primary education to measure the impact of the game. Children interacted with the game individually and in groups throughout several sessions. Positive results indicate that the game successfully stimulated and developed problem solving strategies in students.
id RCAP_57be85404ec65bfe136d55fc3e215973
oai_identifier_str oai:repositorio.ul.pt:10451/62596
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling Festarola: a Game for Improving Problem Solving StrategiesDigital gameProblem solvingCollaborative learningWhen performing problem solving tasks, teachers need to guide students’ activities through the regulation of learning with meaningful resources that exemplify students’ daily life. As a contribution to the learning and teaching processes in problem solving in math, we created Festarola, a digital game designed for young children, ages eight to ten, where a team of players is tasked with organizing a birthday party for a group of children. The game fosters both self and shared regulation of learning in problem solving by guiding students through a forethought phase, an execution and monitoring phase, and lastly, a self-reflection phase. A user study was conducted with children from the Portuguese primary education to measure the impact of the game. Children interacted with the game individually and in groups throughout several sessions. Positive results indicate that the game successfully stimulated and developed problem solving strategies in students.IEEERepositório da Universidade de LisboaRodrigues, RicardoFerreira, PaulaPrada, RuiPaulino, PaulaVeiga Simão, Ana2024-02-13T18:37:22Z20192024-02-01T11:54:08Z2019-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10451/62596engRodrigues, R., Ferreira, P., Prada, R., Paulino, P., & Simão, A. M. V. (2019, September). Festarola: A game for improving problem solving strategies. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (pp. 1-8). IEEE.9781728145402cv-prod-103013610.1109/vs-games.2019.8864524info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-11-20T18:27:35Zoai:repositorio.ul.pt:10451/62596Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-11-20T18:27:35Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Festarola: a Game for Improving Problem Solving Strategies
title Festarola: a Game for Improving Problem Solving Strategies
spellingShingle Festarola: a Game for Improving Problem Solving Strategies
Rodrigues, Ricardo
Digital game
Problem solving
Collaborative learning
title_short Festarola: a Game for Improving Problem Solving Strategies
title_full Festarola: a Game for Improving Problem Solving Strategies
title_fullStr Festarola: a Game for Improving Problem Solving Strategies
title_full_unstemmed Festarola: a Game for Improving Problem Solving Strategies
title_sort Festarola: a Game for Improving Problem Solving Strategies
author Rodrigues, Ricardo
author_facet Rodrigues, Ricardo
Ferreira, Paula
Prada, Rui
Paulino, Paula
Veiga Simão, Ana
author_role author
author2 Ferreira, Paula
Prada, Rui
Paulino, Paula
Veiga Simão, Ana
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Repositório da Universidade de Lisboa
dc.contributor.author.fl_str_mv Rodrigues, Ricardo
Ferreira, Paula
Prada, Rui
Paulino, Paula
Veiga Simão, Ana
dc.subject.por.fl_str_mv Digital game
Problem solving
Collaborative learning
topic Digital game
Problem solving
Collaborative learning
description When performing problem solving tasks, teachers need to guide students’ activities through the regulation of learning with meaningful resources that exemplify students’ daily life. As a contribution to the learning and teaching processes in problem solving in math, we created Festarola, a digital game designed for young children, ages eight to ten, where a team of players is tasked with organizing a birthday party for a group of children. The game fosters both self and shared regulation of learning in problem solving by guiding students through a forethought phase, an execution and monitoring phase, and lastly, a self-reflection phase. A user study was conducted with children from the Portuguese primary education to measure the impact of the game. Children interacted with the game individually and in groups throughout several sessions. Positive results indicate that the game successfully stimulated and developed problem solving strategies in students.
publishDate 2019
dc.date.none.fl_str_mv 2019
2019-01-01T00:00:00Z
2024-02-13T18:37:22Z
2024-02-01T11:54:08Z
dc.type.driver.fl_str_mv conference object
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10451/62596
url http://hdl.handle.net/10451/62596
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Rodrigues, R., Ferreira, P., Prada, R., Paulino, P., & Simão, A. M. V. (2019, September). Festarola: A game for improving problem solving strategies. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (pp. 1-8). IEEE.
9781728145402
cv-prod-1030136
10.1109/vs-games.2019.8864524
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv IEEE
publisher.none.fl_str_mv IEEE
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv mluisa.alvim@gmail.com
_version_ 1817549273969983488