Repurposing video game software for musical expression: a perceptual approach

Detalhes bibliográficos
Autor(a) principal: Sá, Adriana
Data de Publicação: 2014
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10437/13961
Resumo: The article exposes a perceptual approach to instrument design and composition, and introduces an instrument that combines acoustic sound, digital sound, and digital image. We explore disparities between human perception and digital analysis as creative material. Because the instrument repurposes software intended to create video games, we establish a distinction between the notion of “flow” in music and gaming, questioning how it may substantiate in interaction design. Furthermore, we describe how the projected image creates a reactive stage scene without deviating attention from the music. Keywords: Perception, flow, musical expression, audio-visual mapping
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spelling Repurposing video game software for musical expression: a perceptual approachAUDIOVISUALPERCEÇÃO MUSICALEXPRESSÃO MUSICALSOMSOM DIGITALIMAGEM DIGITALAUDIOVISUALMUSIC PERCEPTIONMUSICAL EXPRESSIONSOUNDDIGITAL SOUNDDIGITAL IMAGEThe article exposes a perceptual approach to instrument design and composition, and introduces an instrument that combines acoustic sound, digital sound, and digital image. We explore disparities between human perception and digital analysis as creative material. Because the instrument repurposes software intended to create video games, we establish a distinction between the notion of “flow” in music and gaming, questioning how it may substantiate in interaction design. Furthermore, we describe how the projected image creates a reactive stage scene without deviating attention from the music. Keywords: Perception, flow, musical expression, audio-visual mappingGoldsmiths University of London2023-06-19T14:05:33Z2014-01-01T00:00:00Z2014info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10437/13961eng978-1-906897-29-­1Sá, Adrianainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-06-30T01:30:46Zoai:recil.ensinolusofona.pt:10437/13961Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T18:01:18.232470Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Repurposing video game software for musical expression: a perceptual approach
title Repurposing video game software for musical expression: a perceptual approach
spellingShingle Repurposing video game software for musical expression: a perceptual approach
Sá, Adriana
AUDIOVISUAL
PERCEÇÃO MUSICAL
EXPRESSÃO MUSICAL
SOM
SOM DIGITAL
IMAGEM DIGITAL
AUDIOVISUAL
MUSIC PERCEPTION
MUSICAL EXPRESSION
SOUND
DIGITAL SOUND
DIGITAL IMAGE
title_short Repurposing video game software for musical expression: a perceptual approach
title_full Repurposing video game software for musical expression: a perceptual approach
title_fullStr Repurposing video game software for musical expression: a perceptual approach
title_full_unstemmed Repurposing video game software for musical expression: a perceptual approach
title_sort Repurposing video game software for musical expression: a perceptual approach
author Sá, Adriana
author_facet Sá, Adriana
author_role author
dc.contributor.author.fl_str_mv Sá, Adriana
dc.subject.por.fl_str_mv AUDIOVISUAL
PERCEÇÃO MUSICAL
EXPRESSÃO MUSICAL
SOM
SOM DIGITAL
IMAGEM DIGITAL
AUDIOVISUAL
MUSIC PERCEPTION
MUSICAL EXPRESSION
SOUND
DIGITAL SOUND
DIGITAL IMAGE
topic AUDIOVISUAL
PERCEÇÃO MUSICAL
EXPRESSÃO MUSICAL
SOM
SOM DIGITAL
IMAGEM DIGITAL
AUDIOVISUAL
MUSIC PERCEPTION
MUSICAL EXPRESSION
SOUND
DIGITAL SOUND
DIGITAL IMAGE
description The article exposes a perceptual approach to instrument design and composition, and introduces an instrument that combines acoustic sound, digital sound, and digital image. We explore disparities between human perception and digital analysis as creative material. Because the instrument repurposes software intended to create video games, we establish a distinction between the notion of “flow” in music and gaming, questioning how it may substantiate in interaction design. Furthermore, we describe how the projected image creates a reactive stage scene without deviating attention from the music. Keywords: Perception, flow, musical expression, audio-visual mapping
publishDate 2014
dc.date.none.fl_str_mv 2014-01-01T00:00:00Z
2014
2023-06-19T14:05:33Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10437/13961
url http://hdl.handle.net/10437/13961
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 978-1-906897-29-­1
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Goldsmiths University of London
publisher.none.fl_str_mv Goldsmiths University of London
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
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instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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