Engagement design for indie game development
Autor(a) principal: | |
---|---|
Data de Publicação: | 2021 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10773/31651 |
Resumo: | Indie games have appeared as a response to the spaces left open by the AAA game industry, filling niches. This means that, more often than not, a lot of indie games get lost in the sea of products listed in today’s online stores. Adding to this problem we have the fact that, when designing a game to fill a niche space, we will have a niche audience, which is, almost always, reduced in size and indie developers are afraid to tweak their games to reach more people because they do not want to give up on their creative vision. This project aims to find what lessons can we learn by using the Engagement Design Model, which shifts the focus from experiences to engagement, when designing and developing an indie game. Thus, speeding the process of defining audiences, giving indie developers more time for other tasks that usually lack in quality, like marketing. With these lessons, we also hope to help indie developers understand that it is possible to tweak their games’ engagement without having to change their creative direction, giving them the possibility to deliver their messages to more people without compromising on their vision. |
id |
RCAP_bc9db24287251c6642c9634df1338773 |
---|---|
oai_identifier_str |
oai:ria.ua.pt:10773/31651 |
network_acronym_str |
RCAP |
network_name_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository_id_str |
7160 |
spelling |
Engagement design for indie game developmentGame designIndie gameDevelopmentEngagementPlayer taxonomyIndie games have appeared as a response to the spaces left open by the AAA game industry, filling niches. This means that, more often than not, a lot of indie games get lost in the sea of products listed in today’s online stores. Adding to this problem we have the fact that, when designing a game to fill a niche space, we will have a niche audience, which is, almost always, reduced in size and indie developers are afraid to tweak their games to reach more people because they do not want to give up on their creative vision. This project aims to find what lessons can we learn by using the Engagement Design Model, which shifts the focus from experiences to engagement, when designing and developing an indie game. Thus, speeding the process of defining audiences, giving indie developers more time for other tasks that usually lack in quality, like marketing. With these lessons, we also hope to help indie developers understand that it is possible to tweak their games’ engagement without having to change their creative direction, giving them the possibility to deliver their messages to more people without compromising on their vision.Os jogos indie surgiram como resposta ao espaço temático deixado livre pela indústria dos jogos AAA, preenchendo assim nichos. Isto significa que, normalmente, os jogos indies acabam por se perder num mar imenso de produtos listados nas lojas de jogos online. A agravar este problema temos o facto de que quando se desenha um jogo para um mercado de nicho, temos em vista também um público de nicho, reduzido. A forma de chegar a diferentes públicos tende a provocar receios nos criadores de jogos de poderem ver as suas obras adulteradas em função de objetivos comerciais. O objetivo deste projeto passava por tentar perceber se pelo recurso ao Engagement Design Model, seria possível fazer várias as experiências de engagement, e consequentemente ampliar os públicos, utilizando o mesmo universo criativo. O modelo facilitaria o processo de definição das audiências, dando aos desenvolvedores mais tempo para outras tarefas. Do trabalho realizado, concluímos que é possível ajudar os criadores indie, apenas pela via de ajustes no Engagement dos seus jogos sem ter de mudar a sua direção criativa, dando-lhes a possibilidade de fazer chegar a sua mensagem a mais jogadores, sem comprometer a sua visão.2021-07-26T14:10:43Z2021-02-11T00:00:00Z2021-02-11info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10773/31651engSilvério, Josué António Oliveirainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-22T12:01:11Zoai:ria.ua.pt:10773/31651Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:03:31.259173Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Engagement design for indie game development |
title |
Engagement design for indie game development |
spellingShingle |
Engagement design for indie game development Silvério, Josué António Oliveira Game design Indie game Development Engagement Player taxonomy |
title_short |
Engagement design for indie game development |
title_full |
Engagement design for indie game development |
title_fullStr |
Engagement design for indie game development |
title_full_unstemmed |
Engagement design for indie game development |
title_sort |
Engagement design for indie game development |
author |
Silvério, Josué António Oliveira |
author_facet |
Silvério, Josué António Oliveira |
author_role |
author |
dc.contributor.author.fl_str_mv |
Silvério, Josué António Oliveira |
dc.subject.por.fl_str_mv |
Game design Indie game Development Engagement Player taxonomy |
topic |
Game design Indie game Development Engagement Player taxonomy |
description |
Indie games have appeared as a response to the spaces left open by the AAA game industry, filling niches. This means that, more often than not, a lot of indie games get lost in the sea of products listed in today’s online stores. Adding to this problem we have the fact that, when designing a game to fill a niche space, we will have a niche audience, which is, almost always, reduced in size and indie developers are afraid to tweak their games to reach more people because they do not want to give up on their creative vision. This project aims to find what lessons can we learn by using the Engagement Design Model, which shifts the focus from experiences to engagement, when designing and developing an indie game. Thus, speeding the process of defining audiences, giving indie developers more time for other tasks that usually lack in quality, like marketing. With these lessons, we also hope to help indie developers understand that it is possible to tweak their games’ engagement without having to change their creative direction, giving them the possibility to deliver their messages to more people without compromising on their vision. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-07-26T14:10:43Z 2021-02-11T00:00:00Z 2021-02-11 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10773/31651 |
url |
http://hdl.handle.net/10773/31651 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
|
_version_ |
1799137690769162240 |