Developing Children's Regulation of Learning in Problem-Solving With a Serious Game
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10451/62507 |
Resumo: | To support learning in problem solving in math, we created Festarola, a digital serious game where players are part of a team that organizes a party for a group of guests. The game’s main objective is to develop problem-solving strategies in students and foster self- and shared regulated learning. The game is designed according to the four phases of problem-solving, which are in accordance with the self-regulation phases, namely, understanding the problem (forethought), elaborating a plan (strategic planning), executing the plan (performance), and reflecting on the results (self-reflection). A user study was conducted with 363 primary school students to measure the impact of the game. Throughout several sessions, the children interacted with different sections of the game both individually and in a group. The positive results indicate that the game successfully stimulates and develops problem-solving strategies, as well as self- and shared regulation strategies. |
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Developing Children's Regulation of Learning in Problem-Solving With a Serious GameSerious gamesProblem solvingCollaborative learningTo support learning in problem solving in math, we created Festarola, a digital serious game where players are part of a team that organizes a party for a group of guests. The game’s main objective is to develop problem-solving strategies in students and foster self- and shared regulated learning. The game is designed according to the four phases of problem-solving, which are in accordance with the self-regulation phases, namely, understanding the problem (forethought), elaborating a plan (strategic planning), executing the plan (performance), and reflecting on the results (self-reflection). A user study was conducted with 363 primary school students to measure the impact of the game. Throughout several sessions, the children interacted with different sections of the game both individually and in a group. The positive results indicate that the game successfully stimulates and develops problem-solving strategies, as well as self- and shared regulation strategies.IEEE Computer SocietyRepositório da Universidade de LisboaEugénio Proença Rodrigues, RicardoFerreira, PaulaPrada, RuiPaulino, PaulaVeiga Simão, Ana2024-02-08T10:38:50Z2020-09-012024-01-31T21:58:04Z2020-09-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10451/62507engRodrigues, R., Ferreira, P. C., Prada, R., Paulino, P., & Veiga Simão, A. M. (2020). Developing children's regulation of learning in problem-solving with a serious game. IEEE Computer Graphics ana Applications, 40(5), 26-40. https://doi.org/10.1109/mcg.2020.30116160272-1716cv-prod-220369810.1109/mcg.2020.3011616info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-19T01:18:22Zoai:repositorio.ul.pt:10451/62507Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T02:37:51.549925Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Developing Children's Regulation of Learning in Problem-Solving With a Serious Game |
title |
Developing Children's Regulation of Learning in Problem-Solving With a Serious Game |
spellingShingle |
Developing Children's Regulation of Learning in Problem-Solving With a Serious Game Eugénio Proença Rodrigues, Ricardo Serious games Problem solving Collaborative learning |
title_short |
Developing Children's Regulation of Learning in Problem-Solving With a Serious Game |
title_full |
Developing Children's Regulation of Learning in Problem-Solving With a Serious Game |
title_fullStr |
Developing Children's Regulation of Learning in Problem-Solving With a Serious Game |
title_full_unstemmed |
Developing Children's Regulation of Learning in Problem-Solving With a Serious Game |
title_sort |
Developing Children's Regulation of Learning in Problem-Solving With a Serious Game |
author |
Eugénio Proença Rodrigues, Ricardo |
author_facet |
Eugénio Proença Rodrigues, Ricardo Ferreira, Paula Prada, Rui Paulino, Paula Veiga Simão, Ana |
author_role |
author |
author2 |
Ferreira, Paula Prada, Rui Paulino, Paula Veiga Simão, Ana |
author2_role |
author author author author |
dc.contributor.none.fl_str_mv |
Repositório da Universidade de Lisboa |
dc.contributor.author.fl_str_mv |
Eugénio Proença Rodrigues, Ricardo Ferreira, Paula Prada, Rui Paulino, Paula Veiga Simão, Ana |
dc.subject.por.fl_str_mv |
Serious games Problem solving Collaborative learning |
topic |
Serious games Problem solving Collaborative learning |
description |
To support learning in problem solving in math, we created Festarola, a digital serious game where players are part of a team that organizes a party for a group of guests. The game’s main objective is to develop problem-solving strategies in students and foster self- and shared regulated learning. The game is designed according to the four phases of problem-solving, which are in accordance with the self-regulation phases, namely, understanding the problem (forethought), elaborating a plan (strategic planning), executing the plan (performance), and reflecting on the results (self-reflection). A user study was conducted with 363 primary school students to measure the impact of the game. Throughout several sessions, the children interacted with different sections of the game both individually and in a group. The positive results indicate that the game successfully stimulates and develops problem-solving strategies, as well as self- and shared regulation strategies. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-09-01 2020-09-01T00:00:00Z 2024-02-08T10:38:50Z 2024-01-31T21:58:04Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10451/62507 |
url |
http://hdl.handle.net/10451/62507 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Rodrigues, R., Ferreira, P. C., Prada, R., Paulino, P., & Veiga Simão, A. M. (2020). Developing children's regulation of learning in problem-solving with a serious game. IEEE Computer Graphics ana Applications, 40(5), 26-40. https://doi.org/10.1109/mcg.2020.3011616 0272-1716 cv-prod-2203698 10.1109/mcg.2020.3011616 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
IEEE Computer Society |
publisher.none.fl_str_mv |
IEEE Computer Society |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799137429387476992 |