Breeding terrains with genetic terrain programming: the evolution of terrain generators

Detalhes bibliográficos
Autor(a) principal: Frade, Miguel
Data de Publicação: 2009
Outros Autores: Fernandéz de Vega, Francisco, Cotta, Carlos
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.8/71
Resumo: Although a number of terrain generation techniques have been proposed during the last few years, all of them have some key constraints. Modelling techniques depend highly upon designer’s skills, time, and effort to obtain acceptable results, and cannot be used to automatically generate terrains. The simpler methods allow only a narrow variety of terrain types and offer little control on the outcome terrain. The Genetic Terrain Programming technique, based on evolutionary design with Genetic Programming, allows designers to evolve terrains according to their aesthetic feelings or desired features. This technique evolves Terrain Programmes (TPs) that are capable of generating a family of terrains—different terrains that consistently present the same morphological characteristics. This paper presents a study about the persistence of morphological characteristics of terrains generated with different resolutions by a given TP. Results show that it is possible to use low resolutions during the evolutionary phase without compromising the outcome, and that terrain macrofeatures are scale invariant.
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spelling Breeding terrains with genetic terrain programming: the evolution of terrain generatorsGenetic terrain programmingTerrain generatorAlthough a number of terrain generation techniques have been proposed during the last few years, all of them have some key constraints. Modelling techniques depend highly upon designer’s skills, time, and effort to obtain acceptable results, and cannot be used to automatically generate terrains. The simpler methods allow only a narrow variety of terrain types and offer little control on the outcome terrain. The Genetic Terrain Programming technique, based on evolutionary design with Genetic Programming, allows designers to evolve terrains according to their aesthetic feelings or desired features. This technique evolves Terrain Programmes (TPs) that are capable of generating a family of terrains—different terrains that consistently present the same morphological characteristics. This paper presents a study about the persistence of morphological characteristics of terrains generated with different resolutions by a given TP. Results show that it is possible to use low resolutions during the evolutionary phase without compromising the outcome, and that terrain macrofeatures are scale invariant.Hindawi Publishing CorporationIC-OnlineFrade, MiguelFernandéz de Vega, FranciscoCotta, Carlos2009-08-12T13:47:06Z20092009-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.8/71engFRADE, Miguel Monteiro Sousa; FERNANDÉZ DE VEGA, Francisco; COTTA, Carlos - Breeding terrains with genetic terrain programming: the evolution of terrain generators. International Journal of Computer Games Technology. Vol. 2009, p. 1-13.1687-7047info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-17T15:40:32Zoai:iconline.ipleiria.pt:10400.8/71Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:45:12.294586Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Breeding terrains with genetic terrain programming: the evolution of terrain generators
title Breeding terrains with genetic terrain programming: the evolution of terrain generators
spellingShingle Breeding terrains with genetic terrain programming: the evolution of terrain generators
Frade, Miguel
Genetic terrain programming
Terrain generator
title_short Breeding terrains with genetic terrain programming: the evolution of terrain generators
title_full Breeding terrains with genetic terrain programming: the evolution of terrain generators
title_fullStr Breeding terrains with genetic terrain programming: the evolution of terrain generators
title_full_unstemmed Breeding terrains with genetic terrain programming: the evolution of terrain generators
title_sort Breeding terrains with genetic terrain programming: the evolution of terrain generators
author Frade, Miguel
author_facet Frade, Miguel
Fernandéz de Vega, Francisco
Cotta, Carlos
author_role author
author2 Fernandéz de Vega, Francisco
Cotta, Carlos
author2_role author
author
dc.contributor.none.fl_str_mv IC-Online
dc.contributor.author.fl_str_mv Frade, Miguel
Fernandéz de Vega, Francisco
Cotta, Carlos
dc.subject.por.fl_str_mv Genetic terrain programming
Terrain generator
topic Genetic terrain programming
Terrain generator
description Although a number of terrain generation techniques have been proposed during the last few years, all of them have some key constraints. Modelling techniques depend highly upon designer’s skills, time, and effort to obtain acceptable results, and cannot be used to automatically generate terrains. The simpler methods allow only a narrow variety of terrain types and offer little control on the outcome terrain. The Genetic Terrain Programming technique, based on evolutionary design with Genetic Programming, allows designers to evolve terrains according to their aesthetic feelings or desired features. This technique evolves Terrain Programmes (TPs) that are capable of generating a family of terrains—different terrains that consistently present the same morphological characteristics. This paper presents a study about the persistence of morphological characteristics of terrains generated with different resolutions by a given TP. Results show that it is possible to use low resolutions during the evolutionary phase without compromising the outcome, and that terrain macrofeatures are scale invariant.
publishDate 2009
dc.date.none.fl_str_mv 2009-08-12T13:47:06Z
2009
2009-01-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.8/71
url http://hdl.handle.net/10400.8/71
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv FRADE, Miguel Monteiro Sousa; FERNANDÉZ DE VEGA, Francisco; COTTA, Carlos - Breeding terrains with genetic terrain programming: the evolution of terrain generators. International Journal of Computer Games Technology. Vol. 2009, p. 1-13.
1687-7047
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Hindawi Publishing Corporation
publisher.none.fl_str_mv Hindawi Publishing Corporation
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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