Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.17645/mac.v6i2.1330 |
Resumo: | Currently in game studies there is a gap in frameworks for comparatively researching game cultures. This is a serious shortcoming as it ignores the transcultural and transnational aspects of games, play and their cultures. Based on Hepp’s (2009) transcultural framework, and Du Gay, Hall, Janes, Mackay and Negus’s (1997) circuit of culture, this article proposes a structure to comparatively analyze game cultures. This procedural method comprises several steps determining specific contexts of game culture and their categories for comparison. Each step is illustrated with a case example. Finally, we recommend placing game cultures on a transnational spectrum, which helps in suggesting that many digital games express both local and international characteristics. |
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Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparativelycomparative analysis; game culture; game studies; mediatization; transculturality; transnationalityCurrently in game studies there is a gap in frameworks for comparatively researching game cultures. This is a serious shortcoming as it ignores the transcultural and transnational aspects of games, play and their cultures. Based on Hepp’s (2009) transcultural framework, and Du Gay, Hall, Janes, Mackay and Negus’s (1997) circuit of culture, this article proposes a structure to comparatively analyze game cultures. This procedural method comprises several steps determining specific contexts of game culture and their categories for comparison. Each step is illustrated with a case example. Finally, we recommend placing game cultures on a transnational spectrum, which helps in suggesting that many digital games express both local and international characteristics.Cogitatio2018-06-07info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/mac.v6i2.1330oai:ojs.cogitatiopress.com:article/1330Media and Communication; Vol 6, No 2 (2018): Games Matter? Current Theories and Studies on Digital Games; 80-892183-2439reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/mediaandcommunication/article/view/1330https://doi.org/10.17645/mac.v6i2.1330https://www.cogitatiopress.com/mediaandcommunication/article/view/1330/1330Copyright (c) 2018 Ahmed Elmezeny, Jeffrey Wimmerhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessElmezeny, AhmedWimmer, Jeffrey2022-12-20T10:57:32ZPortal AgregadorONG |
dc.title.none.fl_str_mv |
Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively |
title |
Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively |
spellingShingle |
Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively Elmezeny, Ahmed comparative analysis; game culture; game studies; mediatization; transculturality; transnationality |
title_short |
Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively |
title_full |
Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively |
title_fullStr |
Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively |
title_full_unstemmed |
Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively |
title_sort |
Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively |
author |
Elmezeny, Ahmed |
author_facet |
Elmezeny, Ahmed Wimmer, Jeffrey |
author_role |
author |
author2 |
Wimmer, Jeffrey |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Elmezeny, Ahmed Wimmer, Jeffrey |
dc.subject.por.fl_str_mv |
comparative analysis; game culture; game studies; mediatization; transculturality; transnationality |
topic |
comparative analysis; game culture; game studies; mediatization; transculturality; transnationality |
description |
Currently in game studies there is a gap in frameworks for comparatively researching game cultures. This is a serious shortcoming as it ignores the transcultural and transnational aspects of games, play and their cultures. Based on Hepp’s (2009) transcultural framework, and Du Gay, Hall, Janes, Mackay and Negus’s (1997) circuit of culture, this article proposes a structure to comparatively analyze game cultures. This procedural method comprises several steps determining specific contexts of game culture and their categories for comparison. Each step is illustrated with a case example. Finally, we recommend placing game cultures on a transnational spectrum, which helps in suggesting that many digital games express both local and international characteristics. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-06-07 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.17645/mac.v6i2.1330 oai:ojs.cogitatiopress.com:article/1330 |
url |
https://doi.org/10.17645/mac.v6i2.1330 |
identifier_str_mv |
oai:ojs.cogitatiopress.com:article/1330 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://www.cogitatiopress.com/mediaandcommunication/article/view/1330 https://doi.org/10.17645/mac.v6i2.1330 https://www.cogitatiopress.com/mediaandcommunication/article/view/1330/1330 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2018 Ahmed Elmezeny, Jeffrey Wimmer http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2018 Ahmed Elmezeny, Jeffrey Wimmer http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Cogitatio |
publisher.none.fl_str_mv |
Cogitatio |
dc.source.none.fl_str_mv |
Media and Communication; Vol 6, No 2 (2018): Games Matter? Current Theories and Studies on Digital Games; 80-89 2183-2439 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
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repository.mail.fl_str_mv |
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1777301654431858688 |