Electronic arts : equity valuation
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.14/28115 |
Resumo: | The following master thesis was elaborated by David Cardoso under the orientation of professor Dr. José Carlos Tudela Martins. The master thesis has as its main objective the valuation of Electronic Arts, a US based gaming/entertainment company. The Company was founded back in 1982 and since then has been operating in the mentioned sector namely by making game software for platforms such as personal computers, consoles and more recently smartphones. The Company has been enjoying success through its game franchises mainly in the sports category. The valuation process was made through two methods: Discounted Cash flows and Multiple relative valuation. In the DCF method, the Company’s future cash flows are estimated and discounted to present day. All those cash flows are then summed and yield the Enterprise value. The next procedure would be to add the cash in the balance sheet and subtract the Company’s debt to yield the Equity value. If the Equity value is divided by the number of shares outstanding which will result in the estimated value per share. In the Multiples relative valuation process, the financials of similar companies are used to make a comparison between what those companies are valued and what the Company should be valued. Finally, after doing both processes a final recommendation of buying and/or holding the Company. |
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Electronic arts : equity valuationDomínio/Área Científica::Ciências Sociais::Economia e GestãoThe following master thesis was elaborated by David Cardoso under the orientation of professor Dr. José Carlos Tudela Martins. The master thesis has as its main objective the valuation of Electronic Arts, a US based gaming/entertainment company. The Company was founded back in 1982 and since then has been operating in the mentioned sector namely by making game software for platforms such as personal computers, consoles and more recently smartphones. The Company has been enjoying success through its game franchises mainly in the sports category. The valuation process was made through two methods: Discounted Cash flows and Multiple relative valuation. In the DCF method, the Company’s future cash flows are estimated and discounted to present day. All those cash flows are then summed and yield the Enterprise value. The next procedure would be to add the cash in the balance sheet and subtract the Company’s debt to yield the Equity value. If the Equity value is divided by the number of shares outstanding which will result in the estimated value per share. In the Multiples relative valuation process, the financials of similar companies are used to make a comparison between what those companies are valued and what the Company should be valued. Finally, after doing both processes a final recommendation of buying and/or holding the Company.A seguinte tese de mestrado foi elaborada por David Cardoso sob a orientação do professor Dr. José Carlos Tudela Martins. O objetivo da tese é a avaliação do valor da empresa – Electronic Arts, uma empresa dos EUA que opera na indústria de jogos. A Empresa foi fundada em 1982 e desde aí tem operado no sector mencionado, fazendo software de jogos para computadores pessoais, consolas e mais recentemente smartphones. A EA tem tido bastante sucesso no seu negócio, nomeadamente na produção de jogos desportivos. O processo de avaliação foi feito através de dois métodos: Discounted Cash Flows e Multiple relative valuation. No primeiro método, os potenciais ganhos futuros da Empresa são estimados e subsequentemente descontados para o seu valor no presente com o objetivo de os somar e obter o valor total da Empresa. De seguida adiciona-se o dinheiro em caixa e subtrai-se a divida da Empresa, obtendo assim o valor dos Capitais Próprios da Empresa. Se dividirmos este último valor pelo número total de ações disponíveis chegaremos ao valor por ação. No Segundo método descrito, usam-se os valores de empresas parecidas à Electronic Arts com o objetivo de depreender qual será o valor da Empresa tendo em conta o valor de mercado das empresas que são parecidas. Finalmente, após fazer ambos os processos, a recomendação final é a de comprar e/ou manter ações da Empresa.Martins, José Carlos TudelaVeritati - Repositório Institucional da Universidade Católica PortuguesaCardoso, David Nobre Pinto2019-08-07T07:25:58Z2019-07-0220192019-07-02T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.14/28115TID:202272087enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-12T17:33:41Zoai:repositorio.ucp.pt:10400.14/28115Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T18:22:30.810712Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Electronic arts : equity valuation |
title |
Electronic arts : equity valuation |
spellingShingle |
Electronic arts : equity valuation Cardoso, David Nobre Pinto Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
title_short |
Electronic arts : equity valuation |
title_full |
Electronic arts : equity valuation |
title_fullStr |
Electronic arts : equity valuation |
title_full_unstemmed |
Electronic arts : equity valuation |
title_sort |
Electronic arts : equity valuation |
author |
Cardoso, David Nobre Pinto |
author_facet |
Cardoso, David Nobre Pinto |
author_role |
author |
dc.contributor.none.fl_str_mv |
Martins, José Carlos Tudela Veritati - Repositório Institucional da Universidade Católica Portuguesa |
dc.contributor.author.fl_str_mv |
Cardoso, David Nobre Pinto |
dc.subject.por.fl_str_mv |
Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
topic |
Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
description |
The following master thesis was elaborated by David Cardoso under the orientation of professor Dr. José Carlos Tudela Martins. The master thesis has as its main objective the valuation of Electronic Arts, a US based gaming/entertainment company. The Company was founded back in 1982 and since then has been operating in the mentioned sector namely by making game software for platforms such as personal computers, consoles and more recently smartphones. The Company has been enjoying success through its game franchises mainly in the sports category. The valuation process was made through two methods: Discounted Cash flows and Multiple relative valuation. In the DCF method, the Company’s future cash flows are estimated and discounted to present day. All those cash flows are then summed and yield the Enterprise value. The next procedure would be to add the cash in the balance sheet and subtract the Company’s debt to yield the Equity value. If the Equity value is divided by the number of shares outstanding which will result in the estimated value per share. In the Multiples relative valuation process, the financials of similar companies are used to make a comparison between what those companies are valued and what the Company should be valued. Finally, after doing both processes a final recommendation of buying and/or holding the Company. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-08-07T07:25:58Z 2019-07-02 2019 2019-07-02T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
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masterThesis |
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publishedVersion |
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http://hdl.handle.net/10400.14/28115 TID:202272087 |
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http://hdl.handle.net/10400.14/28115 |
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TID:202272087 |
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eng |
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eng |
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openAccess |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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