Electronic arts : equity valuation

Detalhes bibliográficos
Autor(a) principal: Cardoso, David Nobre Pinto
Data de Publicação: 2019
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.14/28115
Resumo: The following master thesis was elaborated by David Cardoso under the orientation of professor Dr. José Carlos Tudela Martins. The master thesis has as its main objective the valuation of Electronic Arts, a US based gaming/entertainment company. The Company was founded back in 1982 and since then has been operating in the mentioned sector namely by making game software for platforms such as personal computers, consoles and more recently smartphones. The Company has been enjoying success through its game franchises mainly in the sports category. The valuation process was made through two methods: Discounted Cash flows and Multiple relative valuation. In the DCF method, the Company’s future cash flows are estimated and discounted to present day. All those cash flows are then summed and yield the Enterprise value. The next procedure would be to add the cash in the balance sheet and subtract the Company’s debt to yield the Equity value. If the Equity value is divided by the number of shares outstanding which will result in the estimated value per share. In the Multiples relative valuation process, the financials of similar companies are used to make a comparison between what those companies are valued and what the Company should be valued. Finally, after doing both processes a final recommendation of buying and/or holding the Company.
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spelling Electronic arts : equity valuationDomínio/Área Científica::Ciências Sociais::Economia e GestãoThe following master thesis was elaborated by David Cardoso under the orientation of professor Dr. José Carlos Tudela Martins. The master thesis has as its main objective the valuation of Electronic Arts, a US based gaming/entertainment company. The Company was founded back in 1982 and since then has been operating in the mentioned sector namely by making game software for platforms such as personal computers, consoles and more recently smartphones. The Company has been enjoying success through its game franchises mainly in the sports category. The valuation process was made through two methods: Discounted Cash flows and Multiple relative valuation. In the DCF method, the Company’s future cash flows are estimated and discounted to present day. All those cash flows are then summed and yield the Enterprise value. The next procedure would be to add the cash in the balance sheet and subtract the Company’s debt to yield the Equity value. If the Equity value is divided by the number of shares outstanding which will result in the estimated value per share. In the Multiples relative valuation process, the financials of similar companies are used to make a comparison between what those companies are valued and what the Company should be valued. Finally, after doing both processes a final recommendation of buying and/or holding the Company.A seguinte tese de mestrado foi elaborada por David Cardoso sob a orientação do professor Dr. José Carlos Tudela Martins. O objetivo da tese é a avaliação do valor da empresa – Electronic Arts, uma empresa dos EUA que opera na indústria de jogos. A Empresa foi fundada em 1982 e desde aí tem operado no sector mencionado, fazendo software de jogos para computadores pessoais, consolas e mais recentemente smartphones. A EA tem tido bastante sucesso no seu negócio, nomeadamente na produção de jogos desportivos. O processo de avaliação foi feito através de dois métodos: Discounted Cash Flows e Multiple relative valuation. No primeiro método, os potenciais ganhos futuros da Empresa são estimados e subsequentemente descontados para o seu valor no presente com o objetivo de os somar e obter o valor total da Empresa. De seguida adiciona-se o dinheiro em caixa e subtrai-se a divida da Empresa, obtendo assim o valor dos Capitais Próprios da Empresa. Se dividirmos este último valor pelo número total de ações disponíveis chegaremos ao valor por ação. No Segundo método descrito, usam-se os valores de empresas parecidas à Electronic Arts com o objetivo de depreender qual será o valor da Empresa tendo em conta o valor de mercado das empresas que são parecidas. Finalmente, após fazer ambos os processos, a recomendação final é a de comprar e/ou manter ações da Empresa.Martins, José Carlos TudelaVeritati - Repositório Institucional da Universidade Católica PortuguesaCardoso, David Nobre Pinto2019-08-07T07:25:58Z2019-07-0220192019-07-02T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.14/28115TID:202272087enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-12T17:33:41ZPortal AgregadorONG
dc.title.none.fl_str_mv Electronic arts : equity valuation
title Electronic arts : equity valuation
spellingShingle Electronic arts : equity valuation
Cardoso, David Nobre Pinto
Domínio/Área Científica::Ciências Sociais::Economia e Gestão
title_short Electronic arts : equity valuation
title_full Electronic arts : equity valuation
title_fullStr Electronic arts : equity valuation
title_full_unstemmed Electronic arts : equity valuation
title_sort Electronic arts : equity valuation
author Cardoso, David Nobre Pinto
author_facet Cardoso, David Nobre Pinto
author_role author
dc.contributor.none.fl_str_mv Martins, José Carlos Tudela
Veritati - Repositório Institucional da Universidade Católica Portuguesa
dc.contributor.author.fl_str_mv Cardoso, David Nobre Pinto
dc.subject.por.fl_str_mv Domínio/Área Científica::Ciências Sociais::Economia e Gestão
topic Domínio/Área Científica::Ciências Sociais::Economia e Gestão
description The following master thesis was elaborated by David Cardoso under the orientation of professor Dr. José Carlos Tudela Martins. The master thesis has as its main objective the valuation of Electronic Arts, a US based gaming/entertainment company. The Company was founded back in 1982 and since then has been operating in the mentioned sector namely by making game software for platforms such as personal computers, consoles and more recently smartphones. The Company has been enjoying success through its game franchises mainly in the sports category. The valuation process was made through two methods: Discounted Cash flows and Multiple relative valuation. In the DCF method, the Company’s future cash flows are estimated and discounted to present day. All those cash flows are then summed and yield the Enterprise value. The next procedure would be to add the cash in the balance sheet and subtract the Company’s debt to yield the Equity value. If the Equity value is divided by the number of shares outstanding which will result in the estimated value per share. In the Multiples relative valuation process, the financials of similar companies are used to make a comparison between what those companies are valued and what the Company should be valued. Finally, after doing both processes a final recommendation of buying and/or holding the Company.
publishDate 2019
dc.date.none.fl_str_mv 2019-08-07T07:25:58Z
2019-07-02
2019
2019-07-02T00:00:00Z
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