CONTEXTUALISING THE CONTESTED: XR AS EXPERIMENTAL MUSEOLOGY

Detalhes bibliográficos
Autor(a) principal: Rivera-Carlisle, Joanna
Data de Publicação: 2023
Tipo de documento: Artigo
Idioma: eng
por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.29073/heranca.v6i1.676
Resumo: Museums are becoming increasingly multi-medial experiences and with the emergence of the metaverse (Coates, 2021), immersive technologies (XR) are projected to form an important part of future museum experiences. With options to provide a multiplicity of non-hierarchical information, support individualised paths through exhibitions, and experiential visits, XR has the potential to help keep visitors engaged around complex and nuanced information (Mulcahy, 2017). Working on devices that most museum visitors already own, XR technologies present a promising move towards more inclusivity, accessibility, and active audience engagement. Contributing to research on the multiple uses of XR in UK museums, this paper focuses on how XR can be operationalised to address contested displays in Western museums. Using an external app for the British Museum as an example, this paper discusses the challenges arising from this intersection, including the entrenchment of immersive technologies in colonial power dichotomies, the risks of performative virtual interventions, and the conflicting agencies museums, companies, and individuals must navigate in this context. The author suggests, as a possible experimental approach, wiki-based XR interactions which engage with non-Eurocentric epistemologies and are co-created by communities commonly disenfranchised in Western museum spaces.
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spelling CONTEXTUALISING THE CONTESTED: XR AS EXPERIMENTAL MUSEOLOGYCONTEXTUALIZAÇÃO DOS CONCURSOS: XR COMO MUSEOLOGIA EXPERIMENTALXRTecnologias ImersivasMuseologia CríticaMuseu BritânicoRepatriamentoXRImmersive TechnologiesCritical MuseologyBritish MusesumRepatriationMuseums are becoming increasingly multi-medial experiences and with the emergence of the metaverse (Coates, 2021), immersive technologies (XR) are projected to form an important part of future museum experiences. With options to provide a multiplicity of non-hierarchical information, support individualised paths through exhibitions, and experiential visits, XR has the potential to help keep visitors engaged around complex and nuanced information (Mulcahy, 2017). Working on devices that most museum visitors already own, XR technologies present a promising move towards more inclusivity, accessibility, and active audience engagement. Contributing to research on the multiple uses of XR in UK museums, this paper focuses on how XR can be operationalised to address contested displays in Western museums. Using an external app for the British Museum as an example, this paper discusses the challenges arising from this intersection, including the entrenchment of immersive technologies in colonial power dichotomies, the risks of performative virtual interventions, and the conflicting agencies museums, companies, and individuals must navigate in this context. The author suggests, as a possible experimental approach, wiki-based XR interactions which engage with non-Eurocentric epistemologies and are co-created by communities commonly disenfranchised in Western museum spaces.Os museus estão a tornar-se, cada vez mais, experiências que empregam múltiplos media e, com a emergência do metaverso (Coates, 2021), as tecnologias imersivas (XR) são projetadas para formar uma parte importante das futuras experiências museológicas. Com opções para fornecer uma multiplicidade de informação não necessariamente hierarquizada, apoiar caminhos individualizados através de exposições, e experiências de visitas, as tecnologias imersivas XR têm o potencial de ajudar a manter os visitantes envolvidos em torno de informação complexa e matizada (Mulcahy, 2017). Trabalhando com dispositivos que a maioria dos visitantes de museus já possui, as tecnologias XR apresentam um passo promissor no sentido de uma maior inclusão, acessibilidade, e envolvimento ativo do público. Contribuindo para a investigação sobre as múltiplas utilizações da XR nos museus do Reino Unido, este documento centra-se na forma como a XR pode ser operacionalizada para abordar as exposições constatadas nos museus ocidentais. Utilizando uma aplicação externa para o Museu Britânico como exemplo, este documento discute os desafios decorrentes deste cruzamento, incluindo a consolidação de tecnologias imersivas em dicotomias de poder colonial, os riscos de intervenções virtuais performativas, e os agentes, em conflito museus, empresas e indivíduos, devem navegar neste contexto. O autor sugere, como uma possível abordagem experimental, interações XR baseadas em ambientes wiki que se envolvem com epistemologias não-Eurocêntricas e são cocriadas por comunidades comummente marginalizadas em espaços museológicos ocidentais.Ponteditora2023-03-08info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfapplication/pdftext/xmltext/xmlhttps://doi.org/10.29073/heranca.v6i1.676https://doi.org/10.29073/heranca.v6i1.676Herança - Journal of History, Heritage and Culture; Vol. 6 No. 1 (2023): Herança – History, Heritage and Culture ; 15-31Herança - Revista de História, Património e Cultura; Vol. 6 N.º 1 (2023): Herança - Revista de História, Património e Cultura; 15-312184-309010.29073/heranca.v6i1reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPengporhttps://revistas.ponteditora.org/index.php/heranca/article/view/676https://revistas.ponteditora.org/index.php/heranca/article/view/676/588https://revistas.ponteditora.org/index.php/heranca/article/view/676/589https://revistas.ponteditora.org/index.php/heranca/article/view/676/590https://revistas.ponteditora.org/index.php/heranca/article/view/676/591Direitos de Autor (c) 2023 Herança - Revista de História, Património e Culturainfo:eu-repo/semantics/openAccessRivera-Carlisle, Joanna2023-06-10T05:36:09ZPortal AgregadorONG
dc.title.none.fl_str_mv CONTEXTUALISING THE CONTESTED: XR AS EXPERIMENTAL MUSEOLOGY
CONTEXTUALIZAÇÃO DOS CONCURSOS: XR COMO MUSEOLOGIA EXPERIMENTAL
title CONTEXTUALISING THE CONTESTED: XR AS EXPERIMENTAL MUSEOLOGY
spellingShingle CONTEXTUALISING THE CONTESTED: XR AS EXPERIMENTAL MUSEOLOGY
Rivera-Carlisle, Joanna
XR
Tecnologias Imersivas
Museologia Crítica
Museu Britânico
Repatriamento
XR
Immersive Technologies
Critical Museology
British Musesum
Repatriation
title_short CONTEXTUALISING THE CONTESTED: XR AS EXPERIMENTAL MUSEOLOGY
title_full CONTEXTUALISING THE CONTESTED: XR AS EXPERIMENTAL MUSEOLOGY
title_fullStr CONTEXTUALISING THE CONTESTED: XR AS EXPERIMENTAL MUSEOLOGY
title_full_unstemmed CONTEXTUALISING THE CONTESTED: XR AS EXPERIMENTAL MUSEOLOGY
title_sort CONTEXTUALISING THE CONTESTED: XR AS EXPERIMENTAL MUSEOLOGY
author Rivera-Carlisle, Joanna
author_facet Rivera-Carlisle, Joanna
author_role author
dc.contributor.author.fl_str_mv Rivera-Carlisle, Joanna
dc.subject.por.fl_str_mv XR
Tecnologias Imersivas
Museologia Crítica
Museu Britânico
Repatriamento
XR
Immersive Technologies
Critical Museology
British Musesum
Repatriation
topic XR
Tecnologias Imersivas
Museologia Crítica
Museu Britânico
Repatriamento
XR
Immersive Technologies
Critical Museology
British Musesum
Repatriation
description Museums are becoming increasingly multi-medial experiences and with the emergence of the metaverse (Coates, 2021), immersive technologies (XR) are projected to form an important part of future museum experiences. With options to provide a multiplicity of non-hierarchical information, support individualised paths through exhibitions, and experiential visits, XR has the potential to help keep visitors engaged around complex and nuanced information (Mulcahy, 2017). Working on devices that most museum visitors already own, XR technologies present a promising move towards more inclusivity, accessibility, and active audience engagement. Contributing to research on the multiple uses of XR in UK museums, this paper focuses on how XR can be operationalised to address contested displays in Western museums. Using an external app for the British Museum as an example, this paper discusses the challenges arising from this intersection, including the entrenchment of immersive technologies in colonial power dichotomies, the risks of performative virtual interventions, and the conflicting agencies museums, companies, and individuals must navigate in this context. The author suggests, as a possible experimental approach, wiki-based XR interactions which engage with non-Eurocentric epistemologies and are co-created by communities commonly disenfranchised in Western museum spaces.
publishDate 2023
dc.date.none.fl_str_mv 2023-03-08
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dc.identifier.uri.fl_str_mv https://doi.org/10.29073/heranca.v6i1.676
https://doi.org/10.29073/heranca.v6i1.676
url https://doi.org/10.29073/heranca.v6i1.676
dc.language.iso.fl_str_mv eng
por
language eng
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dc.relation.none.fl_str_mv https://revistas.ponteditora.org/index.php/heranca/article/view/676
https://revistas.ponteditora.org/index.php/heranca/article/view/676/588
https://revistas.ponteditora.org/index.php/heranca/article/view/676/589
https://revistas.ponteditora.org/index.php/heranca/article/view/676/590
https://revistas.ponteditora.org/index.php/heranca/article/view/676/591
dc.rights.driver.fl_str_mv Direitos de Autor (c) 2023 Herança - Revista de História, Património e Cultura
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Direitos de Autor (c) 2023 Herança - Revista de História, Património e Cultura
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Ponteditora
publisher.none.fl_str_mv Ponteditora
dc.source.none.fl_str_mv Herança - Journal of History, Heritage and Culture; Vol. 6 No. 1 (2023): Herança – History, Heritage and Culture ; 15-31
Herança - Revista de História, Património e Cultura; Vol. 6 N.º 1 (2023): Herança - Revista de História, Património e Cultura; 15-31
2184-3090
10.29073/heranca.v6i1
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