Breeding terrains with genetic terrain programming: the evolution of terrain generators
Autor(a) principal: | |
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Data de Publicação: | 2009 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.8/71 |
Resumo: | Although a number of terrain generation techniques have been proposed during the last few years, all of them have some key constraints. Modelling techniques depend highly upon designer’s skills, time, and effort to obtain acceptable results, and cannot be used to automatically generate terrains. The simpler methods allow only a narrow variety of terrain types and offer little control on the outcome terrain. The Genetic Terrain Programming technique, based on evolutionary design with Genetic Programming, allows designers to evolve terrains according to their aesthetic feelings or desired features. This technique evolves Terrain Programmes (TPs) that are capable of generating a family of terrains—different terrains that consistently present the same morphological characteristics. This paper presents a study about the persistence of morphological characteristics of terrains generated with different resolutions by a given TP. Results show that it is possible to use low resolutions during the evolutionary phase without compromising the outcome, and that terrain macrofeatures are scale invariant. |
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Breeding terrains with genetic terrain programming: the evolution of terrain generatorsGenetic terrain programmingTerrain generatorAlthough a number of terrain generation techniques have been proposed during the last few years, all of them have some key constraints. Modelling techniques depend highly upon designer’s skills, time, and effort to obtain acceptable results, and cannot be used to automatically generate terrains. The simpler methods allow only a narrow variety of terrain types and offer little control on the outcome terrain. The Genetic Terrain Programming technique, based on evolutionary design with Genetic Programming, allows designers to evolve terrains according to their aesthetic feelings or desired features. This technique evolves Terrain Programmes (TPs) that are capable of generating a family of terrains—different terrains that consistently present the same morphological characteristics. This paper presents a study about the persistence of morphological characteristics of terrains generated with different resolutions by a given TP. Results show that it is possible to use low resolutions during the evolutionary phase without compromising the outcome, and that terrain macrofeatures are scale invariant.Hindawi Publishing CorporationIC-OnlineFrade, MiguelFernandéz de Vega, FranciscoCotta, Carlos2009-08-12T13:47:06Z20092009-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.8/71engFRADE, Miguel Monteiro Sousa; FERNANDÉZ DE VEGA, Francisco; COTTA, Carlos - Breeding terrains with genetic terrain programming: the evolution of terrain generators. International Journal of Computer Games Technology. Vol. 2009, p. 1-13.1687-7047info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-17T15:40:32Zoai:iconline.ipleiria.pt:10400.8/71Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:45:12.294586Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Breeding terrains with genetic terrain programming: the evolution of terrain generators |
title |
Breeding terrains with genetic terrain programming: the evolution of terrain generators |
spellingShingle |
Breeding terrains with genetic terrain programming: the evolution of terrain generators Frade, Miguel Genetic terrain programming Terrain generator |
title_short |
Breeding terrains with genetic terrain programming: the evolution of terrain generators |
title_full |
Breeding terrains with genetic terrain programming: the evolution of terrain generators |
title_fullStr |
Breeding terrains with genetic terrain programming: the evolution of terrain generators |
title_full_unstemmed |
Breeding terrains with genetic terrain programming: the evolution of terrain generators |
title_sort |
Breeding terrains with genetic terrain programming: the evolution of terrain generators |
author |
Frade, Miguel |
author_facet |
Frade, Miguel Fernandéz de Vega, Francisco Cotta, Carlos |
author_role |
author |
author2 |
Fernandéz de Vega, Francisco Cotta, Carlos |
author2_role |
author author |
dc.contributor.none.fl_str_mv |
IC-Online |
dc.contributor.author.fl_str_mv |
Frade, Miguel Fernandéz de Vega, Francisco Cotta, Carlos |
dc.subject.por.fl_str_mv |
Genetic terrain programming Terrain generator |
topic |
Genetic terrain programming Terrain generator |
description |
Although a number of terrain generation techniques have been proposed during the last few years, all of them have some key constraints. Modelling techniques depend highly upon designer’s skills, time, and effort to obtain acceptable results, and cannot be used to automatically generate terrains. The simpler methods allow only a narrow variety of terrain types and offer little control on the outcome terrain. The Genetic Terrain Programming technique, based on evolutionary design with Genetic Programming, allows designers to evolve terrains according to their aesthetic feelings or desired features. This technique evolves Terrain Programmes (TPs) that are capable of generating a family of terrains—different terrains that consistently present the same morphological characteristics. This paper presents a study about the persistence of morphological characteristics of terrains generated with different resolutions by a given TP. Results show that it is possible to use low resolutions during the evolutionary phase without compromising the outcome, and that terrain macrofeatures are scale invariant. |
publishDate |
2009 |
dc.date.none.fl_str_mv |
2009-08-12T13:47:06Z 2009 2009-01-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.8/71 |
url |
http://hdl.handle.net/10400.8/71 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
FRADE, Miguel Monteiro Sousa; FERNANDÉZ DE VEGA, Francisco; COTTA, Carlos - Breeding terrains with genetic terrain programming: the evolution of terrain generators. International Journal of Computer Games Technology. Vol. 2009, p. 1-13. 1687-7047 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Hindawi Publishing Corporation |
publisher.none.fl_str_mv |
Hindawi Publishing Corporation |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799136948344848384 |