Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case

Detalhes bibliográficos
Autor(a) principal: Schwarz, Ayla
Data de Publicação: 2018
Outros Autores: DeSmet, Ann, Cardon, Greet, Chastin, Sebastien, Costa, Ruben, Grilo, António, Ferri, Josue, Domenech, Jorge, Stragier, Jeroen
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.3390/ijerph15050835
Resumo: The authors wish to thank the SmartLife Consortium team members, as part of which project these data were collected. The SmartLife project was supported by a Horizon 2020 Programme of the European Commission grant for the SmartLife project (number 732348), that covers also funding to publish in open access. Ayla Schwarz is funded by the SmartLife project (number 732348). Ann DeSmet (postdoctoral research fellowship FWO16/PDO/060, 12H6717N) is supported by a Research Foundation Flanders grant. The authors want to thank all participating schools, school principals, contact persons, and adolescents. We further wish to thank Karel Herman, who supported the coding, Cedric Vercauteren for supporting the focus groups, and Elisa Baeyens for transcribing the focus groups, all students of Ghent University, Department of Movement and Sports Science.
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spelling Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife caseAdolescentsContextual designEveryday lifeHealth interventionMobile exergamePublic Health, Environmental and Occupational HealthHealth, Toxicology and MutagenesisSDG 3 - Good Health and Well-beingThe authors wish to thank the SmartLife Consortium team members, as part of which project these data were collected. The SmartLife project was supported by a Horizon 2020 Programme of the European Commission grant for the SmartLife project (number 732348), that covers also funding to publish in open access. Ayla Schwarz is funded by the SmartLife project (number 732348). Ann DeSmet (postdoctoral research fellowship FWO16/PDO/060, 12H6717N) is supported by a Research Foundation Flanders grant. The authors want to thank all participating schools, school principals, contact persons, and adolescents. We further wish to thank Karel Herman, who supported the coding, Cedric Vercauteren for supporting the focus groups, and Elisa Baeyens for transcribing the focus groups, all students of Ghent University, Department of Movement and Sports Science.Exergames, more specifically console-based exergames, are generally enjoyed by adolescents and known to increase physical activity. Nevertheless, they have a reduced usage over time and demonstrate little effectiveness over the long term. In order to increase playing time, mobile exergames may increase potential playing time, but need to be engaging and integrated in everyday life. The goal of the present study was to examine the context of gameplay for mobile exergaming in adolescents’ everyday life to inform game design and the integration of gameplay into everyday life. Eight focus groups were conducted with 49 Flemish adolescents (11 to 17 years of age). The focus groups were audiotaped, transcribed, and analyzed by means of thematic analysis via Nvivo 11 software (QSR International Pty Ltd., Victoria, Australia). The adolescents indicated leisure time and travel time to and from school as suitable timeframes for playing a mobile exergame. Outdoor gameplay should be restricted to the personal living environment of adolescents. Besides outdoor locations, the game should also be adaptable to at-home activities. Activities could vary from running outside to fitness exercises inside. Furthermore, the social context of the game was important, e.g., playing in teams or meeting at (virtual) meeting points. Physical activity tracking via smart clothing was identified as a motivator for gameplay. By means of this study, game developers may be better equipped to develop mobile exergames that embed gameplay in adolescents’ everyday life.CTS - Centro de Tecnologia e SistemasUNINOVA-Instituto de Desenvolvimento de Novas TecnologiasUNIDEMI - Unidade de Investigação e Desenvolvimento em Engenharia Mecânica e IndustrialRUNSchwarz, AylaDeSmet, AnnCardon, GreetChastin, SebastienCosta, RubenGrilo, AntónioFerri, JosueDomenech, JorgeStragier, Jeroen2019-03-07T23:18:50Z2018-05-012018-05-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.3390/ijerph15050835eng1661-7827PURE: 11787197http://www.scopus.com/inward/record.url?scp=85046129977&partnerID=8YFLogxKhttps://doi.org/10.3390/ijerph15050835info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T04:29:34Zoai:run.unl.pt:10362/62587Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:33:46.286968Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case
title Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case
spellingShingle Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case
Schwarz, Ayla
Adolescents
Contextual design
Everyday life
Health intervention
Mobile exergame
Public Health, Environmental and Occupational Health
Health, Toxicology and Mutagenesis
SDG 3 - Good Health and Well-being
title_short Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case
title_full Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case
title_fullStr Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case
title_full_unstemmed Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case
title_sort Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case
author Schwarz, Ayla
author_facet Schwarz, Ayla
DeSmet, Ann
Cardon, Greet
Chastin, Sebastien
Costa, Ruben
Grilo, António
Ferri, Josue
Domenech, Jorge
Stragier, Jeroen
author_role author
author2 DeSmet, Ann
Cardon, Greet
Chastin, Sebastien
Costa, Ruben
Grilo, António
Ferri, Josue
Domenech, Jorge
Stragier, Jeroen
author2_role author
author
author
author
author
author
author
author
dc.contributor.none.fl_str_mv CTS - Centro de Tecnologia e Sistemas
UNINOVA-Instituto de Desenvolvimento de Novas Tecnologias
UNIDEMI - Unidade de Investigação e Desenvolvimento em Engenharia Mecânica e Industrial
RUN
dc.contributor.author.fl_str_mv Schwarz, Ayla
DeSmet, Ann
Cardon, Greet
Chastin, Sebastien
Costa, Ruben
Grilo, António
Ferri, Josue
Domenech, Jorge
Stragier, Jeroen
dc.subject.por.fl_str_mv Adolescents
Contextual design
Everyday life
Health intervention
Mobile exergame
Public Health, Environmental and Occupational Health
Health, Toxicology and Mutagenesis
SDG 3 - Good Health and Well-being
topic Adolescents
Contextual design
Everyday life
Health intervention
Mobile exergame
Public Health, Environmental and Occupational Health
Health, Toxicology and Mutagenesis
SDG 3 - Good Health and Well-being
description The authors wish to thank the SmartLife Consortium team members, as part of which project these data were collected. The SmartLife project was supported by a Horizon 2020 Programme of the European Commission grant for the SmartLife project (number 732348), that covers also funding to publish in open access. Ayla Schwarz is funded by the SmartLife project (number 732348). Ann DeSmet (postdoctoral research fellowship FWO16/PDO/060, 12H6717N) is supported by a Research Foundation Flanders grant. The authors want to thank all participating schools, school principals, contact persons, and adolescents. We further wish to thank Karel Herman, who supported the coding, Cedric Vercauteren for supporting the focus groups, and Elisa Baeyens for transcribing the focus groups, all students of Ghent University, Department of Movement and Sports Science.
publishDate 2018
dc.date.none.fl_str_mv 2018-05-01
2018-05-01T00:00:00Z
2019-03-07T23:18:50Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://doi.org/10.3390/ijerph15050835
url https://doi.org/10.3390/ijerph15050835
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 1661-7827
PURE: 11787197
http://www.scopus.com/inward/record.url?scp=85046129977&partnerID=8YFLogxK
https://doi.org/10.3390/ijerph15050835
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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instacron_str RCAAP
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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