A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts

Detalhes bibliográficos
Autor(a) principal: Souza, Carlos Henrique Rorato
Data de Publicação: 2022
Outros Autores: de Oliveira, Daniel Machado, do Nascimento, Daniela Fernandes, Berretta, Luciana de Oliveira, de Carvalho, Sérgio Teixeira
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/2679
Resumo: There are several factors involved in telerehabilitation therapy, such as the patient’s engagement in the activity. In this context, the therapist’s active participation is compromised and, on the other hand, the exercises performed are often repetitive and boring, decreasing the patient’s engagement and motivation, directly impacting the results of the sessions. Considering this, this paper aims to present an approach based on an exergame (a serious game that aims to encourage physical exercise) with a distributed architecture. It was developed to assist in conducting telerehabilitation sessions that involve a cycle ergometer as a device – a bedside bicycle used in rehabilitation sessions for patients with motor disorders. In order to validate the effectiveness of this approach, the construction of an exergame prototype was undertaken, followed by two validation steps done by 16 physiotherapists from the Clinical Hospital of the Universidade Federal de Goiás - UFG (based on the Delphi Method). About 88, 8% of the specialists, after two rounds of evaluation, considered that the exergame was appropriate for telerehabilitation sessions.
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spelling A Serious Games and Game Elements Based Approach for Patient Telerehabilitation ContextsSerious GamesRehabilitationTelerehabilitationGame ElementsEngagementThere are several factors involved in telerehabilitation therapy, such as the patient’s engagement in the activity. In this context, the therapist’s active participation is compromised and, on the other hand, the exercises performed are often repetitive and boring, decreasing the patient’s engagement and motivation, directly impacting the results of the sessions. Considering this, this paper aims to present an approach based on an exergame (a serious game that aims to encourage physical exercise) with a distributed architecture. It was developed to assist in conducting telerehabilitation sessions that involve a cycle ergometer as a device – a bedside bicycle used in rehabilitation sessions for patients with motor disorders. In order to validate the effectiveness of this approach, the construction of an exergame prototype was undertaken, followed by two validation steps done by 16 physiotherapists from the Clinical Hospital of the Universidade Federal de Goiás - UFG (based on the Delphi Method). About 88, 8% of the specialists, after two rounds of evaluation, considered that the exergame was appropriate for telerehabilitation sessions.Brazilian Computer Society2022-08-26info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/267910.5753/jis.2022.2679Journal of Interactive Systems; v. 13 n. 1 (2022); 179-191Journal on Interactive Systems; Vol. 13 No. 1 (2022); 179-1912763-771910.5753/jis.2022reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2679/1998Copyright (c) 2022 Carlos Henrique Rorato Souza, Daniel Machado de Oliveira, Daniela Fernandes do Nascimento, Luciana de Oliveira Berretta, Sérgio Teixeira de Carvalhohttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSouza, Carlos Henrique Roratode Oliveira, Daniel Machadodo Nascimento, Daniela FernandesBerretta, Luciana de Oliveirade Carvalho, Sérgio Teixeira2023-10-12T20:47:54Zoai:ojs2.sol.sbc.org.br:article/2679Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47:54Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts
title A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts
spellingShingle A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts
Souza, Carlos Henrique Rorato
Serious Games
Rehabilitation
Telerehabilitation
Game Elements
Engagement
title_short A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts
title_full A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts
title_fullStr A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts
title_full_unstemmed A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts
title_sort A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts
author Souza, Carlos Henrique Rorato
author_facet Souza, Carlos Henrique Rorato
de Oliveira, Daniel Machado
do Nascimento, Daniela Fernandes
Berretta, Luciana de Oliveira
de Carvalho, Sérgio Teixeira
author_role author
author2 de Oliveira, Daniel Machado
do Nascimento, Daniela Fernandes
Berretta, Luciana de Oliveira
de Carvalho, Sérgio Teixeira
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Souza, Carlos Henrique Rorato
de Oliveira, Daniel Machado
do Nascimento, Daniela Fernandes
Berretta, Luciana de Oliveira
de Carvalho, Sérgio Teixeira
dc.subject.por.fl_str_mv Serious Games
Rehabilitation
Telerehabilitation
Game Elements
Engagement
topic Serious Games
Rehabilitation
Telerehabilitation
Game Elements
Engagement
description There are several factors involved in telerehabilitation therapy, such as the patient’s engagement in the activity. In this context, the therapist’s active participation is compromised and, on the other hand, the exercises performed are often repetitive and boring, decreasing the patient’s engagement and motivation, directly impacting the results of the sessions. Considering this, this paper aims to present an approach based on an exergame (a serious game that aims to encourage physical exercise) with a distributed architecture. It was developed to assist in conducting telerehabilitation sessions that involve a cycle ergometer as a device – a bedside bicycle used in rehabilitation sessions for patients with motor disorders. In order to validate the effectiveness of this approach, the construction of an exergame prototype was undertaken, followed by two validation steps done by 16 physiotherapists from the Clinical Hospital of the Universidade Federal de Goiás - UFG (based on the Delphi Method). About 88, 8% of the specialists, after two rounds of evaluation, considered that the exergame was appropriate for telerehabilitation sessions.
publishDate 2022
dc.date.none.fl_str_mv 2022-08-26
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/2679
10.5753/jis.2022.2679
url https://sol.sbc.org.br/journals/index.php/jis/article/view/2679
identifier_str_mv 10.5753/jis.2022.2679
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/2679/1998
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 13 n. 1 (2022); 179-191
Journal on Interactive Systems; Vol. 13 No. 1 (2022); 179-191
2763-7719
10.5753/jis.2022
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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