An Application to create and Simulation of didactic games on Internet
Autor(a) principal: | |
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Data de Publicação: | 2015 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://u3isjournal.isvouga.pt/index.php/ijmcnm/article/view/130 |
Resumo: | This work aim to support the teacher in your didactic planning, by increase its didactic resources, turning possible the use of didactic games created by own teacher. In addition, the work sought to provide the games on WEB environment to be used in classroom or in distance learning courses. The paper describe the theoretical conception of a generic computational environment to create and provide didactic games to pupils. By the creation of a formal model to map all features of a game, it is possible to develop a software able to simulate, in a computational environment, the mapped game. From the analysis of several didactic games approaches, it was possible to create a model composed by a state chart diagram to represent the steps sequences of the game, and a knowledge base, as in an expert system, to map all game rules. This model permits to analyze and to control the game execution, calculating and showing the results of the players' actions. This work concludes that from these two elements it is possible to simulate a didactic game. To show the effectivity of the proposed approach, this work presents the results of computational implementation, as well a game sample. |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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An Application to create and Simulation of didactic games on InternetDidactic Game, Game Simulation, Expert system.This work aim to support the teacher in your didactic planning, by increase its didactic resources, turning possible the use of didactic games created by own teacher. In addition, the work sought to provide the games on WEB environment to be used in classroom or in distance learning courses. The paper describe the theoretical conception of a generic computational environment to create and provide didactic games to pupils. By the creation of a formal model to map all features of a game, it is possible to develop a software able to simulate, in a computational environment, the mapped game. From the analysis of several didactic games approaches, it was possible to create a model composed by a state chart diagram to represent the steps sequences of the game, and a knowledge base, as in an expert system, to map all game rules. This model permits to analyze and to control the game execution, calculating and showing the results of the players' actions. This work concludes that from these two elements it is possible to simulate a didactic game. To show the effectivity of the proposed approach, this work presents the results of computational implementation, as well a game sample.ISVOUGA - Instituto Superior de Entre Douro e Vouga2015-12-31T00:00:00Zjournal articleinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://u3isjournal.isvouga.pt/index.php/ijmcnm/article/view/130oai:u3isjournal.isvouga.pt:article/130International Journal of Marketing, Communication and New Media; Vol 3, No 5 (2015)2182-9306reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPporhttp://u3isjournal.isvouga.pt/index.php/ijmcnm/article/view/130http://u3isjournal.isvouga.pt/index.php/ijmcnm/article/view/130/66Pires, DulcinéiaPires, SandrerleyLopes, Cassiomarinfo:eu-repo/semantics/openAccess2022-09-22T10:30:38Zoai:u3isjournal.isvouga.pt:article/130Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:58:24.221259Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
An Application to create and Simulation of didactic games on Internet |
title |
An Application to create and Simulation of didactic games on Internet |
spellingShingle |
An Application to create and Simulation of didactic games on Internet Pires, Dulcinéia Didactic Game, Game Simulation, Expert system. |
title_short |
An Application to create and Simulation of didactic games on Internet |
title_full |
An Application to create and Simulation of didactic games on Internet |
title_fullStr |
An Application to create and Simulation of didactic games on Internet |
title_full_unstemmed |
An Application to create and Simulation of didactic games on Internet |
title_sort |
An Application to create and Simulation of didactic games on Internet |
author |
Pires, Dulcinéia |
author_facet |
Pires, Dulcinéia Pires, Sandrerley Lopes, Cassiomar |
author_role |
author |
author2 |
Pires, Sandrerley Lopes, Cassiomar |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Pires, Dulcinéia Pires, Sandrerley Lopes, Cassiomar |
dc.subject.por.fl_str_mv |
Didactic Game, Game Simulation, Expert system. |
topic |
Didactic Game, Game Simulation, Expert system. |
description |
This work aim to support the teacher in your didactic planning, by increase its didactic resources, turning possible the use of didactic games created by own teacher. In addition, the work sought to provide the games on WEB environment to be used in classroom or in distance learning courses. The paper describe the theoretical conception of a generic computational environment to create and provide didactic games to pupils. By the creation of a formal model to map all features of a game, it is possible to develop a software able to simulate, in a computational environment, the mapped game. From the analysis of several didactic games approaches, it was possible to create a model composed by a state chart diagram to represent the steps sequences of the game, and a knowledge base, as in an expert system, to map all game rules. This model permits to analyze and to control the game execution, calculating and showing the results of the players' actions. This work concludes that from these two elements it is possible to simulate a didactic game. To show the effectivity of the proposed approach, this work presents the results of computational implementation, as well a game sample. |
publishDate |
2015 |
dc.date.none.fl_str_mv |
2015-12-31T00:00:00Z |
dc.type.driver.fl_str_mv |
journal article info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://u3isjournal.isvouga.pt/index.php/ijmcnm/article/view/130 oai:u3isjournal.isvouga.pt:article/130 |
url |
http://u3isjournal.isvouga.pt/index.php/ijmcnm/article/view/130 |
identifier_str_mv |
oai:u3isjournal.isvouga.pt:article/130 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
http://u3isjournal.isvouga.pt/index.php/ijmcnm/article/view/130 http://u3isjournal.isvouga.pt/index.php/ijmcnm/article/view/130/66 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
ISVOUGA - Instituto Superior de Entre Douro e Vouga |
publisher.none.fl_str_mv |
ISVOUGA - Instituto Superior de Entre Douro e Vouga |
dc.source.none.fl_str_mv |
International Journal of Marketing, Communication and New Media; Vol 3, No 5 (2015) 2182-9306 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
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1799130451720273920 |