Future Playgrounds. How to Digitally Expand the City

Detalhes bibliográficos
Autor(a) principal: Messini, Valerie
Data de Publicação: 2022
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
DOI: 10.48619/uxuc.v4i2.655
Texto Completo: https://doi.org/10.48619/uxuc.v4i2.655
Resumo: Distractions and disruptions of attention, induced by mass and social media, have become an omnipresent part of our everyday lives. Constantly online and with a device at hand, remote and digital technologies seem to shape people's behaviour more than surrounding architecture does. Even our urban tissue has become a tagged metaverse driven by chronic hyper-efficiency, simultaneity and equanimity—an accumulation of lonely humans staring into their phones. Do we still have the possibility of a collective virtual and material urban space, a shared experience, settled in built and unbuilt space alike, both beneficially interwoven into each other? In this article I will present selected works from my artistic and academic practice using Augmented Reality (AR) as a medium in an urban context. On this basis I want to discuss how our cities expand into the virtual realm through digital media and, on the other hand, I would like to demonstrate how urban space could be enhanced through playful virtuality. Conventional digital interactivity, historically rooted in video-games, is driven by protocols and efficiency. Conversely, it seems that the absence of a protocol is what conceptually differentiates playing from gaming: playing implies invention and learning, while gaming is about performing preconceived rules. Playfulness is, therefore, understood as a form of interaction capable of constituting and shaping identity and thus proves a valid method to liberate chronic hyper-efficiency-driven urban fabrics.
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spelling Future Playgrounds. How to Digitally Expand the CityDistractions and disruptions of attention, induced by mass and social media, have become an omnipresent part of our everyday lives. Constantly online and with a device at hand, remote and digital technologies seem to shape people's behaviour more than surrounding architecture does. Even our urban tissue has become a tagged metaverse driven by chronic hyper-efficiency, simultaneity and equanimity—an accumulation of lonely humans staring into their phones. Do we still have the possibility of a collective virtual and material urban space, a shared experience, settled in built and unbuilt space alike, both beneficially interwoven into each other? In this article I will present selected works from my artistic and academic practice using Augmented Reality (AR) as a medium in an urban context. On this basis I want to discuss how our cities expand into the virtual realm through digital media and, on the other hand, I would like to demonstrate how urban space could be enhanced through playful virtuality. Conventional digital interactivity, historically rooted in video-games, is driven by protocols and efficiency. Conversely, it seems that the absence of a protocol is what conceptually differentiates playing from gaming: playing implies invention and learning, while gaming is about performing preconceived rules. Playfulness is, therefore, understood as a form of interaction capable of constituting and shaping identity and thus proves a valid method to liberate chronic hyper-efficiency-driven urban fabrics.Urbancreativity.org2022-12-30info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.48619/uxuc.v4i2.655https://doi.org/10.48619/uxuc.v4i2.655UXUC - User Experience and Urban Creativity; Vol 4 No 2 (2022): The Role of Urban Imaginaries; 18 - 32reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://journals.ap2.pt/index.php/UXUC/article/view/655https://journals.ap2.pt/index.php/UXUC/article/view/655/369Messini, Valerieinfo:eu-repo/semantics/openAccess2023-02-05T08:00:12Zoai:journals.ap2.pt:article/655Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:46:13.970233Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Future Playgrounds. How to Digitally Expand the City
title Future Playgrounds. How to Digitally Expand the City
spellingShingle Future Playgrounds. How to Digitally Expand the City
Future Playgrounds. How to Digitally Expand the City
Messini, Valerie
Messini, Valerie
title_short Future Playgrounds. How to Digitally Expand the City
title_full Future Playgrounds. How to Digitally Expand the City
title_fullStr Future Playgrounds. How to Digitally Expand the City
Future Playgrounds. How to Digitally Expand the City
title_full_unstemmed Future Playgrounds. How to Digitally Expand the City
Future Playgrounds. How to Digitally Expand the City
title_sort Future Playgrounds. How to Digitally Expand the City
author Messini, Valerie
author_facet Messini, Valerie
Messini, Valerie
author_role author
dc.contributor.author.fl_str_mv Messini, Valerie
description Distractions and disruptions of attention, induced by mass and social media, have become an omnipresent part of our everyday lives. Constantly online and with a device at hand, remote and digital technologies seem to shape people's behaviour more than surrounding architecture does. Even our urban tissue has become a tagged metaverse driven by chronic hyper-efficiency, simultaneity and equanimity—an accumulation of lonely humans staring into their phones. Do we still have the possibility of a collective virtual and material urban space, a shared experience, settled in built and unbuilt space alike, both beneficially interwoven into each other? In this article I will present selected works from my artistic and academic practice using Augmented Reality (AR) as a medium in an urban context. On this basis I want to discuss how our cities expand into the virtual realm through digital media and, on the other hand, I would like to demonstrate how urban space could be enhanced through playful virtuality. Conventional digital interactivity, historically rooted in video-games, is driven by protocols and efficiency. Conversely, it seems that the absence of a protocol is what conceptually differentiates playing from gaming: playing implies invention and learning, while gaming is about performing preconceived rules. Playfulness is, therefore, understood as a form of interaction capable of constituting and shaping identity and thus proves a valid method to liberate chronic hyper-efficiency-driven urban fabrics.
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dc.date.none.fl_str_mv 2022-12-30
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