Game on: reflexões sobre uma experiência de ludificação da unidade curricular de Gestão de Recursos Humanos do Mestrado Integrado em Engenharia e Gestão Industrial

Detalhes bibliográficos
Autor(a) principal: Jorge Freire de Sousa
Data de Publicação: 2017
Outros Autores: Helena Martins
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/111442
Resumo: The use of games in Education can encourage/demand students to apply deeper levels of knowledge and competences in solving problems - even if these are simulated or of controlled difficulty level - requiring more than the simple memorization and repetition expressed in tests. Game based approaches have a considerable potential in stimulating critical and strategic thinking that is highly compatible with Bologna's competency model and also make it possible to make learning a more collaborative social activity, which is crucial in the XXI century. The pedagogical team of the course in Human Resources Management of the Integrated Masters in Industrial Engineering and Management developed a gamification model based on a literature review and a reflection in order to support the development of competences, strategies and frameworks in the area of Social Sciences that typically these students somewhat resisted. This paper presents the rationale, system, platform and strategies as well as the main reflections this experiment sparked in students and professors. We believe this work can contribute to the development of game centred approaches in higher education, providing thinking points and insights for other researchers and lecturers.
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spelling Game on: reflexões sobre uma experiência de ludificação da unidade curricular de Gestão de Recursos Humanos do Mestrado Integrado em Engenharia e Gestão IndustrialThe use of games in Education can encourage/demand students to apply deeper levels of knowledge and competences in solving problems - even if these are simulated or of controlled difficulty level - requiring more than the simple memorization and repetition expressed in tests. Game based approaches have a considerable potential in stimulating critical and strategic thinking that is highly compatible with Bologna's competency model and also make it possible to make learning a more collaborative social activity, which is crucial in the XXI century. The pedagogical team of the course in Human Resources Management of the Integrated Masters in Industrial Engineering and Management developed a gamification model based on a literature review and a reflection in order to support the development of competences, strategies and frameworks in the area of Social Sciences that typically these students somewhat resisted. This paper presents the rationale, system, platform and strategies as well as the main reflections this experiment sparked in students and professors. We believe this work can contribute to the development of game centred approaches in higher education, providing thinking points and insights for other researchers and lecturers.2017-062017-06-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/10216/111442por0872-7643Jorge Freire de SousaHelena Martinsinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T15:45:43Zoai:repositorio-aberto.up.pt:10216/111442Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:31:25.941650Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Game on: reflexões sobre uma experiência de ludificação da unidade curricular de Gestão de Recursos Humanos do Mestrado Integrado em Engenharia e Gestão Industrial
title Game on: reflexões sobre uma experiência de ludificação da unidade curricular de Gestão de Recursos Humanos do Mestrado Integrado em Engenharia e Gestão Industrial
spellingShingle Game on: reflexões sobre uma experiência de ludificação da unidade curricular de Gestão de Recursos Humanos do Mestrado Integrado em Engenharia e Gestão Industrial
Jorge Freire de Sousa
title_short Game on: reflexões sobre uma experiência de ludificação da unidade curricular de Gestão de Recursos Humanos do Mestrado Integrado em Engenharia e Gestão Industrial
title_full Game on: reflexões sobre uma experiência de ludificação da unidade curricular de Gestão de Recursos Humanos do Mestrado Integrado em Engenharia e Gestão Industrial
title_fullStr Game on: reflexões sobre uma experiência de ludificação da unidade curricular de Gestão de Recursos Humanos do Mestrado Integrado em Engenharia e Gestão Industrial
title_full_unstemmed Game on: reflexões sobre uma experiência de ludificação da unidade curricular de Gestão de Recursos Humanos do Mestrado Integrado em Engenharia e Gestão Industrial
title_sort Game on: reflexões sobre uma experiência de ludificação da unidade curricular de Gestão de Recursos Humanos do Mestrado Integrado em Engenharia e Gestão Industrial
author Jorge Freire de Sousa
author_facet Jorge Freire de Sousa
Helena Martins
author_role author
author2 Helena Martins
author2_role author
dc.contributor.author.fl_str_mv Jorge Freire de Sousa
Helena Martins
description The use of games in Education can encourage/demand students to apply deeper levels of knowledge and competences in solving problems - even if these are simulated or of controlled difficulty level - requiring more than the simple memorization and repetition expressed in tests. Game based approaches have a considerable potential in stimulating critical and strategic thinking that is highly compatible with Bologna's competency model and also make it possible to make learning a more collaborative social activity, which is crucial in the XXI century. The pedagogical team of the course in Human Resources Management of the Integrated Masters in Industrial Engineering and Management developed a gamification model based on a literature review and a reflection in order to support the development of competences, strategies and frameworks in the area of Social Sciences that typically these students somewhat resisted. This paper presents the rationale, system, platform and strategies as well as the main reflections this experiment sparked in students and professors. We believe this work can contribute to the development of game centred approaches in higher education, providing thinking points and insights for other researchers and lecturers.
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