Game on: a cross-sectional study on gamers’ mental health, game patterns, physical activity, eating and sleeping habits
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | , , , , , , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.22/23680 |
Resumo: | Problematic gaming patterns have been associated with mental disorders and an unhealthy lifestyle pattern characterized by poor physical activity, nutritional habits, and sleep patterns. Thus, our objective was to characterize highly engaged Portuguese gamers by assessing the prevalence of these health issues and patterns, including Internet Gaming Disorder. A sample of 235 gamers (83.3% male) recruited online (through mailing list and social media) participated in online questionnaires to assess sociodemographic and health information, gaming and nutritional habits, physical activity patterns, sleep hygiene, and mental health. The highly engaged gamers showed a mean playing time of 3.5 h/day (SD = 2.1) and 5.5 h/day (SD = 3.0) in other screen-related activities. Most of the players reported not consuming snacks while gaming. Physical activity practice was observed in 63.8% of the players. Most of the participants (66.3%) reported poor sleep quality and a “moderately and definitely evening” chronotype (60.4%). Gamers showed low scores of IGD, with only three reported cases, and half of the gamers reporting good psychological well-being. The mean of BSI scores was 1.6 (SD = 0.6), close to the cut-off point of 1.7. Poor sleep quality was observed in Portuguese gamers. Despite this, gamers seem to display a healthy lifestyle consisting of regular physical activity, a healthy diet during gaming time, and an unproblematic gaming behavior, as well as an emotionally healthy profile and state of well-being. Future studies should conduct a more thorough analysis of these variables and further explore possible correlations. |
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Game on: a cross-sectional study on gamers’ mental health, game patterns, physical activity, eating and sleeping habitsMental health Physical activityNutrionSleppInternet gaming disorderProblematic gaming patterns have been associated with mental disorders and an unhealthy lifestyle pattern characterized by poor physical activity, nutritional habits, and sleep patterns. Thus, our objective was to characterize highly engaged Portuguese gamers by assessing the prevalence of these health issues and patterns, including Internet Gaming Disorder. A sample of 235 gamers (83.3% male) recruited online (through mailing list and social media) participated in online questionnaires to assess sociodemographic and health information, gaming and nutritional habits, physical activity patterns, sleep hygiene, and mental health. The highly engaged gamers showed a mean playing time of 3.5 h/day (SD = 2.1) and 5.5 h/day (SD = 3.0) in other screen-related activities. Most of the players reported not consuming snacks while gaming. Physical activity practice was observed in 63.8% of the players. Most of the participants (66.3%) reported poor sleep quality and a “moderately and definitely evening” chronotype (60.4%). Gamers showed low scores of IGD, with only three reported cases, and half of the gamers reporting good psychological well-being. The mean of BSI scores was 1.6 (SD = 0.6), close to the cut-off point of 1.7. Poor sleep quality was observed in Portuguese gamers. Despite this, gamers seem to display a healthy lifestyle consisting of regular physical activity, a healthy diet during gaming time, and an unproblematic gaming behavior, as well as an emotionally healthy profile and state of well-being. Future studies should conduct a more thorough analysis of these variables and further explore possible correlations.ElsevierRepositório Científico do Instituto Politécnico do PortoMatias, Catarina N. Cardoso, Joana Cavaca, Margarida L. Cardoso, Sofia Giro, Rita Vaz, João Couto, Pedro A. Dores, Artemisa RochaFerreira, Tiago B. Tinsley, G.M. Teixeira, Filipe J. 2023-10-11T17:06:11Z2023-112023-11-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/23680engMatias, C. N., Cardoso, J., Cavaca, M. L., Cardoso, S., Giro, R., Vaz, J., Couto, P. A., Dores, A. R., Ferreira, T. B., Tinsley, G. M., & Teixeira, F. J. (2023). Game on: A cross-sectional study on gamers’ mental health, Game patterns, physical activity, eating and sleeping habits. Computers in Human Behavior, 148, 107901. https://doi.org/10.1016/j.chb.2023.1079010747-563210.1016/j.chb.2023.1079011873-7692metadata only accessinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-10-18T01:45:59Zoai:recipp.ipp.pt:10400.22/23680Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T20:35:52.261618Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Game on: a cross-sectional study on gamers’ mental health, game patterns, physical activity, eating and sleeping habits |
title |
Game on: a cross-sectional study on gamers’ mental health, game patterns, physical activity, eating and sleeping habits |
spellingShingle |
Game on: a cross-sectional study on gamers’ mental health, game patterns, physical activity, eating and sleeping habits Matias, Catarina N. Mental health Physical activity Nutrion Slepp Internet gaming disorder |
title_short |
Game on: a cross-sectional study on gamers’ mental health, game patterns, physical activity, eating and sleeping habits |
title_full |
Game on: a cross-sectional study on gamers’ mental health, game patterns, physical activity, eating and sleeping habits |
title_fullStr |
Game on: a cross-sectional study on gamers’ mental health, game patterns, physical activity, eating and sleeping habits |
title_full_unstemmed |
Game on: a cross-sectional study on gamers’ mental health, game patterns, physical activity, eating and sleeping habits |
title_sort |
Game on: a cross-sectional study on gamers’ mental health, game patterns, physical activity, eating and sleeping habits |
author |
Matias, Catarina N. |
author_facet |
Matias, Catarina N. Cardoso, Joana Cavaca, Margarida L. Cardoso, Sofia Giro, Rita Vaz, João Couto, Pedro A. Dores, Artemisa Rocha Ferreira, Tiago B. Tinsley, G.M. Teixeira, Filipe J. |
author_role |
author |
author2 |
Cardoso, Joana Cavaca, Margarida L. Cardoso, Sofia Giro, Rita Vaz, João Couto, Pedro A. Dores, Artemisa Rocha Ferreira, Tiago B. Tinsley, G.M. Teixeira, Filipe J. |
author2_role |
author author author author author author author author author author |
dc.contributor.none.fl_str_mv |
Repositório Científico do Instituto Politécnico do Porto |
dc.contributor.author.fl_str_mv |
Matias, Catarina N. Cardoso, Joana Cavaca, Margarida L. Cardoso, Sofia Giro, Rita Vaz, João Couto, Pedro A. Dores, Artemisa Rocha Ferreira, Tiago B. Tinsley, G.M. Teixeira, Filipe J. |
dc.subject.por.fl_str_mv |
Mental health Physical activity Nutrion Slepp Internet gaming disorder |
topic |
Mental health Physical activity Nutrion Slepp Internet gaming disorder |
description |
Problematic gaming patterns have been associated with mental disorders and an unhealthy lifestyle pattern characterized by poor physical activity, nutritional habits, and sleep patterns. Thus, our objective was to characterize highly engaged Portuguese gamers by assessing the prevalence of these health issues and patterns, including Internet Gaming Disorder. A sample of 235 gamers (83.3% male) recruited online (through mailing list and social media) participated in online questionnaires to assess sociodemographic and health information, gaming and nutritional habits, physical activity patterns, sleep hygiene, and mental health. The highly engaged gamers showed a mean playing time of 3.5 h/day (SD = 2.1) and 5.5 h/day (SD = 3.0) in other screen-related activities. Most of the players reported not consuming snacks while gaming. Physical activity practice was observed in 63.8% of the players. Most of the participants (66.3%) reported poor sleep quality and a “moderately and definitely evening” chronotype (60.4%). Gamers showed low scores of IGD, with only three reported cases, and half of the gamers reporting good psychological well-being. The mean of BSI scores was 1.6 (SD = 0.6), close to the cut-off point of 1.7. Poor sleep quality was observed in Portuguese gamers. Despite this, gamers seem to display a healthy lifestyle consisting of regular physical activity, a healthy diet during gaming time, and an unproblematic gaming behavior, as well as an emotionally healthy profile and state of well-being. Future studies should conduct a more thorough analysis of these variables and further explore possible correlations. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-10-11T17:06:11Z 2023-11 2023-11-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.22/23680 |
url |
http://hdl.handle.net/10400.22/23680 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Matias, C. N., Cardoso, J., Cavaca, M. L., Cardoso, S., Giro, R., Vaz, J., Couto, P. A., Dores, A. R., Ferreira, T. B., Tinsley, G. M., & Teixeira, F. J. (2023). Game on: A cross-sectional study on gamers’ mental health, Game patterns, physical activity, eating and sleeping habits. Computers in Human Behavior, 148, 107901. https://doi.org/10.1016/j.chb.2023.107901 0747-5632 10.1016/j.chb.2023.107901 1873-7692 |
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metadata only access info:eu-repo/semantics/openAccess |
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metadata only access |
eu_rights_str_mv |
openAccess |
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application/pdf |
dc.publisher.none.fl_str_mv |
Elsevier |
publisher.none.fl_str_mv |
Elsevier |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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