Location-based mobile games for a house museum. Insights from an educational design activity

Detalhes bibliográficos
Autor(a) principal: Spallazzo, Davide
Data de Publicação: 2021
Outros Autores: Mariani, Ilaria
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.11/7599
Resumo: ABSTRACT : The paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti Valsecchi House Museum. The activity involved BSc Design students in developing and testing interactive solutions aimed at reaching out to the"under 35" community of the museum with engaging and entertaining experiences. For this purpose, the stakeholder group of the museu mexperts was also involved in co-designing the solutions. On the one hand, this study focuses on the beneficial approach of involving Design students in the multiple roles of designer, player/visitor, and target audience. On the other hand, it looks at those aspects that may turn LBMGs into a means for engaging and entertaining museum visitors' experiences. We focus on four LBMGs (out of thirteen) that the museum selected to be tested with their younger community, highlighting those elements that emerged as particularly relevant for enhancing visitors' engagement and motivations. In this regard, three aspects stand out as the most impacting: (i) the benefits of a design approach based on the early involvement of both experts (the museum) and the target audience(students themselves); (ii) an intelligent orchestration of narratives and game mechanics, specifically designed to leverage the fascinating museum space, and (iii) the ability of such games to stimulate social engagement.
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spelling Location-based mobile games for a house museum. Insights from an educational design activityLocation-based mobile gamesCultural heritageAudience engagementCo-designNarrativesGame mechanicsOpen sourcePatrimonio culturalParticipación del públicoMecánicas de juegoABSTRACT : The paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti Valsecchi House Museum. The activity involved BSc Design students in developing and testing interactive solutions aimed at reaching out to the"under 35" community of the museum with engaging and entertaining experiences. For this purpose, the stakeholder group of the museu mexperts was also involved in co-designing the solutions. On the one hand, this study focuses on the beneficial approach of involving Design students in the multiple roles of designer, player/visitor, and target audience. On the other hand, it looks at those aspects that may turn LBMGs into a means for engaging and entertaining museum visitors' experiences. We focus on four LBMGs (out of thirteen) that the museum selected to be tested with their younger community, highlighting those elements that emerged as particularly relevant for enhancing visitors' engagement and motivations. In this regard, three aspects stand out as the most impacting: (i) the benefits of a design approach based on the early involvement of both experts (the museum) and the target audience(students themselves); (ii) an intelligent orchestration of narratives and game mechanics, specifically designed to leverage the fascinating museum space, and (iii) the ability of such games to stimulate social engagement.RESUMEN : El artículo analiza una actividad didáctica formal en un contexto de educación superior, que llevó al diseño, desarrollo y pruebade trece Location-Based Mobile Games (LBMGs) para la Casa Museo Bagatti Valsecchi. La actividad implicó a los estudiantes de la licenciatura de diseño en el desarrollo y prueba de soluciones interactivas destinadas allegar a la comunidad de menores de 35 años del museo con experiencias atractivas y entretenidas. Para ello, el grupo de expertos del museo también participó en el codiseño de las soluciones. Por un lado, este estudio se centra en el beneficioso enfoque de involucrar a los estudantes de diseño en los múltiples papeles de diseñador, jugador/visitante y público objetivo. Por otro lado, analiza los aspectos que pueden convertira los LBMG en un medio para atraer y entretener las experiencias de los visitantes del museo. Nos centramos en cuatro LBMG (de un total detrece) que el museo seleccionó para ser probados con su comunidad más joven, destacando aquellos elementos que surgieron como especial menterelevantes para mejorar el compromiso y las motivaciones de los visitantes. En este sentido, tres aspectos destacan como los más impactantes: (i) los beneficios de un enfoque de diseño basado en laparticipación temprana tanto de los expertos (el museo) como del público objetivo (los propios estudiantes); (ii) una orquestación inteligente de las narrativas y la mecánica del juego, diseñada específicamente para aprovechar el fascinante espacio del museo, y (iii) la capacidad de estos juegos para estimular el compromiso social.IPCB. ESARTRepositório Científico do Instituto Politécnico de Castelo BrancoSpallazzo, DavideMariani, Ilaria2021-06-22T10:19:36Z20212021-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.11/7599porSPALLAZZO, Davide ; MARIANI, Ilaria (2021) - Location-based mobile games for a house museum. Insights from an educational design activity. Convergências : Revista de Investigação e Ensino das Artes. ISSN 1646 - 9054. Vol. XIV, n.º 27.1646 - 9054info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-01-16T11:48:17Zoai:repositorio.ipcb.pt:10400.11/7599Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:38:06.724985Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Location-based mobile games for a house museum. Insights from an educational design activity
title Location-based mobile games for a house museum. Insights from an educational design activity
spellingShingle Location-based mobile games for a house museum. Insights from an educational design activity
Spallazzo, Davide
Location-based mobile games
Cultural heritage
Audience engagement
Co-design
Narratives
Game mechanics
Open source
Patrimonio cultural
Participación del público
Mecánicas de juego
title_short Location-based mobile games for a house museum. Insights from an educational design activity
title_full Location-based mobile games for a house museum. Insights from an educational design activity
title_fullStr Location-based mobile games for a house museum. Insights from an educational design activity
title_full_unstemmed Location-based mobile games for a house museum. Insights from an educational design activity
title_sort Location-based mobile games for a house museum. Insights from an educational design activity
author Spallazzo, Davide
author_facet Spallazzo, Davide
Mariani, Ilaria
author_role author
author2 Mariani, Ilaria
author2_role author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico de Castelo Branco
dc.contributor.author.fl_str_mv Spallazzo, Davide
Mariani, Ilaria
dc.subject.por.fl_str_mv Location-based mobile games
Cultural heritage
Audience engagement
Co-design
Narratives
Game mechanics
Open source
Patrimonio cultural
Participación del público
Mecánicas de juego
topic Location-based mobile games
Cultural heritage
Audience engagement
Co-design
Narratives
Game mechanics
Open source
Patrimonio cultural
Participación del público
Mecánicas de juego
description ABSTRACT : The paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti Valsecchi House Museum. The activity involved BSc Design students in developing and testing interactive solutions aimed at reaching out to the"under 35" community of the museum with engaging and entertaining experiences. For this purpose, the stakeholder group of the museu mexperts was also involved in co-designing the solutions. On the one hand, this study focuses on the beneficial approach of involving Design students in the multiple roles of designer, player/visitor, and target audience. On the other hand, it looks at those aspects that may turn LBMGs into a means for engaging and entertaining museum visitors' experiences. We focus on four LBMGs (out of thirteen) that the museum selected to be tested with their younger community, highlighting those elements that emerged as particularly relevant for enhancing visitors' engagement and motivations. In this regard, three aspects stand out as the most impacting: (i) the benefits of a design approach based on the early involvement of both experts (the museum) and the target audience(students themselves); (ii) an intelligent orchestration of narratives and game mechanics, specifically designed to leverage the fascinating museum space, and (iii) the ability of such games to stimulate social engagement.
publishDate 2021
dc.date.none.fl_str_mv 2021-06-22T10:19:36Z
2021
2021-01-01T00:00:00Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.11/7599
url http://hdl.handle.net/10400.11/7599
dc.language.iso.fl_str_mv por
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dc.relation.none.fl_str_mv SPALLAZZO, Davide ; MARIANI, Ilaria (2021) - Location-based mobile games for a house museum. Insights from an educational design activity. Convergências : Revista de Investigação e Ensino das Artes. ISSN 1646 - 9054. Vol. XIV, n.º 27.
1646 - 9054
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