Literature review of location-based mobile games in education: challenges, impacts and opportunities
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.11/7609 |
Resumo: | With the universal use of mobile computing devices, there has been a notable increasein the number of mobile applications developed for educational purposes. Gamification strategiesoffer a new set of tools to educators and, combined with the location services provided by thosedevices, allow the creation of innovative location-based mobile learning experiences. In this literaturereview, we conduct an analysis of educational mobile location-based games. The review includesarticles published from January of 2010 to October of 2020, and from 127 records screened, 26 articleswere analysed in full-text form. This analysis allowed us to answer the following six predefinedresearch questions: Who are the target audiences for location-based games? In which subjects arelocation-based games most used? Which strategies are implemented with mobile devices to improvethe student’s learning process? What are the main impacts of location-based games on students’learning? What are the main challenges to the development of location-based games for education?What future tendencies and research opportunities can be identified from the analysis of the currentstate of the art? |
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Literature review of location-based mobile games in education: challenges, impacts and opportunitiesGame-based learningLocation-based gamesMobile learningMobile gamesWith the universal use of mobile computing devices, there has been a notable increasein the number of mobile applications developed for educational purposes. Gamification strategiesoffer a new set of tools to educators and, combined with the location services provided by thosedevices, allow the creation of innovative location-based mobile learning experiences. In this literaturereview, we conduct an analysis of educational mobile location-based games. The review includesarticles published from January of 2010 to October of 2020, and from 127 records screened, 26 articleswere analysed in full-text form. This analysis allowed us to answer the following six predefinedresearch questions: Who are the target audiences for location-based games? In which subjects arelocation-based games most used? Which strategies are implemented with mobile devices to improvethe student’s learning process? What are the main impacts of location-based games on students’learning? What are the main challenges to the development of location-based games for education?What future tendencies and research opportunities can be identified from the analysis of the currentstate of the art?MDPIRepositório Científico do Instituto Politécnico de Castelo BrancoRibeiro, Fernando ReinaldoSilva, ArlindoSilva, A.P.N. FMetrôlho, J.C.M.M.2021-07-05T09:08:46Z2021-062021-06-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.11/7609engRibeiro, F.R.; Silva, A.; Silva, A.P.; Metrôlho, J. (2021) - Literature review of location-based mobile games in education: challenges, impacts and opportunities. Informatics. ISSN 2227-9709. 8, 43. https:// doi.org/10.3390/informatics80300432227-9709. 8https://doi.org/10.3390/informatics8030043info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-01-16T11:48:23Zoai:repositorio.ipcb.pt:10400.11/7609Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:38:08.168485Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Literature review of location-based mobile games in education: challenges, impacts and opportunities |
title |
Literature review of location-based mobile games in education: challenges, impacts and opportunities |
spellingShingle |
Literature review of location-based mobile games in education: challenges, impacts and opportunities Ribeiro, Fernando Reinaldo Game-based learning Location-based games Mobile learning Mobile games |
title_short |
Literature review of location-based mobile games in education: challenges, impacts and opportunities |
title_full |
Literature review of location-based mobile games in education: challenges, impacts and opportunities |
title_fullStr |
Literature review of location-based mobile games in education: challenges, impacts and opportunities |
title_full_unstemmed |
Literature review of location-based mobile games in education: challenges, impacts and opportunities |
title_sort |
Literature review of location-based mobile games in education: challenges, impacts and opportunities |
author |
Ribeiro, Fernando Reinaldo |
author_facet |
Ribeiro, Fernando Reinaldo Silva, Arlindo Silva, A.P.N. F Metrôlho, J.C.M.M. |
author_role |
author |
author2 |
Silva, Arlindo Silva, A.P.N. F Metrôlho, J.C.M.M. |
author2_role |
author author author |
dc.contributor.none.fl_str_mv |
Repositório Científico do Instituto Politécnico de Castelo Branco |
dc.contributor.author.fl_str_mv |
Ribeiro, Fernando Reinaldo Silva, Arlindo Silva, A.P.N. F Metrôlho, J.C.M.M. |
dc.subject.por.fl_str_mv |
Game-based learning Location-based games Mobile learning Mobile games |
topic |
Game-based learning Location-based games Mobile learning Mobile games |
description |
With the universal use of mobile computing devices, there has been a notable increasein the number of mobile applications developed for educational purposes. Gamification strategiesoffer a new set of tools to educators and, combined with the location services provided by thosedevices, allow the creation of innovative location-based mobile learning experiences. In this literaturereview, we conduct an analysis of educational mobile location-based games. The review includesarticles published from January of 2010 to October of 2020, and from 127 records screened, 26 articleswere analysed in full-text form. This analysis allowed us to answer the following six predefinedresearch questions: Who are the target audiences for location-based games? In which subjects arelocation-based games most used? Which strategies are implemented with mobile devices to improvethe student’s learning process? What are the main impacts of location-based games on students’learning? What are the main challenges to the development of location-based games for education?What future tendencies and research opportunities can be identified from the analysis of the currentstate of the art? |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-07-05T09:08:46Z 2021-06 2021-06-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.11/7609 |
url |
http://hdl.handle.net/10400.11/7609 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Ribeiro, F.R.; Silva, A.; Silva, A.P.; Metrôlho, J. (2021) - Literature review of location-based mobile games in education: challenges, impacts and opportunities. Informatics. ISSN 2227-9709. 8, 43. https:// doi.org/10.3390/informatics8030043 2227-9709. 8 https://doi.org/10.3390/informatics8030043 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
MDPI |
publisher.none.fl_str_mv |
MDPI |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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