Literature review of location-based mobile games in education: challenges, impacts and opportunities

Detalhes bibliográficos
Autor(a) principal: Ribeiro, Fernando Reinaldo
Data de Publicação: 2021
Outros Autores: Silva, Arlindo, Silva, A.P.N. F, Metrôlho, J.C.M.M.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.11/7609
Resumo: With the universal use of mobile computing devices, there has been a notable increasein the number of mobile applications developed for educational purposes. Gamification strategiesoffer a new set of tools to educators and, combined with the location services provided by thosedevices, allow the creation of innovative location-based mobile learning experiences. In this literaturereview, we conduct an analysis of educational mobile location-based games. The review includesarticles published from January of 2010 to October of 2020, and from 127 records screened, 26 articleswere analysed in full-text form. This analysis allowed us to answer the following six predefinedresearch questions: Who are the target audiences for location-based games? In which subjects arelocation-based games most used? Which strategies are implemented with mobile devices to improvethe student’s learning process? What are the main impacts of location-based games on students’learning? What are the main challenges to the development of location-based games for education?What future tendencies and research opportunities can be identified from the analysis of the currentstate of the art?
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spelling Literature review of location-based mobile games in education: challenges, impacts and opportunitiesGame-based learningLocation-based gamesMobile learningMobile gamesWith the universal use of mobile computing devices, there has been a notable increasein the number of mobile applications developed for educational purposes. Gamification strategiesoffer a new set of tools to educators and, combined with the location services provided by thosedevices, allow the creation of innovative location-based mobile learning experiences. In this literaturereview, we conduct an analysis of educational mobile location-based games. The review includesarticles published from January of 2010 to October of 2020, and from 127 records screened, 26 articleswere analysed in full-text form. This analysis allowed us to answer the following six predefinedresearch questions: Who are the target audiences for location-based games? In which subjects arelocation-based games most used? Which strategies are implemented with mobile devices to improvethe student’s learning process? What are the main impacts of location-based games on students’learning? What are the main challenges to the development of location-based games for education?What future tendencies and research opportunities can be identified from the analysis of the currentstate of the art?MDPIRepositório Científico do Instituto Politécnico de Castelo BrancoRibeiro, Fernando ReinaldoSilva, ArlindoSilva, A.P.N. FMetrôlho, J.C.M.M.2021-07-05T09:08:46Z2021-062021-06-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.11/7609engRibeiro, F.R.; Silva, A.; Silva, A.P.; Metrôlho, J. (2021) - Literature review of location-based mobile games in education: challenges, impacts and opportunities. Informatics. ISSN 2227-9709. 8, 43. https:// doi.org/10.3390/informatics80300432227-9709. 8https://doi.org/10.3390/informatics8030043info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-01-16T11:48:23Zoai:repositorio.ipcb.pt:10400.11/7609Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:38:08.168485Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Literature review of location-based mobile games in education: challenges, impacts and opportunities
title Literature review of location-based mobile games in education: challenges, impacts and opportunities
spellingShingle Literature review of location-based mobile games in education: challenges, impacts and opportunities
Ribeiro, Fernando Reinaldo
Game-based learning
Location-based games
Mobile learning
Mobile games
title_short Literature review of location-based mobile games in education: challenges, impacts and opportunities
title_full Literature review of location-based mobile games in education: challenges, impacts and opportunities
title_fullStr Literature review of location-based mobile games in education: challenges, impacts and opportunities
title_full_unstemmed Literature review of location-based mobile games in education: challenges, impacts and opportunities
title_sort Literature review of location-based mobile games in education: challenges, impacts and opportunities
author Ribeiro, Fernando Reinaldo
author_facet Ribeiro, Fernando Reinaldo
Silva, Arlindo
Silva, A.P.N. F
Metrôlho, J.C.M.M.
author_role author
author2 Silva, Arlindo
Silva, A.P.N. F
Metrôlho, J.C.M.M.
author2_role author
author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico de Castelo Branco
dc.contributor.author.fl_str_mv Ribeiro, Fernando Reinaldo
Silva, Arlindo
Silva, A.P.N. F
Metrôlho, J.C.M.M.
dc.subject.por.fl_str_mv Game-based learning
Location-based games
Mobile learning
Mobile games
topic Game-based learning
Location-based games
Mobile learning
Mobile games
description With the universal use of mobile computing devices, there has been a notable increasein the number of mobile applications developed for educational purposes. Gamification strategiesoffer a new set of tools to educators and, combined with the location services provided by thosedevices, allow the creation of innovative location-based mobile learning experiences. In this literaturereview, we conduct an analysis of educational mobile location-based games. The review includesarticles published from January of 2010 to October of 2020, and from 127 records screened, 26 articleswere analysed in full-text form. This analysis allowed us to answer the following six predefinedresearch questions: Who are the target audiences for location-based games? In which subjects arelocation-based games most used? Which strategies are implemented with mobile devices to improvethe student’s learning process? What are the main impacts of location-based games on students’learning? What are the main challenges to the development of location-based games for education?What future tendencies and research opportunities can be identified from the analysis of the currentstate of the art?
publishDate 2021
dc.date.none.fl_str_mv 2021-07-05T09:08:46Z
2021-06
2021-06-01T00:00:00Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.11/7609
url http://hdl.handle.net/10400.11/7609
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Ribeiro, F.R.; Silva, A.; Silva, A.P.; Metrôlho, J. (2021) - Literature review of location-based mobile games in education: challenges, impacts and opportunities. Informatics. ISSN 2227-9709. 8, 43. https:// doi.org/10.3390/informatics8030043
2227-9709. 8
https://doi.org/10.3390/informatics8030043
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