The GAMIFICATION TO IMPROVE LEARNERS’ HANDWRITING IN PRIMARY AND MIDDLE SCHOOL STUDENTS OF HYDERABAD INSTITUTE OF EXCELLENCE
Autor(a) principal: | |
---|---|
Data de Publicação: | 2023 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.34624/ilcj.v13i2.32748 |
Resumo: | Good handwriting is essential for a student to develop during school days. Writing by hand involves intricate movements which activate more areas of the brain, and strengthen memory power, muscle power, and concentration span. The gamification concept was applied to improve students' handwriting in primary and middle school students. Game elements like points, badges, and prizes were used to motivate students. The research was carried out at Hyderabad Institute of Excellence, Mudgula Chitampally, Vikarabad District, Telangana State, India. A case study was used as a method in this research. Two rounds of handwriting competitions were conducted for both primary and middle school students, and qualitative and quantitative methods were used to collect data. Instant effective feedback was given to students based on their performance in the first round of the handwriting competition. The result shows that out of 240 students, 20 per cent of students got the best handwriting at the Hyderabad Institute of Excellence. Overall, 53 per cent of students showed improvement in their handwriting. |
id |
RCAP_b67dcfa42f1ec8975f5830effe87898f |
---|---|
oai_identifier_str |
oai:proa.ua.pt:article/32748 |
network_acronym_str |
RCAP |
network_name_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository_id_str |
7160 |
spelling |
The GAMIFICATION TO IMPROVE LEARNERS’ HANDWRITING IN PRIMARY AND MIDDLE SCHOOL STUDENTS OF HYDERABAD INSTITUTE OF EXCELLENCEGood handwriting is essential for a student to develop during school days. Writing by hand involves intricate movements which activate more areas of the brain, and strengthen memory power, muscle power, and concentration span. The gamification concept was applied to improve students' handwriting in primary and middle school students. Game elements like points, badges, and prizes were used to motivate students. The research was carried out at Hyderabad Institute of Excellence, Mudgula Chitampally, Vikarabad District, Telangana State, India. A case study was used as a method in this research. Two rounds of handwriting competitions were conducted for both primary and middle school students, and qualitative and quantitative methods were used to collect data. Instant effective feedback was given to students based on their performance in the first round of the handwriting competition. The result shows that out of 240 students, 20 per cent of students got the best handwriting at the Hyderabad Institute of Excellence. Overall, 53 per cent of students showed improvement in their handwriting. Uma boa caligrafia é uma habilidade essencial para um aluno desenvolver durante os dias de escola. Escrever à mão fortalece o poder da memória, a força muscular e o tempo de concentração. O conceito de gamificação foi usado para melhorar a caligrafia dos alunos do ensino fundamental e médio. Elementos do jogo como pontos, badges e prémios foram usados para motivar os alunos. A pesquisa foi realizada no Hyderabad Institute of Excellence, Mudgula Chitampally, Vikarabad District, Telangana State, Índia. O estudo de caso foi utilizado como método nesta pesquisa. Duas rodadas de competições de caligrafia foram realizadas para alunos do ensino fundamental e médio, métodos qualitativos e quantitativos foram usados para coletar dados. Feedback efetivo instantâneo foi dado aos alunos com base no seu desempenho na primeira rodada da competição de caligrafia. O resultado mostra que de 240 alunos, 20 por cento dos alunos obtiveram a melhor caligrafia no Hyderabad Institute of Excellence. No geral, 53% dos alunos apresentaram melhorias na sua caligrafia.Universidade de Aveiro2023-10-11info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.34624/ilcj.v13i2.32748https://doi.org/10.34624/ilcj.v13i2.32748Internet Latent Corpus Journal; Vol 13 No 2 (2023); 161-171Internet Latent Corpus Journal; Vol. 13 Núm. 2 (2023); 161-171Internet Latent Corpus Journal; Vol. 13 No 2 (2023); 161-171Internet Latent Corpus Journal; vol. 13 n.º 2 (2023); 161-1711647-7308reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPporhttps://proa.ua.pt/index.php/ilcj/article/view/32748https://proa.ua.pt/index.php/ilcj/article/view/32748/22966Direitos de Autor (c) 2023 Paul Joseph Lawrancehttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessLawrance, Paul JosephBegum, NaziyaMOREIRA, ANTÓNIO2023-10-13T17:30:21Zoai:proa.ua.pt:article/32748Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T20:35:24.827770Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
The GAMIFICATION TO IMPROVE LEARNERS’ HANDWRITING IN PRIMARY AND MIDDLE SCHOOL STUDENTS OF HYDERABAD INSTITUTE OF EXCELLENCE |
title |
The GAMIFICATION TO IMPROVE LEARNERS’ HANDWRITING IN PRIMARY AND MIDDLE SCHOOL STUDENTS OF HYDERABAD INSTITUTE OF EXCELLENCE |
spellingShingle |
The GAMIFICATION TO IMPROVE LEARNERS’ HANDWRITING IN PRIMARY AND MIDDLE SCHOOL STUDENTS OF HYDERABAD INSTITUTE OF EXCELLENCE Lawrance, Paul Joseph |
title_short |
The GAMIFICATION TO IMPROVE LEARNERS’ HANDWRITING IN PRIMARY AND MIDDLE SCHOOL STUDENTS OF HYDERABAD INSTITUTE OF EXCELLENCE |
title_full |
The GAMIFICATION TO IMPROVE LEARNERS’ HANDWRITING IN PRIMARY AND MIDDLE SCHOOL STUDENTS OF HYDERABAD INSTITUTE OF EXCELLENCE |
title_fullStr |
The GAMIFICATION TO IMPROVE LEARNERS’ HANDWRITING IN PRIMARY AND MIDDLE SCHOOL STUDENTS OF HYDERABAD INSTITUTE OF EXCELLENCE |
title_full_unstemmed |
The GAMIFICATION TO IMPROVE LEARNERS’ HANDWRITING IN PRIMARY AND MIDDLE SCHOOL STUDENTS OF HYDERABAD INSTITUTE OF EXCELLENCE |
title_sort |
The GAMIFICATION TO IMPROVE LEARNERS’ HANDWRITING IN PRIMARY AND MIDDLE SCHOOL STUDENTS OF HYDERABAD INSTITUTE OF EXCELLENCE |
author |
Lawrance, Paul Joseph |
author_facet |
Lawrance, Paul Joseph Begum, Naziya MOREIRA, ANTÓNIO |
author_role |
author |
author2 |
Begum, Naziya MOREIRA, ANTÓNIO |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Lawrance, Paul Joseph Begum, Naziya MOREIRA, ANTÓNIO |
description |
Good handwriting is essential for a student to develop during school days. Writing by hand involves intricate movements which activate more areas of the brain, and strengthen memory power, muscle power, and concentration span. The gamification concept was applied to improve students' handwriting in primary and middle school students. Game elements like points, badges, and prizes were used to motivate students. The research was carried out at Hyderabad Institute of Excellence, Mudgula Chitampally, Vikarabad District, Telangana State, India. A case study was used as a method in this research. Two rounds of handwriting competitions were conducted for both primary and middle school students, and qualitative and quantitative methods were used to collect data. Instant effective feedback was given to students based on their performance in the first round of the handwriting competition. The result shows that out of 240 students, 20 per cent of students got the best handwriting at the Hyderabad Institute of Excellence. Overall, 53 per cent of students showed improvement in their handwriting. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-10-11 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.34624/ilcj.v13i2.32748 https://doi.org/10.34624/ilcj.v13i2.32748 |
url |
https://doi.org/10.34624/ilcj.v13i2.32748 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://proa.ua.pt/index.php/ilcj/article/view/32748 https://proa.ua.pt/index.php/ilcj/article/view/32748/22966 |
dc.rights.driver.fl_str_mv |
Direitos de Autor (c) 2023 Paul Joseph Lawrance http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Direitos de Autor (c) 2023 Paul Joseph Lawrance http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade de Aveiro |
publisher.none.fl_str_mv |
Universidade de Aveiro |
dc.source.none.fl_str_mv |
Internet Latent Corpus Journal; Vol 13 No 2 (2023); 161-171 Internet Latent Corpus Journal; Vol. 13 Núm. 2 (2023); 161-171 Internet Latent Corpus Journal; Vol. 13 No 2 (2023); 161-171 Internet Latent Corpus Journal; vol. 13 n.º 2 (2023); 161-171 1647-7308 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
|
_version_ |
1799133617244340224 |