Immersion in digital games: What is immersion in the gaming spectrum?

Detalhes bibliográficos
Autor(a) principal: Sousa, André Alves dos Santos Cardoso
Data de Publicação: 2021
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/24757
Resumo: This work is comprised of two parts. Immersion is a very broad topic that tends to come up in a lot of discussions nowadays, with special focus on the world of digital games. The first part of this dissertation is the analysis the word immersion and all it encompasses, giving the reader a better perception on the matter - “what is immersion?”. To answer this relatively vague question, we must evaluate and define this notion of immersion in all its fields. Not just the digital gaming department, but in others as well. Although, virtual games remain the focus of the dissertation. In the second part of the dissertation, it is presented a case study, based on interviews used to find out what people think immersion is and if it is only connected to digital games. With everything stated, it is the final objective of this dissertation to build a typology based of age and gender of the interviewees, in order to determine what a person of a certain age would find more immersive, and at the same time demystifying and clarifying the notion of immersion.
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spelling Immersion in digital games: What is immersion in the gaming spectrum?ImmersionEngagementDigital gameMechanicsNarrativa -- NarrativeImersãoJogo digitalMecânicaThis work is comprised of two parts. Immersion is a very broad topic that tends to come up in a lot of discussions nowadays, with special focus on the world of digital games. The first part of this dissertation is the analysis the word immersion and all it encompasses, giving the reader a better perception on the matter - “what is immersion?”. To answer this relatively vague question, we must evaluate and define this notion of immersion in all its fields. Not just the digital gaming department, but in others as well. Although, virtual games remain the focus of the dissertation. In the second part of the dissertation, it is presented a case study, based on interviews used to find out what people think immersion is and if it is only connected to digital games. With everything stated, it is the final objective of this dissertation to build a typology based of age and gender of the interviewees, in order to determine what a person of a certain age would find more immersive, and at the same time demystifying and clarifying the notion of immersion.Este trabalho é composto em duas partes. Imersão é um tema muito ambíguo que tende a aparecer em inúmeras discussões nos dias de hoje, com especial foco no mundo dos jogos virtuais. A primeira parte da dissertação é a análise da palavra imersão e todos os seus componentes, dando ao leitor uma melhor percepção sobre o assunto – “o que é imersão?”. Para responder a esta questão relativamente vaga, teremos de avaliar e definir esta noção de imersão em todas as suas variantes. Não apenas no campo dos jogos virtuais, mas noutros também. Apesar de que os jogos virtuais permaneçam o principal foco da dissertação. Na segunda parte da dissertação, é apresentado um estudo de caso baseado em entrevistas, usadas para o efeito de saber o que os entrevistados pensam que é imersão e se está apenas conectado ao mundo dos jogos. Dito isto, é objectivo final desta dissertação, construir uma tipologia baseada no sexo e idade dos entrevistados, de modo a determinar o que uma pessoa de determinada idade achará imersivo e ao mesmo tempo desmistificando e clarificando a noção de imersão.2022-12-21T00:00:00Z2021-12-14T00:00:00Z2021-12-142021-10info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10071/24757TID:202857948engSousa, André Alves dos Santos Cardosoinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:26:07Zoai:repositorio.iscte-iul.pt:10071/24757Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:11:42.023748Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Immersion in digital games: What is immersion in the gaming spectrum?
title Immersion in digital games: What is immersion in the gaming spectrum?
spellingShingle Immersion in digital games: What is immersion in the gaming spectrum?
Sousa, André Alves dos Santos Cardoso
Immersion
Engagement
Digital game
Mechanics
Narrativa -- Narrative
Imersão
Jogo digital
Mecânica
title_short Immersion in digital games: What is immersion in the gaming spectrum?
title_full Immersion in digital games: What is immersion in the gaming spectrum?
title_fullStr Immersion in digital games: What is immersion in the gaming spectrum?
title_full_unstemmed Immersion in digital games: What is immersion in the gaming spectrum?
title_sort Immersion in digital games: What is immersion in the gaming spectrum?
author Sousa, André Alves dos Santos Cardoso
author_facet Sousa, André Alves dos Santos Cardoso
author_role author
dc.contributor.author.fl_str_mv Sousa, André Alves dos Santos Cardoso
dc.subject.por.fl_str_mv Immersion
Engagement
Digital game
Mechanics
Narrativa -- Narrative
Imersão
Jogo digital
Mecânica
topic Immersion
Engagement
Digital game
Mechanics
Narrativa -- Narrative
Imersão
Jogo digital
Mecânica
description This work is comprised of two parts. Immersion is a very broad topic that tends to come up in a lot of discussions nowadays, with special focus on the world of digital games. The first part of this dissertation is the analysis the word immersion and all it encompasses, giving the reader a better perception on the matter - “what is immersion?”. To answer this relatively vague question, we must evaluate and define this notion of immersion in all its fields. Not just the digital gaming department, but in others as well. Although, virtual games remain the focus of the dissertation. In the second part of the dissertation, it is presented a case study, based on interviews used to find out what people think immersion is and if it is only connected to digital games. With everything stated, it is the final objective of this dissertation to build a typology based of age and gender of the interviewees, in order to determine what a person of a certain age would find more immersive, and at the same time demystifying and clarifying the notion of immersion.
publishDate 2021
dc.date.none.fl_str_mv 2021-12-14T00:00:00Z
2021-12-14
2021-10
2022-12-21T00:00:00Z
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