Game-Based Learning in Higher Education: A Comparative Study In Tourism Degrees

Detalhes bibliográficos
Autor(a) principal: Pais, Sónia
Data de Publicação: 2023
Outros Autores: Chagas, Laura, Pires, Ana
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.8/9470
Resumo: Acknowledgements: This work is supported by Portuguese Foundation for Science and Technology (FCT - Fundação para a Ciência e a Tecnologia), within the Centre for Tourism Research, Development and Innovation (CITUR), through project references UIDB/04470/2020.
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spelling Game-Based Learning in Higher Education: A Comparative Study In Tourism DegreesHigher educationWeb toolsEducational gamesMotivationAcknowledgements: This work is supported by Portuguese Foundation for Science and Technology (FCT - Fundação para a Ciência e a Tecnologia), within the Centre for Tourism Research, Development and Innovation (CITUR), through project references UIDB/04470/2020.Proceedings: Education and New Developments 2023, Volume 2, Edited by Mafalda Carmo, World Institute for Advanced Research and Science (WIARS), Portugal. This book contains the full text of papers and posters presented at the International Conference on Education and New Developments (END 2023), organized by the World Institute for Advanced Research and Science (WIARS).The contributions were published across two volumes, and this is the Volume 2 of the book titled Education and New Developments 2023, that showcases the outcomes of dedicated research and developments undertaken by authors who are driven by their passion to enhance research methods that directly relate to teaching, learning, and the practical applications of education in the present day. Within its pages, you will find a diverse array of contributors and presenters who expand our perspectives by delving into various educational matters. This second volume focuses on the main areas of PROJECTS AND TRENDS and ORGANIZATIONAL ISSUES, being the contributions of the other two areas published in Volume 1.New strategies regarding student-centered approaches have emerged in higher education contexts, in order to promote student motivation and engagement towards the learning process. Online quiz platforms such as Kahoot! seem to contribute to the consolidation of learning, particularly through content review. A quantitative survey was conducted among 86 students from a higher education institution offering undergraduate degrees in the area of Tourism, specifically within the subjects of English and Statistical Analysis. Following a consistent application of Kahoot! quizzes in class for reviewing purposes, the survey was implemented in order to allow for an examination of how the students perceived the usage of this game-based learning tool. Results show that most students consider the use of Kahoot! in classes to make learning more challenging and dynamic, while positively contributing to content consolidation.. However, the results obtained evidence that further studies are needed to confirm the effect on the use of Kahoot! in student performance.IC-OnlinePais, SóniaChagas, LauraPires, Ana2024-02-22T16:13:08Z2023-062024-02-15T11:35:18Z2023-06-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.8/9470enghttp://dx.doi.org/10.36315/2023v2end056978-989-35106-4-32184-044Xcv-prod-3417934http://dx.doi.org/10.36315/2023v2end0562184-1489info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-25T02:31:00Zoai:iconline.ipleiria.pt:10400.8/9470Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:11:30.817835Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Game-Based Learning in Higher Education: A Comparative Study In Tourism Degrees
title Game-Based Learning in Higher Education: A Comparative Study In Tourism Degrees
spellingShingle Game-Based Learning in Higher Education: A Comparative Study In Tourism Degrees
Pais, Sónia
Higher education
Web tools
Educational games
Motivation
title_short Game-Based Learning in Higher Education: A Comparative Study In Tourism Degrees
title_full Game-Based Learning in Higher Education: A Comparative Study In Tourism Degrees
title_fullStr Game-Based Learning in Higher Education: A Comparative Study In Tourism Degrees
title_full_unstemmed Game-Based Learning in Higher Education: A Comparative Study In Tourism Degrees
title_sort Game-Based Learning in Higher Education: A Comparative Study In Tourism Degrees
author Pais, Sónia
author_facet Pais, Sónia
Chagas, Laura
Pires, Ana
author_role author
author2 Chagas, Laura
Pires, Ana
author2_role author
author
dc.contributor.none.fl_str_mv IC-Online
dc.contributor.author.fl_str_mv Pais, Sónia
Chagas, Laura
Pires, Ana
dc.subject.por.fl_str_mv Higher education
Web tools
Educational games
Motivation
topic Higher education
Web tools
Educational games
Motivation
description Acknowledgements: This work is supported by Portuguese Foundation for Science and Technology (FCT - Fundação para a Ciência e a Tecnologia), within the Centre for Tourism Research, Development and Innovation (CITUR), through project references UIDB/04470/2020.
publishDate 2023
dc.date.none.fl_str_mv 2023-06
2023-06-01T00:00:00Z
2024-02-22T16:13:08Z
2024-02-15T11:35:18Z
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