An Application to create and Simulation of didactic games on Internet

Detalhes bibliográficos
Autor(a) principal: Pires, Dulcinéia
Data de Publicação: 2015
Outros Autores: Pires, Sandrerley, Lopes, Cassiomar
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://u3isjournal.isvouga.pt/index.php/ijmcnm/article/view/130
Resumo: This work aim to support the teacher in your didactic planning, by increase its didactic resources, turning possible the use of didactic games created by own teacher. In addition, the work sought to provide the games on WEB environment to be used in classroom or in distance learning courses. The paper describe the theoretical conception of a generic computational environment to create and provide didactic games to pupils. By the creation of a formal model to map all features of a game, it is possible to develop a software able to simulate, in a computational environment, the mapped game. From the analysis of several didactic games approaches, it was possible to create a model composed by a state chart diagram to represent the steps sequences of the game, and a knowledge base, as in an expert system, to map all game rules. This model permits to analyze and to control the game execution, calculating and showing the results of the players' actions. This work concludes that from these two elements it is possible to simulate a didactic game. To show the effectivity of the proposed approach, this work presents the results of computational implementation, as well a game sample.
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spelling An Application to create and Simulation of didactic games on InternetDidactic Game, Game Simulation, Expert system.This work aim to support the teacher in your didactic planning, by increase its didactic resources, turning possible the use of didactic games created by own teacher. In addition, the work sought to provide the games on WEB environment to be used in classroom or in distance learning courses. The paper describe the theoretical conception of a generic computational environment to create and provide didactic games to pupils. By the creation of a formal model to map all features of a game, it is possible to develop a software able to simulate, in a computational environment, the mapped game. From the analysis of several didactic games approaches, it was possible to create a model composed by a state chart diagram to represent the steps sequences of the game, and a knowledge base, as in an expert system, to map all game rules. This model permits to analyze and to control the game execution, calculating and showing the results of the players' actions. This work concludes that from these two elements it is possible to simulate a didactic game. To show the effectivity of the proposed approach, this work presents the results of computational implementation, as well a game sample.ISVOUGA - Instituto Superior de Entre Douro e Vouga2015-12-31T00:00:00Zjournal articleinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://u3isjournal.isvouga.pt/index.php/ijmcnm/article/view/130oai:u3isjournal.isvouga.pt:article/130International Journal of Marketing, Communication and New Media; Vol 3, No 5 (2015)2182-9306reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPporhttp://u3isjournal.isvouga.pt/index.php/ijmcnm/article/view/130http://u3isjournal.isvouga.pt/index.php/ijmcnm/article/view/130/66Pires, DulcinéiaPires, SandrerleyLopes, Cassiomarinfo:eu-repo/semantics/openAccess2022-09-22T10:30:38Zoai:u3isjournal.isvouga.pt:article/130Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:58:24.221259Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv An Application to create and Simulation of didactic games on Internet
title An Application to create and Simulation of didactic games on Internet
spellingShingle An Application to create and Simulation of didactic games on Internet
Pires, Dulcinéia
Didactic Game, Game Simulation, Expert system.
title_short An Application to create and Simulation of didactic games on Internet
title_full An Application to create and Simulation of didactic games on Internet
title_fullStr An Application to create and Simulation of didactic games on Internet
title_full_unstemmed An Application to create and Simulation of didactic games on Internet
title_sort An Application to create and Simulation of didactic games on Internet
author Pires, Dulcinéia
author_facet Pires, Dulcinéia
Pires, Sandrerley
Lopes, Cassiomar
author_role author
author2 Pires, Sandrerley
Lopes, Cassiomar
author2_role author
author
dc.contributor.author.fl_str_mv Pires, Dulcinéia
Pires, Sandrerley
Lopes, Cassiomar
dc.subject.por.fl_str_mv Didactic Game, Game Simulation, Expert system.
topic Didactic Game, Game Simulation, Expert system.
description This work aim to support the teacher in your didactic planning, by increase its didactic resources, turning possible the use of didactic games created by own teacher. In addition, the work sought to provide the games on WEB environment to be used in classroom or in distance learning courses. The paper describe the theoretical conception of a generic computational environment to create and provide didactic games to pupils. By the creation of a formal model to map all features of a game, it is possible to develop a software able to simulate, in a computational environment, the mapped game. From the analysis of several didactic games approaches, it was possible to create a model composed by a state chart diagram to represent the steps sequences of the game, and a knowledge base, as in an expert system, to map all game rules. This model permits to analyze and to control the game execution, calculating and showing the results of the players' actions. This work concludes that from these two elements it is possible to simulate a didactic game. To show the effectivity of the proposed approach, this work presents the results of computational implementation, as well a game sample.
publishDate 2015
dc.date.none.fl_str_mv 2015-12-31T00:00:00Z
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dc.identifier.uri.fl_str_mv http://u3isjournal.isvouga.pt/index.php/ijmcnm/article/view/130
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url http://u3isjournal.isvouga.pt/index.php/ijmcnm/article/view/130
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http://u3isjournal.isvouga.pt/index.php/ijmcnm/article/view/130/66
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dc.publisher.none.fl_str_mv ISVOUGA - Instituto Superior de Entre Douro e Vouga
publisher.none.fl_str_mv ISVOUGA - Instituto Superior de Entre Douro e Vouga
dc.source.none.fl_str_mv International Journal of Marketing, Communication and New Media; Vol 3, No 5 (2015)
2182-9306
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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