Digital serious games and simulation games - comparison of two approaches to lean training

Detalhes bibliográficos
Autor(a) principal: Vaz de Carvalho, Carlos
Data de Publicação: 2013
Outros Autores: Lopes, Manuel Pereira, Ramos, A. G.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.22/4126
Resumo: In an increasingly competitive and globalized world, companies need effective training methodologies and tools for their employees. However, selecting the most suitable ones is not an easy task. It depends on the requirements of the target group (namely time restrictions), on the specificities of the contents, etc. This is typically the case for training in Lean, the waste elimination manufacturing philosophy. This paper presents and compares two different approaches to lean training methodologies and tools: a simulation game based on a single realistic manufacturing platform, involving production and assembly operations that allows learning by playing; and a digital game that helps understand lean tools. This paper shows that both tools have advantages in terms of trainee motivation and knowledge acquisition. Furthermore, they can be used in a complementary way, reinforcing the acquired knowledge.
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spelling Digital serious games and simulation games - comparison of two approaches to lean trainingIn an increasingly competitive and globalized world, companies need effective training methodologies and tools for their employees. However, selecting the most suitable ones is not an easy task. It depends on the requirements of the target group (namely time restrictions), on the specificities of the contents, etc. This is typically the case for training in Lean, the waste elimination manufacturing philosophy. This paper presents and compares two different approaches to lean training methodologies and tools: a simulation game based on a single realistic manufacturing platform, involving production and assembly operations that allows learning by playing; and a digital game that helps understand lean tools. This paper shows that both tools have advantages in terms of trainee motivation and knowledge acquisition. Furthermore, they can be used in a complementary way, reinforcing the acquired knowledge.IEEERepositório Científico do Instituto Politécnico do PortoVaz de Carvalho, CarlosLopes, Manuel PereiraRamos, A. G.2014-03-06T11:14:18Z20132013-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/4126eng10.1109/ICL.2013.6644534metadata only accessinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T12:44:05Zoai:recipp.ipp.pt:10400.22/4126Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:25:02.540527Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Digital serious games and simulation games - comparison of two approaches to lean training
title Digital serious games and simulation games - comparison of two approaches to lean training
spellingShingle Digital serious games and simulation games - comparison of two approaches to lean training
Vaz de Carvalho, Carlos
title_short Digital serious games and simulation games - comparison of two approaches to lean training
title_full Digital serious games and simulation games - comparison of two approaches to lean training
title_fullStr Digital serious games and simulation games - comparison of two approaches to lean training
title_full_unstemmed Digital serious games and simulation games - comparison of two approaches to lean training
title_sort Digital serious games and simulation games - comparison of two approaches to lean training
author Vaz de Carvalho, Carlos
author_facet Vaz de Carvalho, Carlos
Lopes, Manuel Pereira
Ramos, A. G.
author_role author
author2 Lopes, Manuel Pereira
Ramos, A. G.
author2_role author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico do Porto
dc.contributor.author.fl_str_mv Vaz de Carvalho, Carlos
Lopes, Manuel Pereira
Ramos, A. G.
description In an increasingly competitive and globalized world, companies need effective training methodologies and tools for their employees. However, selecting the most suitable ones is not an easy task. It depends on the requirements of the target group (namely time restrictions), on the specificities of the contents, etc. This is typically the case for training in Lean, the waste elimination manufacturing philosophy. This paper presents and compares two different approaches to lean training methodologies and tools: a simulation game based on a single realistic manufacturing platform, involving production and assembly operations that allows learning by playing; and a digital game that helps understand lean tools. This paper shows that both tools have advantages in terms of trainee motivation and knowledge acquisition. Furthermore, they can be used in a complementary way, reinforcing the acquired knowledge.
publishDate 2013
dc.date.none.fl_str_mv 2013
2013-01-01T00:00:00Z
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