Future Playgrounds. How to Digitally Expand the City
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
DOI: | 10.48619/uxuc.v4i2.655 |
Texto Completo: | https://doi.org/10.48619/uxuc.v4i2.655 |
Resumo: | Distractions and disruptions of attention, induced by mass and social media, have become an omnipresent part of our everyday lives. Constantly online and with a device at hand, remote and digital technologies seem to shape people's behaviour more than surrounding architecture does. Even our urban tissue has become a tagged metaverse driven by chronic hyper-efficiency, simultaneity and equanimity—an accumulation of lonely humans staring into their phones. Do we still have the possibility of a collective virtual and material urban space, a shared experience, settled in built and unbuilt space alike, both beneficially interwoven into each other? In this article I will present selected works from my artistic and academic practice using Augmented Reality (AR) as a medium in an urban context. On this basis I want to discuss how our cities expand into the virtual realm through digital media and, on the other hand, I would like to demonstrate how urban space could be enhanced through playful virtuality. Conventional digital interactivity, historically rooted in video-games, is driven by protocols and efficiency. Conversely, it seems that the absence of a protocol is what conceptually differentiates playing from gaming: playing implies invention and learning, while gaming is about performing preconceived rules. Playfulness is, therefore, understood as a form of interaction capable of constituting and shaping identity and thus proves a valid method to liberate chronic hyper-efficiency-driven urban fabrics. |
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Future Playgrounds. How to Digitally Expand the CityDistractions and disruptions of attention, induced by mass and social media, have become an omnipresent part of our everyday lives. Constantly online and with a device at hand, remote and digital technologies seem to shape people's behaviour more than surrounding architecture does. Even our urban tissue has become a tagged metaverse driven by chronic hyper-efficiency, simultaneity and equanimity—an accumulation of lonely humans staring into their phones. Do we still have the possibility of a collective virtual and material urban space, a shared experience, settled in built and unbuilt space alike, both beneficially interwoven into each other? In this article I will present selected works from my artistic and academic practice using Augmented Reality (AR) as a medium in an urban context. On this basis I want to discuss how our cities expand into the virtual realm through digital media and, on the other hand, I would like to demonstrate how urban space could be enhanced through playful virtuality. Conventional digital interactivity, historically rooted in video-games, is driven by protocols and efficiency. Conversely, it seems that the absence of a protocol is what conceptually differentiates playing from gaming: playing implies invention and learning, while gaming is about performing preconceived rules. Playfulness is, therefore, understood as a form of interaction capable of constituting and shaping identity and thus proves a valid method to liberate chronic hyper-efficiency-driven urban fabrics.Urbancreativity.org2022-12-30info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.48619/uxuc.v4i2.655https://doi.org/10.48619/uxuc.v4i2.655UXUC - User Experience and Urban Creativity; Vol 4 No 2 (2022): The Role of Urban Imaginaries; 18 - 32reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://journals.ap2.pt/index.php/UXUC/article/view/655https://journals.ap2.pt/index.php/UXUC/article/view/655/369Messini, Valerieinfo:eu-repo/semantics/openAccess2023-02-05T08:00:12Zoai:journals.ap2.pt:article/655Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:46:13.970233Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Future Playgrounds. How to Digitally Expand the City |
title |
Future Playgrounds. How to Digitally Expand the City |
spellingShingle |
Future Playgrounds. How to Digitally Expand the City Future Playgrounds. How to Digitally Expand the City Messini, Valerie Messini, Valerie |
title_short |
Future Playgrounds. How to Digitally Expand the City |
title_full |
Future Playgrounds. How to Digitally Expand the City |
title_fullStr |
Future Playgrounds. How to Digitally Expand the City Future Playgrounds. How to Digitally Expand the City |
title_full_unstemmed |
Future Playgrounds. How to Digitally Expand the City Future Playgrounds. How to Digitally Expand the City |
title_sort |
Future Playgrounds. How to Digitally Expand the City |
author |
Messini, Valerie |
author_facet |
Messini, Valerie Messini, Valerie |
author_role |
author |
dc.contributor.author.fl_str_mv |
Messini, Valerie |
description |
Distractions and disruptions of attention, induced by mass and social media, have become an omnipresent part of our everyday lives. Constantly online and with a device at hand, remote and digital technologies seem to shape people's behaviour more than surrounding architecture does. Even our urban tissue has become a tagged metaverse driven by chronic hyper-efficiency, simultaneity and equanimity—an accumulation of lonely humans staring into their phones. Do we still have the possibility of a collective virtual and material urban space, a shared experience, settled in built and unbuilt space alike, both beneficially interwoven into each other? In this article I will present selected works from my artistic and academic practice using Augmented Reality (AR) as a medium in an urban context. On this basis I want to discuss how our cities expand into the virtual realm through digital media and, on the other hand, I would like to demonstrate how urban space could be enhanced through playful virtuality. Conventional digital interactivity, historically rooted in video-games, is driven by protocols and efficiency. Conversely, it seems that the absence of a protocol is what conceptually differentiates playing from gaming: playing implies invention and learning, while gaming is about performing preconceived rules. Playfulness is, therefore, understood as a form of interaction capable of constituting and shaping identity and thus proves a valid method to liberate chronic hyper-efficiency-driven urban fabrics. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-12-30 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.48619/uxuc.v4i2.655 https://doi.org/10.48619/uxuc.v4i2.655 |
url |
https://doi.org/10.48619/uxuc.v4i2.655 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://journals.ap2.pt/index.php/UXUC/article/view/655 https://journals.ap2.pt/index.php/UXUC/article/view/655/369 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
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application/pdf |
dc.publisher.none.fl_str_mv |
Urbancreativity.org |
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Urbancreativity.org |
dc.source.none.fl_str_mv |
UXUC - User Experience and Urban Creativity; Vol 4 No 2 (2022): The Role of Urban Imaginaries; 18 - 32 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1822183465443917824 |
dc.identifier.doi.none.fl_str_mv |
10.48619/uxuc.v4i2.655 |