Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Outros Autores: | , , , , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.3390/ijerph15050835 |
Resumo: | The authors wish to thank the SmartLife Consortium team members, as part of which project these data were collected. The SmartLife project was supported by a Horizon 2020 Programme of the European Commission grant for the SmartLife project (number 732348), that covers also funding to publish in open access. Ayla Schwarz is funded by the SmartLife project (number 732348). Ann DeSmet (postdoctoral research fellowship FWO16/PDO/060, 12H6717N) is supported by a Research Foundation Flanders grant. The authors want to thank all participating schools, school principals, contact persons, and adolescents. We further wish to thank Karel Herman, who supported the coding, Cedric Vercauteren for supporting the focus groups, and Elisa Baeyens for transcribing the focus groups, all students of Ghent University, Department of Movement and Sports Science. |
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Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife caseAdolescentsContextual designEveryday lifeHealth interventionMobile exergamePublic Health, Environmental and Occupational HealthHealth, Toxicology and MutagenesisSDG 3 - Good Health and Well-beingThe authors wish to thank the SmartLife Consortium team members, as part of which project these data were collected. The SmartLife project was supported by a Horizon 2020 Programme of the European Commission grant for the SmartLife project (number 732348), that covers also funding to publish in open access. Ayla Schwarz is funded by the SmartLife project (number 732348). Ann DeSmet (postdoctoral research fellowship FWO16/PDO/060, 12H6717N) is supported by a Research Foundation Flanders grant. The authors want to thank all participating schools, school principals, contact persons, and adolescents. We further wish to thank Karel Herman, who supported the coding, Cedric Vercauteren for supporting the focus groups, and Elisa Baeyens for transcribing the focus groups, all students of Ghent University, Department of Movement and Sports Science.Exergames, more specifically console-based exergames, are generally enjoyed by adolescents and known to increase physical activity. Nevertheless, they have a reduced usage over time and demonstrate little effectiveness over the long term. In order to increase playing time, mobile exergames may increase potential playing time, but need to be engaging and integrated in everyday life. The goal of the present study was to examine the context of gameplay for mobile exergaming in adolescents’ everyday life to inform game design and the integration of gameplay into everyday life. Eight focus groups were conducted with 49 Flemish adolescents (11 to 17 years of age). The focus groups were audiotaped, transcribed, and analyzed by means of thematic analysis via Nvivo 11 software (QSR International Pty Ltd., Victoria, Australia). The adolescents indicated leisure time and travel time to and from school as suitable timeframes for playing a mobile exergame. Outdoor gameplay should be restricted to the personal living environment of adolescents. Besides outdoor locations, the game should also be adaptable to at-home activities. Activities could vary from running outside to fitness exercises inside. Furthermore, the social context of the game was important, e.g., playing in teams or meeting at (virtual) meeting points. Physical activity tracking via smart clothing was identified as a motivator for gameplay. By means of this study, game developers may be better equipped to develop mobile exergames that embed gameplay in adolescents’ everyday life.CTS - Centro de Tecnologia e SistemasUNINOVA-Instituto de Desenvolvimento de Novas TecnologiasUNIDEMI - Unidade de Investigação e Desenvolvimento em Engenharia Mecânica e IndustrialRUNSchwarz, AylaDeSmet, AnnCardon, GreetChastin, SebastienCosta, RubenGrilo, AntónioFerri, JosueDomenech, JorgeStragier, Jeroen2019-03-07T23:18:50Z2018-05-012018-05-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.3390/ijerph15050835eng1661-7827PURE: 11787197http://www.scopus.com/inward/record.url?scp=85046129977&partnerID=8YFLogxKhttps://doi.org/10.3390/ijerph15050835info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T04:29:34Zoai:run.unl.pt:10362/62587Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:33:46.286968Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case |
title |
Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case |
spellingShingle |
Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case Schwarz, Ayla Adolescents Contextual design Everyday life Health intervention Mobile exergame Public Health, Environmental and Occupational Health Health, Toxicology and Mutagenesis SDG 3 - Good Health and Well-being |
title_short |
Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case |
title_full |
Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case |
title_fullStr |
Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case |
title_full_unstemmed |
Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case |
title_sort |
Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the smartlife case |
author |
Schwarz, Ayla |
author_facet |
Schwarz, Ayla DeSmet, Ann Cardon, Greet Chastin, Sebastien Costa, Ruben Grilo, António Ferri, Josue Domenech, Jorge Stragier, Jeroen |
author_role |
author |
author2 |
DeSmet, Ann Cardon, Greet Chastin, Sebastien Costa, Ruben Grilo, António Ferri, Josue Domenech, Jorge Stragier, Jeroen |
author2_role |
author author author author author author author author |
dc.contributor.none.fl_str_mv |
CTS - Centro de Tecnologia e Sistemas UNINOVA-Instituto de Desenvolvimento de Novas Tecnologias UNIDEMI - Unidade de Investigação e Desenvolvimento em Engenharia Mecânica e Industrial RUN |
dc.contributor.author.fl_str_mv |
Schwarz, Ayla DeSmet, Ann Cardon, Greet Chastin, Sebastien Costa, Ruben Grilo, António Ferri, Josue Domenech, Jorge Stragier, Jeroen |
dc.subject.por.fl_str_mv |
Adolescents Contextual design Everyday life Health intervention Mobile exergame Public Health, Environmental and Occupational Health Health, Toxicology and Mutagenesis SDG 3 - Good Health and Well-being |
topic |
Adolescents Contextual design Everyday life Health intervention Mobile exergame Public Health, Environmental and Occupational Health Health, Toxicology and Mutagenesis SDG 3 - Good Health and Well-being |
description |
The authors wish to thank the SmartLife Consortium team members, as part of which project these data were collected. The SmartLife project was supported by a Horizon 2020 Programme of the European Commission grant for the SmartLife project (number 732348), that covers also funding to publish in open access. Ayla Schwarz is funded by the SmartLife project (number 732348). Ann DeSmet (postdoctoral research fellowship FWO16/PDO/060, 12H6717N) is supported by a Research Foundation Flanders grant. The authors want to thank all participating schools, school principals, contact persons, and adolescents. We further wish to thank Karel Herman, who supported the coding, Cedric Vercauteren for supporting the focus groups, and Elisa Baeyens for transcribing the focus groups, all students of Ghent University, Department of Movement and Sports Science. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-05-01 2018-05-01T00:00:00Z 2019-03-07T23:18:50Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.3390/ijerph15050835 |
url |
https://doi.org/10.3390/ijerph15050835 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
1661-7827 PURE: 11787197 http://www.scopus.com/inward/record.url?scp=85046129977&partnerID=8YFLogxK https://doi.org/10.3390/ijerph15050835 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799137959979515904 |