A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts
Autor(a) principal: | |
---|---|
Data de Publicação: | 2022 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/2679 |
Resumo: | There are several factors involved in telerehabilitation therapy, such as the patient’s engagement in the activity. In this context, the therapist’s active participation is compromised and, on the other hand, the exercises performed are often repetitive and boring, decreasing the patient’s engagement and motivation, directly impacting the results of the sessions. Considering this, this paper aims to present an approach based on an exergame (a serious game that aims to encourage physical exercise) with a distributed architecture. It was developed to assist in conducting telerehabilitation sessions that involve a cycle ergometer as a device – a bedside bicycle used in rehabilitation sessions for patients with motor disorders. In order to validate the effectiveness of this approach, the construction of an exergame prototype was undertaken, followed by two validation steps done by 16 physiotherapists from the Clinical Hospital of the Universidade Federal de Goiás - UFG (based on the Delphi Method). About 88, 8% of the specialists, after two rounds of evaluation, considered that the exergame was appropriate for telerehabilitation sessions. |
id |
SBC-3_b005756f27a613d2ebe9b48a20427dd2 |
---|---|
oai_identifier_str |
oai:ojs2.sol.sbc.org.br:article/2679 |
network_acronym_str |
SBC-3 |
network_name_str |
Journal on Interactive Systems |
repository_id_str |
|
spelling |
A Serious Games and Game Elements Based Approach for Patient Telerehabilitation ContextsSerious GamesRehabilitationTelerehabilitationGame ElementsEngagementThere are several factors involved in telerehabilitation therapy, such as the patient’s engagement in the activity. In this context, the therapist’s active participation is compromised and, on the other hand, the exercises performed are often repetitive and boring, decreasing the patient’s engagement and motivation, directly impacting the results of the sessions. Considering this, this paper aims to present an approach based on an exergame (a serious game that aims to encourage physical exercise) with a distributed architecture. It was developed to assist in conducting telerehabilitation sessions that involve a cycle ergometer as a device – a bedside bicycle used in rehabilitation sessions for patients with motor disorders. In order to validate the effectiveness of this approach, the construction of an exergame prototype was undertaken, followed by two validation steps done by 16 physiotherapists from the Clinical Hospital of the Universidade Federal de Goiás - UFG (based on the Delphi Method). About 88, 8% of the specialists, after two rounds of evaluation, considered that the exergame was appropriate for telerehabilitation sessions.Brazilian Computer Society2022-08-26info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/267910.5753/jis.2022.2679Journal of Interactive Systems; v. 13 n. 1 (2022); 179-191Journal on Interactive Systems; Vol. 13 No. 1 (2022); 179-1912763-771910.5753/jis.2022reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2679/1998Copyright (c) 2022 Carlos Henrique Rorato Souza, Daniel Machado de Oliveira, Daniela Fernandes do Nascimento, Luciana de Oliveira Berretta, Sérgio Teixeira de Carvalhohttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSouza, Carlos Henrique Roratode Oliveira, Daniel Machadodo Nascimento, Daniela FernandesBerretta, Luciana de Oliveirade Carvalho, Sérgio Teixeira2023-10-12T20:47:54Zoai:ojs2.sol.sbc.org.br:article/2679Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47:54Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts |
title |
A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts |
spellingShingle |
A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts Souza, Carlos Henrique Rorato Serious Games Rehabilitation Telerehabilitation Game Elements Engagement |
title_short |
A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts |
title_full |
A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts |
title_fullStr |
A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts |
title_full_unstemmed |
A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts |
title_sort |
A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts |
author |
Souza, Carlos Henrique Rorato |
author_facet |
Souza, Carlos Henrique Rorato de Oliveira, Daniel Machado do Nascimento, Daniela Fernandes Berretta, Luciana de Oliveira de Carvalho, Sérgio Teixeira |
author_role |
author |
author2 |
de Oliveira, Daniel Machado do Nascimento, Daniela Fernandes Berretta, Luciana de Oliveira de Carvalho, Sérgio Teixeira |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Souza, Carlos Henrique Rorato de Oliveira, Daniel Machado do Nascimento, Daniela Fernandes Berretta, Luciana de Oliveira de Carvalho, Sérgio Teixeira |
dc.subject.por.fl_str_mv |
Serious Games Rehabilitation Telerehabilitation Game Elements Engagement |
topic |
Serious Games Rehabilitation Telerehabilitation Game Elements Engagement |
description |
There are several factors involved in telerehabilitation therapy, such as the patient’s engagement in the activity. In this context, the therapist’s active participation is compromised and, on the other hand, the exercises performed are often repetitive and boring, decreasing the patient’s engagement and motivation, directly impacting the results of the sessions. Considering this, this paper aims to present an approach based on an exergame (a serious game that aims to encourage physical exercise) with a distributed architecture. It was developed to assist in conducting telerehabilitation sessions that involve a cycle ergometer as a device – a bedside bicycle used in rehabilitation sessions for patients with motor disorders. In order to validate the effectiveness of this approach, the construction of an exergame prototype was undertaken, followed by two validation steps done by 16 physiotherapists from the Clinical Hospital of the Universidade Federal de Goiás - UFG (based on the Delphi Method). About 88, 8% of the specialists, after two rounds of evaluation, considered that the exergame was appropriate for telerehabilitation sessions. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-08-26 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2679 10.5753/jis.2022.2679 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2679 |
identifier_str_mv |
10.5753/jis.2022.2679 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2679/1998 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 13 n. 1 (2022); 179-191 Journal on Interactive Systems; Vol. 13 No. 1 (2022); 179-191 2763-7719 10.5753/jis.2022 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411427876864 |