Get out inside: programming toys 2.0 to escape the island
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10773/28678 |
Resumo: | Escaping from an island is the context used to promote the resolution of geometric problems that involve the programming of toys 2.0 in a collaborative environment. In this article, we characterize the signs produced in this experience considering the Theory of Semiotic Mediation and we analyse its impact on learning from the student's perspective. Thus, artifact signs, pivot signs and mathematical signs were cyclically mobilized and in different directions depending on the nature of the challenge. Of the students surveyed in the final questionnaire, 72.2% preferred this experience to explore geometric content over that explored with dynamic geometry software. |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Get out inside: programming toys 2.0 to escape the islandEscape IslandToys 2.0Problem solvingTheory of Semiotic MediationSignsEscaping from an island is the context used to promote the resolution of geometric problems that involve the programming of toys 2.0 in a collaborative environment. In this article, we characterize the signs produced in this experience considering the Theory of Semiotic Mediation and we analyse its impact on learning from the student's perspective. Thus, artifact signs, pivot signs and mathematical signs were cyclically mobilized and in different directions depending on the nature of the challenge. Of the students surveyed in the final questionnaire, 72.2% preferred this experience to explore geometric content over that explored with dynamic geometry software.WTM2020-06-15T10:47:43Z2020-01-01T00:00:00Z2020conference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10773/28678eng978-3-95987-143-310.37626/GA9783959871440.0.11Cunha, ElisabeteCabrita, IsabelFonseca, Linainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-05-06T04:26:12Zoai:ria.ua.pt:10773/28678Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-05-06T04:26:12Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Get out inside: programming toys 2.0 to escape the island |
title |
Get out inside: programming toys 2.0 to escape the island |
spellingShingle |
Get out inside: programming toys 2.0 to escape the island Cunha, Elisabete Escape Island Toys 2.0 Problem solving Theory of Semiotic Mediation Signs |
title_short |
Get out inside: programming toys 2.0 to escape the island |
title_full |
Get out inside: programming toys 2.0 to escape the island |
title_fullStr |
Get out inside: programming toys 2.0 to escape the island |
title_full_unstemmed |
Get out inside: programming toys 2.0 to escape the island |
title_sort |
Get out inside: programming toys 2.0 to escape the island |
author |
Cunha, Elisabete |
author_facet |
Cunha, Elisabete Cabrita, Isabel Fonseca, Lina |
author_role |
author |
author2 |
Cabrita, Isabel Fonseca, Lina |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Cunha, Elisabete Cabrita, Isabel Fonseca, Lina |
dc.subject.por.fl_str_mv |
Escape Island Toys 2.0 Problem solving Theory of Semiotic Mediation Signs |
topic |
Escape Island Toys 2.0 Problem solving Theory of Semiotic Mediation Signs |
description |
Escaping from an island is the context used to promote the resolution of geometric problems that involve the programming of toys 2.0 in a collaborative environment. In this article, we characterize the signs produced in this experience considering the Theory of Semiotic Mediation and we analyse its impact on learning from the student's perspective. Thus, artifact signs, pivot signs and mathematical signs were cyclically mobilized and in different directions depending on the nature of the challenge. Of the students surveyed in the final questionnaire, 72.2% preferred this experience to explore geometric content over that explored with dynamic geometry software. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-06-15T10:47:43Z 2020-01-01T00:00:00Z 2020 |
dc.type.driver.fl_str_mv |
conference object |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10773/28678 |
url |
http://hdl.handle.net/10773/28678 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
978-3-95987-143-3 10.37626/GA9783959871440.0.11 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
WTM |
publisher.none.fl_str_mv |
WTM |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
mluisa.alvim@gmail.com |
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1817543745308983296 |