Epik Platform - Design and Development of Interactive Puzzles as an Educational Activity

Detalhes bibliográficos
Autor(a) principal: Catela, André Simão Pereira
Data de Publicação: 2019
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10362/92292
Resumo: Nowadays, many types of games are used as an educational tool, capturing more easily students attention by keeping them interested in the lectured topics, which accelerates the learning process and provides collaborative learning in an entertaining way. Puzzle games in specific are one of the most used games for educational purposes due to its variety of formats, themes, and logics to solve them, having an adjustable difficulty according to students capacity of problem solving, with the view of developing these capacities. Despite this gain of popularity, there are not a lot of options regarding computacional platforms to develop educational games. The Epik Platform consists in a web-based framework dedicated to the management of didactic contents and development of educational games. With this platform, the creation and edition of games turned to the educational environment is quite simplified, which makes it a good option for this purpose [1]. However, this platform’s games only include quiz type activities of multiple choices, true or false and matching, not offering much variety for the users to work with. Having this in mind, the development of interactive puzzle activities of different types, which is the main objective of this thesis, will allow the extension of the range of activities available in the set of games at the Epik platform. To be able to develop the interactive puzzle activities, a study must be done so that the right framework is selected according to the needs and limitations of development. With the addition of this new type of activity, the users will be able to develop their own interactive puzzles according to the three different puzzle games included, each one having a specific development environment for it. Overall, the platform will now be able to provide games performing a group of activities of different kinds in the same game, making it more appealing for the users. At a global level, this dissertation is inserted on the project ’Restructure, Flexibilize and Update the Epik Platform’, which aims to reimplement, extend and restructure features of the Epik platform, whose development was made for a previous master thesis by a student (Bruno Sampaio) [2].
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spelling Epik Platform - Design and Development of Interactive Puzzles as an Educational ActivityEducational GamesPuzzlesEpik platformInteractive activitiesDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e InformáticaNowadays, many types of games are used as an educational tool, capturing more easily students attention by keeping them interested in the lectured topics, which accelerates the learning process and provides collaborative learning in an entertaining way. Puzzle games in specific are one of the most used games for educational purposes due to its variety of formats, themes, and logics to solve them, having an adjustable difficulty according to students capacity of problem solving, with the view of developing these capacities. Despite this gain of popularity, there are not a lot of options regarding computacional platforms to develop educational games. The Epik Platform consists in a web-based framework dedicated to the management of didactic contents and development of educational games. With this platform, the creation and edition of games turned to the educational environment is quite simplified, which makes it a good option for this purpose [1]. However, this platform’s games only include quiz type activities of multiple choices, true or false and matching, not offering much variety for the users to work with. Having this in mind, the development of interactive puzzle activities of different types, which is the main objective of this thesis, will allow the extension of the range of activities available in the set of games at the Epik platform. To be able to develop the interactive puzzle activities, a study must be done so that the right framework is selected according to the needs and limitations of development. With the addition of this new type of activity, the users will be able to develop their own interactive puzzles according to the three different puzzle games included, each one having a specific development environment for it. Overall, the platform will now be able to provide games performing a group of activities of different kinds in the same game, making it more appealing for the users. At a global level, this dissertation is inserted on the project ’Restructure, Flexibilize and Update the Epik Platform’, which aims to reimplement, extend and restructure features of the Epik platform, whose development was made for a previous master thesis by a student (Bruno Sampaio) [2].Morgado, CarmenBarbosa, FernandaRUNCatela, André Simão Pereira2020-02-06T14:25:35Z2019-0620192019-06-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10362/92292enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T04:41:08Zoai:run.unl.pt:10362/92292Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:37:30.230127Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Epik Platform - Design and Development of Interactive Puzzles as an Educational Activity
title Epik Platform - Design and Development of Interactive Puzzles as an Educational Activity
spellingShingle Epik Platform - Design and Development of Interactive Puzzles as an Educational Activity
Catela, André Simão Pereira
Educational Games
Puzzles
Epik platform
Interactive activities
Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
title_short Epik Platform - Design and Development of Interactive Puzzles as an Educational Activity
title_full Epik Platform - Design and Development of Interactive Puzzles as an Educational Activity
title_fullStr Epik Platform - Design and Development of Interactive Puzzles as an Educational Activity
title_full_unstemmed Epik Platform - Design and Development of Interactive Puzzles as an Educational Activity
title_sort Epik Platform - Design and Development of Interactive Puzzles as an Educational Activity
author Catela, André Simão Pereira
author_facet Catela, André Simão Pereira
author_role author
dc.contributor.none.fl_str_mv Morgado, Carmen
Barbosa, Fernanda
RUN
dc.contributor.author.fl_str_mv Catela, André Simão Pereira
dc.subject.por.fl_str_mv Educational Games
Puzzles
Epik platform
Interactive activities
Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
topic Educational Games
Puzzles
Epik platform
Interactive activities
Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
description Nowadays, many types of games are used as an educational tool, capturing more easily students attention by keeping them interested in the lectured topics, which accelerates the learning process and provides collaborative learning in an entertaining way. Puzzle games in specific are one of the most used games for educational purposes due to its variety of formats, themes, and logics to solve them, having an adjustable difficulty according to students capacity of problem solving, with the view of developing these capacities. Despite this gain of popularity, there are not a lot of options regarding computacional platforms to develop educational games. The Epik Platform consists in a web-based framework dedicated to the management of didactic contents and development of educational games. With this platform, the creation and edition of games turned to the educational environment is quite simplified, which makes it a good option for this purpose [1]. However, this platform’s games only include quiz type activities of multiple choices, true or false and matching, not offering much variety for the users to work with. Having this in mind, the development of interactive puzzle activities of different types, which is the main objective of this thesis, will allow the extension of the range of activities available in the set of games at the Epik platform. To be able to develop the interactive puzzle activities, a study must be done so that the right framework is selected according to the needs and limitations of development. With the addition of this new type of activity, the users will be able to develop their own interactive puzzles according to the three different puzzle games included, each one having a specific development environment for it. Overall, the platform will now be able to provide games performing a group of activities of different kinds in the same game, making it more appealing for the users. At a global level, this dissertation is inserted on the project ’Restructure, Flexibilize and Update the Epik Platform’, which aims to reimplement, extend and restructure features of the Epik platform, whose development was made for a previous master thesis by a student (Bruno Sampaio) [2].
publishDate 2019
dc.date.none.fl_str_mv 2019-06
2019
2019-06-01T00:00:00Z
2020-02-06T14:25:35Z
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format masterThesis
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10362/92292
url http://hdl.handle.net/10362/92292
dc.language.iso.fl_str_mv eng
language eng
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dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
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collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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