How non-designers understand the architecture design project: a comparative study using immersive virtual reality

Bibliographic Details
Main Author: Serpa, F.
Publication Date: 2020
Other Authors: Eloy, S.
Format: Article
Language: eng
Source: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Download full: http://hdl.handle.net/10071/21241
Summary: This study focusses on how people who are not familiar with the traditional methods used to represent architecture understand architecture design projects. The main objective of the study was to assess the client's level of comprehension of a design project presented using traditional representation methods in comparison with a method based on the use of immersive virtual reality. Two experiments were conducted, involving architects, design projects and real clients. In both experiments an architecture design project was presented using two different methods: i) the traditional method, ii) the immersive method, using virtual reality, viewed by means of a Head Mounted Display. The results were used to address the questions posed during the study regarding comprehension of architecture design projects. They confirmed the hypothesis that individuals who are not familiar with architectural representations have a better and more accurate perception of a project after viewing it using immersive virtual reality rather than looking at technical drawings, renders and scale models.
id RCAP_9305c72c21bb689d103cf4a526de161a
oai_identifier_str oai:repositorio.iscte-iul.pt:10071/21241
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling How non-designers understand the architecture design project: a comparative study using immersive virtual realityRepresentationUnderstanding architectureImmersive virtual realityComparative studyThis study focusses on how people who are not familiar with the traditional methods used to represent architecture understand architecture design projects. The main objective of the study was to assess the client's level of comprehension of a design project presented using traditional representation methods in comparison with a method based on the use of immersive virtual reality. Two experiments were conducted, involving architects, design projects and real clients. In both experiments an architecture design project was presented using two different methods: i) the traditional method, ii) the immersive method, using virtual reality, viewed by means of a Head Mounted Display. The results were used to address the questions posed during the study regarding comprehension of architecture design projects. They confirmed the hypothesis that individuals who are not familiar with architectural representations have a better and more accurate perception of a project after viewing it using immersive virtual reality rather than looking at technical drawings, renders and scale models.Università degli Studi di Roma Tor Vergata2021-01-12T16:23:17Z2020-01-01T00:00:00Z20202021-01-12T16:22:37Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/21241eng1826-9745Serpa, F.Eloy, S.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:57:58Zoai:repositorio.iscte-iul.pt:10071/21241Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:30:04.438495Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv How non-designers understand the architecture design project: a comparative study using immersive virtual reality
title How non-designers understand the architecture design project: a comparative study using immersive virtual reality
spellingShingle How non-designers understand the architecture design project: a comparative study using immersive virtual reality
Serpa, F.
Representation
Understanding architecture
Immersive virtual reality
Comparative study
title_short How non-designers understand the architecture design project: a comparative study using immersive virtual reality
title_full How non-designers understand the architecture design project: a comparative study using immersive virtual reality
title_fullStr How non-designers understand the architecture design project: a comparative study using immersive virtual reality
title_full_unstemmed How non-designers understand the architecture design project: a comparative study using immersive virtual reality
title_sort How non-designers understand the architecture design project: a comparative study using immersive virtual reality
author Serpa, F.
author_facet Serpa, F.
Eloy, S.
author_role author
author2 Eloy, S.
author2_role author
dc.contributor.author.fl_str_mv Serpa, F.
Eloy, S.
dc.subject.por.fl_str_mv Representation
Understanding architecture
Immersive virtual reality
Comparative study
topic Representation
Understanding architecture
Immersive virtual reality
Comparative study
description This study focusses on how people who are not familiar with the traditional methods used to represent architecture understand architecture design projects. The main objective of the study was to assess the client's level of comprehension of a design project presented using traditional representation methods in comparison with a method based on the use of immersive virtual reality. Two experiments were conducted, involving architects, design projects and real clients. In both experiments an architecture design project was presented using two different methods: i) the traditional method, ii) the immersive method, using virtual reality, viewed by means of a Head Mounted Display. The results were used to address the questions posed during the study regarding comprehension of architecture design projects. They confirmed the hypothesis that individuals who are not familiar with architectural representations have a better and more accurate perception of a project after viewing it using immersive virtual reality rather than looking at technical drawings, renders and scale models.
publishDate 2020
dc.date.none.fl_str_mv 2020-01-01T00:00:00Z
2020
2021-01-12T16:23:17Z
2021-01-12T16:22:37Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/21241
url http://hdl.handle.net/10071/21241
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 1826-9745
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Università degli Studi di Roma Tor Vergata
publisher.none.fl_str_mv Università degli Studi di Roma Tor Vergata
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799134862737670144