Immersion in digital games: What is immersion in the gaming spectrum?
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10071/24757 |
Resumo: | This work is comprised of two parts. Immersion is a very broad topic that tends to come up in a lot of discussions nowadays, with special focus on the world of digital games. The first part of this dissertation is the analysis the word immersion and all it encompasses, giving the reader a better perception on the matter - “what is immersion?”. To answer this relatively vague question, we must evaluate and define this notion of immersion in all its fields. Not just the digital gaming department, but in others as well. Although, virtual games remain the focus of the dissertation. In the second part of the dissertation, it is presented a case study, based on interviews used to find out what people think immersion is and if it is only connected to digital games. With everything stated, it is the final objective of this dissertation to build a typology based of age and gender of the interviewees, in order to determine what a person of a certain age would find more immersive, and at the same time demystifying and clarifying the notion of immersion. |
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Immersion in digital games: What is immersion in the gaming spectrum?ImmersionEngagementDigital gameMechanicsNarrativa -- NarrativeImersãoJogo digitalMecânicaThis work is comprised of two parts. Immersion is a very broad topic that tends to come up in a lot of discussions nowadays, with special focus on the world of digital games. The first part of this dissertation is the analysis the word immersion and all it encompasses, giving the reader a better perception on the matter - “what is immersion?”. To answer this relatively vague question, we must evaluate and define this notion of immersion in all its fields. Not just the digital gaming department, but in others as well. Although, virtual games remain the focus of the dissertation. In the second part of the dissertation, it is presented a case study, based on interviews used to find out what people think immersion is and if it is only connected to digital games. With everything stated, it is the final objective of this dissertation to build a typology based of age and gender of the interviewees, in order to determine what a person of a certain age would find more immersive, and at the same time demystifying and clarifying the notion of immersion.Este trabalho é composto em duas partes. Imersão é um tema muito ambíguo que tende a aparecer em inúmeras discussões nos dias de hoje, com especial foco no mundo dos jogos virtuais. A primeira parte da dissertação é a análise da palavra imersão e todos os seus componentes, dando ao leitor uma melhor percepção sobre o assunto – “o que é imersão?”. Para responder a esta questão relativamente vaga, teremos de avaliar e definir esta noção de imersão em todas as suas variantes. Não apenas no campo dos jogos virtuais, mas noutros também. Apesar de que os jogos virtuais permaneçam o principal foco da dissertação. Na segunda parte da dissertação, é apresentado um estudo de caso baseado em entrevistas, usadas para o efeito de saber o que os entrevistados pensam que é imersão e se está apenas conectado ao mundo dos jogos. Dito isto, é objectivo final desta dissertação, construir uma tipologia baseada no sexo e idade dos entrevistados, de modo a determinar o que uma pessoa de determinada idade achará imersivo e ao mesmo tempo desmistificando e clarificando a noção de imersão.2022-12-21T00:00:00Z2021-12-14T00:00:00Z2021-12-142021-10info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10071/24757TID:202857948engSousa, André Alves dos Santos Cardosoinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:26:07Zoai:repositorio.iscte-iul.pt:10071/24757Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:11:42.023748Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Immersion in digital games: What is immersion in the gaming spectrum? |
title |
Immersion in digital games: What is immersion in the gaming spectrum? |
spellingShingle |
Immersion in digital games: What is immersion in the gaming spectrum? Sousa, André Alves dos Santos Cardoso Immersion Engagement Digital game Mechanics Narrativa -- Narrative Imersão Jogo digital Mecânica |
title_short |
Immersion in digital games: What is immersion in the gaming spectrum? |
title_full |
Immersion in digital games: What is immersion in the gaming spectrum? |
title_fullStr |
Immersion in digital games: What is immersion in the gaming spectrum? |
title_full_unstemmed |
Immersion in digital games: What is immersion in the gaming spectrum? |
title_sort |
Immersion in digital games: What is immersion in the gaming spectrum? |
author |
Sousa, André Alves dos Santos Cardoso |
author_facet |
Sousa, André Alves dos Santos Cardoso |
author_role |
author |
dc.contributor.author.fl_str_mv |
Sousa, André Alves dos Santos Cardoso |
dc.subject.por.fl_str_mv |
Immersion Engagement Digital game Mechanics Narrativa -- Narrative Imersão Jogo digital Mecânica |
topic |
Immersion Engagement Digital game Mechanics Narrativa -- Narrative Imersão Jogo digital Mecânica |
description |
This work is comprised of two parts. Immersion is a very broad topic that tends to come up in a lot of discussions nowadays, with special focus on the world of digital games. The first part of this dissertation is the analysis the word immersion and all it encompasses, giving the reader a better perception on the matter - “what is immersion?”. To answer this relatively vague question, we must evaluate and define this notion of immersion in all its fields. Not just the digital gaming department, but in others as well. Although, virtual games remain the focus of the dissertation. In the second part of the dissertation, it is presented a case study, based on interviews used to find out what people think immersion is and if it is only connected to digital games. With everything stated, it is the final objective of this dissertation to build a typology based of age and gender of the interviewees, in order to determine what a person of a certain age would find more immersive, and at the same time demystifying and clarifying the notion of immersion. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-12-14T00:00:00Z 2021-12-14 2021-10 2022-12-21T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10071/24757 TID:202857948 |
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http://hdl.handle.net/10071/24757 |
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TID:202857948 |
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eng |
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eng |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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