Location-based Mobile Games for a house museum. Insights from an educational design activity

Detalhes bibliográficos
Autor(a) principal: Spallazzo,Davide
Data de Publicação: 2021
Outros Autores: Mariani,Ilaria
Tipo de documento: Relatório
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://scielo.pt/scielo.php?script=sci_arttext&pid=S2184-01802021000100093
Resumo: Abstract The paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti Valsecchi House Museum. The activity involved BSc Design students in developing and testing interactive solutions aimed at reaching out to the "under 35" community of the museum with engaging and entertaining experiences. For this purpose, the stakeholder group of the museum experts was also involved in co-designing the solutions. On the one hand, this study focuses on the beneficial approach of involving Design students in the multiple roles of designer, player/visitor, and target audience. On the other hand, it looks at those aspects that may turn LBMGs into a means for engaging and entertaining museum visitors' experiences. We focus on four LBMGs (out of thirteen) that the museum selected to be tested with their younger community, highlighting those elements that emerged as particularly relevant for enhancing visitors' engagement and motivations. In this regard, three aspects stand out as the most impacting: (i) the benefits of a design approach based on the early involvement of both experts (the museum) and the target audience (students themselves); (ii) an intelligent orchestration of narratives and game mechanics, specifically designed to leverage the fascinating museum space, and (iii) the ability of such games to stimulate social engagement.
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spelling Location-based Mobile Games for a house museum. Insights from an educational design activityLocation-Based Mobile GamesCultural HeritageAudience EngagementCo-designNarrativesGame mechanicsOpen SourceAbstract The paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti Valsecchi House Museum. The activity involved BSc Design students in developing and testing interactive solutions aimed at reaching out to the "under 35" community of the museum with engaging and entertaining experiences. For this purpose, the stakeholder group of the museum experts was also involved in co-designing the solutions. On the one hand, this study focuses on the beneficial approach of involving Design students in the multiple roles of designer, player/visitor, and target audience. On the other hand, it looks at those aspects that may turn LBMGs into a means for engaging and entertaining museum visitors' experiences. We focus on four LBMGs (out of thirteen) that the museum selected to be tested with their younger community, highlighting those elements that emerged as particularly relevant for enhancing visitors' engagement and motivations. In this regard, three aspects stand out as the most impacting: (i) the benefits of a design approach based on the early involvement of both experts (the museum) and the target audience (students themselves); (ii) an intelligent orchestration of narratives and game mechanics, specifically designed to leverage the fascinating museum space, and (iii) the ability of such games to stimulate social engagement.Escola Superior de Artes AplicadasInstituto Politécnico Castelo Branco2021-05-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/reporttext/htmlhttp://scielo.pt/scielo.php?script=sci_arttext&pid=S2184-01802021000100093Convergências - Revista de Investigação e Ensino das Artes v.14 n.27 2021reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttp://scielo.pt/scielo.php?script=sci_arttext&pid=S2184-01802021000100093Spallazzo,DavideMariani,Ilariainfo:eu-repo/semantics/openAccess2024-02-06T17:31:57Zoai:scielo:S2184-01802021000100093Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T02:34:54.016394Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Location-based Mobile Games for a house museum. Insights from an educational design activity
title Location-based Mobile Games for a house museum. Insights from an educational design activity
spellingShingle Location-based Mobile Games for a house museum. Insights from an educational design activity
Spallazzo,Davide
Location-Based Mobile Games
Cultural Heritage
Audience Engagement
Co-design
Narratives
Game mechanics
Open Source
title_short Location-based Mobile Games for a house museum. Insights from an educational design activity
title_full Location-based Mobile Games for a house museum. Insights from an educational design activity
title_fullStr Location-based Mobile Games for a house museum. Insights from an educational design activity
title_full_unstemmed Location-based Mobile Games for a house museum. Insights from an educational design activity
title_sort Location-based Mobile Games for a house museum. Insights from an educational design activity
author Spallazzo,Davide
author_facet Spallazzo,Davide
Mariani,Ilaria
author_role author
author2 Mariani,Ilaria
author2_role author
dc.contributor.author.fl_str_mv Spallazzo,Davide
Mariani,Ilaria
dc.subject.por.fl_str_mv Location-Based Mobile Games
Cultural Heritage
Audience Engagement
Co-design
Narratives
Game mechanics
Open Source
topic Location-Based Mobile Games
Cultural Heritage
Audience Engagement
Co-design
Narratives
Game mechanics
Open Source
description Abstract The paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti Valsecchi House Museum. The activity involved BSc Design students in developing and testing interactive solutions aimed at reaching out to the "under 35" community of the museum with engaging and entertaining experiences. For this purpose, the stakeholder group of the museum experts was also involved in co-designing the solutions. On the one hand, this study focuses on the beneficial approach of involving Design students in the multiple roles of designer, player/visitor, and target audience. On the other hand, it looks at those aspects that may turn LBMGs into a means for engaging and entertaining museum visitors' experiences. We focus on four LBMGs (out of thirteen) that the museum selected to be tested with their younger community, highlighting those elements that emerged as particularly relevant for enhancing visitors' engagement and motivations. In this regard, three aspects stand out as the most impacting: (i) the benefits of a design approach based on the early involvement of both experts (the museum) and the target audience (students themselves); (ii) an intelligent orchestration of narratives and game mechanics, specifically designed to leverage the fascinating museum space, and (iii) the ability of such games to stimulate social engagement.
publishDate 2021
dc.date.none.fl_str_mv 2021-05-01
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/report
format report
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://scielo.pt/scielo.php?script=sci_arttext&pid=S2184-01802021000100093
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dc.language.iso.fl_str_mv eng
language eng
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eu_rights_str_mv openAccess
dc.format.none.fl_str_mv text/html
dc.publisher.none.fl_str_mv Escola Superior de Artes Aplicadas
Instituto Politécnico Castelo Branco
publisher.none.fl_str_mv Escola Superior de Artes Aplicadas
Instituto Politécnico Castelo Branco
dc.source.none.fl_str_mv Convergências - Revista de Investigação e Ensino das Artes v.14 n.27 2021
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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