Produção de ambientes de realidade virtual habitados por personagens virtuais
Autor(a) principal: | |
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Data de Publicação: | 2011 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10451/13901 |
Resumo: | Virtual scenarios inhabited by virtual humans have been used in a wide range of application areas like entertainment, industrial and military training, education, psychotherapy and medicine. Many of these environments are conceived to offer imersive experiences to the user. The sensation of imersion depends in the type of equipment used during an experience, but it depends especially in the users imagination, stimulated by the credibility degree the experience exhibits. Physics explains phenomena that take part in our lives, such as the force of gravity, speed and acceleration, for example. The use of physics engines is a common approach to credibly simulate these phenomena. They are, majorly, free software components that ensure a runtime execution. The greatest advantage from applying these type of components is the level of credibility attained in the simulations, which potentially increases the sensation of immersion, enriching the user’s experience. However, the production of virtual environments with such characteristics is a complicated and long proccess, and requires the expertise or mastery of several tools. Our work presents an application which recieves as input a set of configuration and content files (scenario models, character models and animations) and generates a virtual environment inhabited by virtual characters, capable of moving coherently within the scenario, thus supporting some level of interaction. In these enviroments the Laws of Physics are simulated, thanks to the integration of a physics engine. We identified some application areas for our work, but, certainly, there are several others with potential interest. |
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Produção de ambientes de realidade virtual habitados por personagens virtuaisPhysics EngineInteractivity,Virtual CharactersImmersionCredibilityVirtual EnvironmentVirtual scenarios inhabited by virtual humans have been used in a wide range of application areas like entertainment, industrial and military training, education, psychotherapy and medicine. Many of these environments are conceived to offer imersive experiences to the user. The sensation of imersion depends in the type of equipment used during an experience, but it depends especially in the users imagination, stimulated by the credibility degree the experience exhibits. Physics explains phenomena that take part in our lives, such as the force of gravity, speed and acceleration, for example. The use of physics engines is a common approach to credibly simulate these phenomena. They are, majorly, free software components that ensure a runtime execution. The greatest advantage from applying these type of components is the level of credibility attained in the simulations, which potentially increases the sensation of immersion, enriching the user’s experience. However, the production of virtual environments with such characteristics is a complicated and long proccess, and requires the expertise or mastery of several tools. Our work presents an application which recieves as input a set of configuration and content files (scenario models, character models and animations) and generates a virtual environment inhabited by virtual characters, capable of moving coherently within the scenario, thus supporting some level of interaction. In these enviroments the Laws of Physics are simulated, thanks to the integration of a physics engine. We identified some application areas for our work, but, certainly, there are several others with potential interest.Cláudio, Ana PaulaRepositório da Universidade de Lisboada Costa, João Pedro Botelho Castela2012-05-04T09:16:57Z20112011-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10451/13901porinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-14T15:08:40ZPortal AgregadorONG |
dc.title.none.fl_str_mv |
Produção de ambientes de realidade virtual habitados por personagens virtuais |
title |
Produção de ambientes de realidade virtual habitados por personagens virtuais |
spellingShingle |
Produção de ambientes de realidade virtual habitados por personagens virtuais da Costa, João Pedro Botelho Castela Physics Engine Interactivity, Virtual Characters Immersion Credibility Virtual Environment |
title_short |
Produção de ambientes de realidade virtual habitados por personagens virtuais |
title_full |
Produção de ambientes de realidade virtual habitados por personagens virtuais |
title_fullStr |
Produção de ambientes de realidade virtual habitados por personagens virtuais |
title_full_unstemmed |
Produção de ambientes de realidade virtual habitados por personagens virtuais |
title_sort |
Produção de ambientes de realidade virtual habitados por personagens virtuais |
author |
da Costa, João Pedro Botelho Castela |
author_facet |
da Costa, João Pedro Botelho Castela |
author_role |
author |
dc.contributor.none.fl_str_mv |
Cláudio, Ana Paula Repositório da Universidade de Lisboa |
dc.contributor.author.fl_str_mv |
da Costa, João Pedro Botelho Castela |
dc.subject.por.fl_str_mv |
Physics Engine Interactivity, Virtual Characters Immersion Credibility Virtual Environment |
topic |
Physics Engine Interactivity, Virtual Characters Immersion Credibility Virtual Environment |
description |
Virtual scenarios inhabited by virtual humans have been used in a wide range of application areas like entertainment, industrial and military training, education, psychotherapy and medicine. Many of these environments are conceived to offer imersive experiences to the user. The sensation of imersion depends in the type of equipment used during an experience, but it depends especially in the users imagination, stimulated by the credibility degree the experience exhibits. Physics explains phenomena that take part in our lives, such as the force of gravity, speed and acceleration, for example. The use of physics engines is a common approach to credibly simulate these phenomena. They are, majorly, free software components that ensure a runtime execution. The greatest advantage from applying these type of components is the level of credibility attained in the simulations, which potentially increases the sensation of immersion, enriching the user’s experience. However, the production of virtual environments with such characteristics is a complicated and long proccess, and requires the expertise or mastery of several tools. Our work presents an application which recieves as input a set of configuration and content files (scenario models, character models and animations) and generates a virtual environment inhabited by virtual characters, capable of moving coherently within the scenario, thus supporting some level of interaction. In these enviroments the Laws of Physics are simulated, thanks to the integration of a physics engine. We identified some application areas for our work, but, certainly, there are several others with potential interest. |
publishDate |
2011 |
dc.date.none.fl_str_mv |
2011 2011-01-01T00:00:00Z 2012-05-04T09:16:57Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10451/13901 |
url |
http://hdl.handle.net/10451/13901 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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1777303287944445952 |