Produção de ambientes de realidade virtual habitados por personagens virtuais

Detalhes bibliográficos
Autor(a) principal: da Costa, João Pedro Botelho Castela
Data de Publicação: 2011
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10451/13901
Resumo: Virtual scenarios inhabited by virtual humans have been used in a wide range of application areas like entertainment, industrial and military training, education, psychotherapy and medicine. Many of these environments are conceived to offer imersive experiences to the user. The sensation of imersion depends in the type of equipment used during an experience, but it depends especially in the users imagination, stimulated by the credibility degree the experience exhibits. Physics explains phenomena that take part in our lives, such as the force of gravity, speed and acceleration, for example. The use of physics engines is a common approach to credibly simulate these phenomena. They are, majorly, free software components that ensure a runtime execution. The greatest advantage from applying these type of components is the level of credibility attained in the simulations, which potentially increases the sensation of immersion, enriching the user’s experience. However, the production of virtual environments with such characteristics is a complicated and long proccess, and requires the expertise or mastery of several tools. Our work presents an application which recieves as input a set of configuration and content files (scenario models, character models and animations) and generates a virtual environment inhabited by virtual characters, capable of moving coherently within the scenario, thus supporting some level of interaction. In these enviroments the Laws of Physics are simulated, thanks to the integration of a physics engine. We identified some application areas for our work, but, certainly, there are several others with potential interest.
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spelling Produção de ambientes de realidade virtual habitados por personagens virtuaisPhysics EngineInteractivity,Virtual CharactersImmersionCredibilityVirtual EnvironmentVirtual scenarios inhabited by virtual humans have been used in a wide range of application areas like entertainment, industrial and military training, education, psychotherapy and medicine. Many of these environments are conceived to offer imersive experiences to the user. The sensation of imersion depends in the type of equipment used during an experience, but it depends especially in the users imagination, stimulated by the credibility degree the experience exhibits. Physics explains phenomena that take part in our lives, such as the force of gravity, speed and acceleration, for example. The use of physics engines is a common approach to credibly simulate these phenomena. They are, majorly, free software components that ensure a runtime execution. The greatest advantage from applying these type of components is the level of credibility attained in the simulations, which potentially increases the sensation of immersion, enriching the user’s experience. However, the production of virtual environments with such characteristics is a complicated and long proccess, and requires the expertise or mastery of several tools. Our work presents an application which recieves as input a set of configuration and content files (scenario models, character models and animations) and generates a virtual environment inhabited by virtual characters, capable of moving coherently within the scenario, thus supporting some level of interaction. In these enviroments the Laws of Physics are simulated, thanks to the integration of a physics engine. We identified some application areas for our work, but, certainly, there are several others with potential interest.Cláudio, Ana PaulaRepositório da Universidade de Lisboada Costa, João Pedro Botelho Castela2012-05-04T09:16:57Z20112011-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10451/13901porinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-14T15:08:40ZPortal AgregadorONG
dc.title.none.fl_str_mv Produção de ambientes de realidade virtual habitados por personagens virtuais
title Produção de ambientes de realidade virtual habitados por personagens virtuais
spellingShingle Produção de ambientes de realidade virtual habitados por personagens virtuais
da Costa, João Pedro Botelho Castela
Physics Engine
Interactivity,
Virtual Characters
Immersion
Credibility
Virtual Environment
title_short Produção de ambientes de realidade virtual habitados por personagens virtuais
title_full Produção de ambientes de realidade virtual habitados por personagens virtuais
title_fullStr Produção de ambientes de realidade virtual habitados por personagens virtuais
title_full_unstemmed Produção de ambientes de realidade virtual habitados por personagens virtuais
title_sort Produção de ambientes de realidade virtual habitados por personagens virtuais
author da Costa, João Pedro Botelho Castela
author_facet da Costa, João Pedro Botelho Castela
author_role author
dc.contributor.none.fl_str_mv Cláudio, Ana Paula
Repositório da Universidade de Lisboa
dc.contributor.author.fl_str_mv da Costa, João Pedro Botelho Castela
dc.subject.por.fl_str_mv Physics Engine
Interactivity,
Virtual Characters
Immersion
Credibility
Virtual Environment
topic Physics Engine
Interactivity,
Virtual Characters
Immersion
Credibility
Virtual Environment
description Virtual scenarios inhabited by virtual humans have been used in a wide range of application areas like entertainment, industrial and military training, education, psychotherapy and medicine. Many of these environments are conceived to offer imersive experiences to the user. The sensation of imersion depends in the type of equipment used during an experience, but it depends especially in the users imagination, stimulated by the credibility degree the experience exhibits. Physics explains phenomena that take part in our lives, such as the force of gravity, speed and acceleration, for example. The use of physics engines is a common approach to credibly simulate these phenomena. They are, majorly, free software components that ensure a runtime execution. The greatest advantage from applying these type of components is the level of credibility attained in the simulations, which potentially increases the sensation of immersion, enriching the user’s experience. However, the production of virtual environments with such characteristics is a complicated and long proccess, and requires the expertise or mastery of several tools. Our work presents an application which recieves as input a set of configuration and content files (scenario models, character models and animations) and generates a virtual environment inhabited by virtual characters, capable of moving coherently within the scenario, thus supporting some level of interaction. In these enviroments the Laws of Physics are simulated, thanks to the integration of a physics engine. We identified some application areas for our work, but, certainly, there are several others with potential interest.
publishDate 2011
dc.date.none.fl_str_mv 2011
2011-01-01T00:00:00Z
2012-05-04T09:16:57Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10451/13901
url http://hdl.handle.net/10451/13901
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language por
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dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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