Get out inside: programming toys 2.0 to escape the island

Detalhes bibliográficos
Autor(a) principal: Cunha, Elisabete
Data de Publicação: 2020
Outros Autores: Cabrita, Isabel, Fonseca, Lina
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10773/28678
Resumo: Escaping from an island is the context used to promote the resolution of geometric problems that involve the programming of toys 2.0 in a collaborative environment. In this article, we characterize the signs produced in this experience considering the Theory of Semiotic Mediation and we analyse its impact on learning from the student's perspective. Thus, artifact signs, pivot signs and mathematical signs were cyclically mobilized and in different directions depending on the nature of the challenge. Of the students surveyed in the final questionnaire, 72.2% preferred this experience to explore geometric content over that explored with dynamic geometry software.
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spelling Get out inside: programming toys 2.0 to escape the islandEscape IslandToys 2.0Problem solvingTheory of Semiotic MediationSignsEscaping from an island is the context used to promote the resolution of geometric problems that involve the programming of toys 2.0 in a collaborative environment. In this article, we characterize the signs produced in this experience considering the Theory of Semiotic Mediation and we analyse its impact on learning from the student's perspective. Thus, artifact signs, pivot signs and mathematical signs were cyclically mobilized and in different directions depending on the nature of the challenge. Of the students surveyed in the final questionnaire, 72.2% preferred this experience to explore geometric content over that explored with dynamic geometry software.WTM2020-06-15T10:47:43Z2020-01-01T00:00:00Z2020conference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10773/28678eng978-3-95987-143-310.37626/GA9783959871440.0.11Cunha, ElisabeteCabrita, IsabelFonseca, Linainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-05-06T04:26:12Zoai:ria.ua.pt:10773/28678Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-05-06T04:26:12Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Get out inside: programming toys 2.0 to escape the island
title Get out inside: programming toys 2.0 to escape the island
spellingShingle Get out inside: programming toys 2.0 to escape the island
Cunha, Elisabete
Escape Island
Toys 2.0
Problem solving
Theory of Semiotic Mediation
Signs
title_short Get out inside: programming toys 2.0 to escape the island
title_full Get out inside: programming toys 2.0 to escape the island
title_fullStr Get out inside: programming toys 2.0 to escape the island
title_full_unstemmed Get out inside: programming toys 2.0 to escape the island
title_sort Get out inside: programming toys 2.0 to escape the island
author Cunha, Elisabete
author_facet Cunha, Elisabete
Cabrita, Isabel
Fonseca, Lina
author_role author
author2 Cabrita, Isabel
Fonseca, Lina
author2_role author
author
dc.contributor.author.fl_str_mv Cunha, Elisabete
Cabrita, Isabel
Fonseca, Lina
dc.subject.por.fl_str_mv Escape Island
Toys 2.0
Problem solving
Theory of Semiotic Mediation
Signs
topic Escape Island
Toys 2.0
Problem solving
Theory of Semiotic Mediation
Signs
description Escaping from an island is the context used to promote the resolution of geometric problems that involve the programming of toys 2.0 in a collaborative environment. In this article, we characterize the signs produced in this experience considering the Theory of Semiotic Mediation and we analyse its impact on learning from the student's perspective. Thus, artifact signs, pivot signs and mathematical signs were cyclically mobilized and in different directions depending on the nature of the challenge. Of the students surveyed in the final questionnaire, 72.2% preferred this experience to explore geometric content over that explored with dynamic geometry software.
publishDate 2020
dc.date.none.fl_str_mv 2020-06-15T10:47:43Z
2020-01-01T00:00:00Z
2020
dc.type.driver.fl_str_mv conference object
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10773/28678
url http://hdl.handle.net/10773/28678
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 978-3-95987-143-3
10.37626/GA9783959871440.0.11
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv WTM
publisher.none.fl_str_mv WTM
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv mluisa.alvim@gmail.com
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