O jogo escape room: olhares interdisciplinares de uma ferramenta mediadora no processo educativo

Detalhes bibliográficos
Autor(a) principal: Santos, Kamilla Katinllyn Fernandes dos
Data de Publicação: 2021
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Digital da Universidade Federal Rural do Semi-Árido (RDU)
Texto Completo: https://repositorio.ufersa.edu.br/handle/prefix/6776
Resumo: Countless dimensions permeate the way we teach and learn in school, although one of these seems to have a more direct impact on the deepening degree of learning: mediation of content. It is always necessary to seek proposals for the methodological approach that integrate intellectual activity. We glimpse in games that, undeniably, are part of the daily life of young people/digital natives, a possibility of constituting spaces for interaction, experiences and learning. In this sense, our research has the general objective of analyzing the Escape Room game as an interdisciplinary mediating tool in the educational process. For that, we started from a mixed methods research, having combined the qualitative and quantitative approaches and we carried out an action research, in which the methodological paths took place in the construction of a framework, implementation of the game and application of questionnaires in an IFRN teacher training course - Ipanguaçu Campus. To articulate our first theoretical section, we used Vygotsky's studies (1989, 1996, 1998, 2000, 2001) to understand the concepts of the Zone of Proximal Development, learning in the social context and the role of mediation. In the second theoretical section, in which we reveal the game that is the object of this study, we used the studies by Foncubierta and Rodríguez (2015) to define the constituent elements of the game, Murray (2015) in the construction of the elementary matrix of agency, immersion and transformation, Whitton (2018) to discuss the conceptual aspects, Berzosa (2018) to address the skills and Santos and Moura (2011) in the elaboration of the escape. The results show that the game stimulated linguistic, logical-mathematical, spatial, musical, corporal, naturalistic, intrapersonal and interpersonal intelligences, awakened varied lines of stimulation, brought together different thematic axes, made it possible to learn conceptual, procedural and attitudinal contents, it increased all the elements that make up a serious game and stimulated tangent learning
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spelling O jogo escape room: olhares interdisciplinares de uma ferramenta mediadora no processo educativoEscape RoomInterdisciplinaridadeMediaçãoEscape RoomInterdisciplinarityMediationCIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEMCountless dimensions permeate the way we teach and learn in school, although one of these seems to have a more direct impact on the deepening degree of learning: mediation of content. It is always necessary to seek proposals for the methodological approach that integrate intellectual activity. We glimpse in games that, undeniably, are part of the daily life of young people/digital natives, a possibility of constituting spaces for interaction, experiences and learning. In this sense, our research has the general objective of analyzing the Escape Room game as an interdisciplinary mediating tool in the educational process. For that, we started from a mixed methods research, having combined the qualitative and quantitative approaches and we carried out an action research, in which the methodological paths took place in the construction of a framework, implementation of the game and application of questionnaires in an IFRN teacher training course - Ipanguaçu Campus. To articulate our first theoretical section, we used Vygotsky's studies (1989, 1996, 1998, 2000, 2001) to understand the concepts of the Zone of Proximal Development, learning in the social context and the role of mediation. In the second theoretical section, in which we reveal the game that is the object of this study, we used the studies by Foncubierta and Rodríguez (2015) to define the constituent elements of the game, Murray (2015) in the construction of the elementary matrix of agency, immersion and transformation, Whitton (2018) to discuss the conceptual aspects, Berzosa (2018) to address the skills and Santos and Moura (2011) in the elaboration of the escape. The results show that the game stimulated linguistic, logical-mathematical, spatial, musical, corporal, naturalistic, intrapersonal and interpersonal intelligences, awakened varied lines of stimulation, brought together different thematic axes, made it possible to learn conceptual, procedural and attitudinal contents, it increased all the elements that make up a serious game and stimulated tangent learningInúmeras dimensões permeiam a forma como se ensina e como se aprende na escola, muito embora, uma destas pareça incidir mais diretamente no grau de aprofundamento das aprendizagens: a mediação dos conteúdos. É necessário sempre buscar propostas de percurso do fazer metodológico que integrem a atividade intelectual. Vislumbramos nos jogos que, inegavelmente, fazem parte do cotidiano dos jovens/nativos digitais, uma possibilidade de constituir espaços de interação, vivências e aprendizagens. Neste sentido, a nossa pesquisa tem como objetivo geral analisar o jogo Escape Room enquanto ferramenta interdisciplinar mediadora no processo educativo. Para isso, partimos de uma pesquisa de métodos mistos, tendo combinadas as abordagens qualitativa e quantitativa e realizamos uma pesquisa-ação, em que os caminhos metodológicos se deram na construção de um framework, implantação do jogo e aplicação de questionários em um curso de formação de professores do IFRN – Campus Ipanguaçu. Para articulação da nossa primeira seção teórica, recorremos aos estudos de Vygotsky (1989, 1996, 1998, 2000, 2001) para compreendermos os conceitos de Zona de Desenvolvimento Proximal, aprendizagem no contexto social e o papel da mediação. Na segunda seção teórica, em que descortinamos o jogo que é objeto desse estudo, utilizamo-nos dos estudos de Foncubierta e Rodríguez (2015) para definirmos os elementos constituintes do jogo, Murray (2015) na construção da matriz elementar de agência, imersão e transformação, Whitton (2018) para discutirmos os aspectos conceituais, Berzosa (2018) para abordarmos as competências e Santos e Moura (2011) na elaboração da fuga. Os resultados mostram que o jogo estimulou as inteligências linguística, lógico-matemática, espacial, musical, corporal, naturalista, intrapessoal e interpessoal, despertou linhas de estimulação variadas, congregou eixos temáticos diferentes, oportunizou a aprendizagem de conteúdos conceituais, procedimentais e atitudinais, incrementou todos os elementos que configuram um serious game e estimulou a aprendizagem tangenteCoordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESUniversidade Federal Rural do Semi-ÁridoBrasilCentro de Ciências Sociais Aplicadas e Humanas - CCSAHUFERSAPrograma de Pós-Graduação em EnsinoPontes, Verônica Maria de Araújo42270090497http://lattes.cnpq.br/5868116609416027Nunes, Albino Oliveira01359342494http://lattes.cnpq.br/7808069169974235Caetano, Luis Miguel Dias07028735192http://lattes.cnpq.br/9599616340440875Santos, Kamilla Katinllyn Fernandes dos2021-12-15T11:48:19Z2021-06-292021-12-15T11:48:19Z2021-03-30info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfSantos (2021) (SANTOS, 2021)https://repositorio.ufersa.edu.br/handle/prefix/6776porSANTOS, Kamilla Katinllyn Fernandes dos. O jogo escape room: olhares interdisciplinares de uma ferramenta mediadora no processo educativo. 2021. 212 f. Dissertação (Mestrado em Ensino), Universidade Federal Rural do Semi-Árido, Mossoró, 2021.CC-BY-SAhttps://creativecommons.org/licenses/by-sa/4.0/info:eu-repo/semantics/openAccessreponame:Repositório Digital da Universidade Federal Rural do Semi-Árido (RDU)instname:Universidade Federal Rural do Semi-Árido (UFERSA)instacron:UFERSA2023-11-20T21:45:11Zoai:repositorio.ufersa.edu.br:prefix/6776Repositório Institucionalhttps://repositorio.ufersa.edu.br/PUBhttps://repositorio.ufersa.edu.br/server/oai/requestrepositorio@ufersa.edu.br || admrepositorio@ufersa.edu.bropendoar:2023-11-20T21:45:11Repositório Digital da Universidade Federal Rural do Semi-Árido (RDU) - Universidade Federal Rural do Semi-Árido (UFERSA)false
dc.title.none.fl_str_mv O jogo escape room: olhares interdisciplinares de uma ferramenta mediadora no processo educativo
title O jogo escape room: olhares interdisciplinares de uma ferramenta mediadora no processo educativo
spellingShingle O jogo escape room: olhares interdisciplinares de uma ferramenta mediadora no processo educativo
Santos, Kamilla Katinllyn Fernandes dos
Escape Room
Interdisciplinaridade
Mediação
Escape Room
Interdisciplinarity
Mediation
CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM
title_short O jogo escape room: olhares interdisciplinares de uma ferramenta mediadora no processo educativo
title_full O jogo escape room: olhares interdisciplinares de uma ferramenta mediadora no processo educativo
title_fullStr O jogo escape room: olhares interdisciplinares de uma ferramenta mediadora no processo educativo
title_full_unstemmed O jogo escape room: olhares interdisciplinares de uma ferramenta mediadora no processo educativo
title_sort O jogo escape room: olhares interdisciplinares de uma ferramenta mediadora no processo educativo
author Santos, Kamilla Katinllyn Fernandes dos
author_facet Santos, Kamilla Katinllyn Fernandes dos
author_role author
dc.contributor.none.fl_str_mv Pontes, Verônica Maria de Araújo
42270090497
http://lattes.cnpq.br/5868116609416027
Nunes, Albino Oliveira
01359342494
http://lattes.cnpq.br/7808069169974235
Caetano, Luis Miguel Dias
07028735192
http://lattes.cnpq.br/9599616340440875
dc.contributor.author.fl_str_mv Santos, Kamilla Katinllyn Fernandes dos
dc.subject.por.fl_str_mv Escape Room
Interdisciplinaridade
Mediação
Escape Room
Interdisciplinarity
Mediation
CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM
topic Escape Room
Interdisciplinaridade
Mediação
Escape Room
Interdisciplinarity
Mediation
CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM
description Countless dimensions permeate the way we teach and learn in school, although one of these seems to have a more direct impact on the deepening degree of learning: mediation of content. It is always necessary to seek proposals for the methodological approach that integrate intellectual activity. We glimpse in games that, undeniably, are part of the daily life of young people/digital natives, a possibility of constituting spaces for interaction, experiences and learning. In this sense, our research has the general objective of analyzing the Escape Room game as an interdisciplinary mediating tool in the educational process. For that, we started from a mixed methods research, having combined the qualitative and quantitative approaches and we carried out an action research, in which the methodological paths took place in the construction of a framework, implementation of the game and application of questionnaires in an IFRN teacher training course - Ipanguaçu Campus. To articulate our first theoretical section, we used Vygotsky's studies (1989, 1996, 1998, 2000, 2001) to understand the concepts of the Zone of Proximal Development, learning in the social context and the role of mediation. In the second theoretical section, in which we reveal the game that is the object of this study, we used the studies by Foncubierta and Rodríguez (2015) to define the constituent elements of the game, Murray (2015) in the construction of the elementary matrix of agency, immersion and transformation, Whitton (2018) to discuss the conceptual aspects, Berzosa (2018) to address the skills and Santos and Moura (2011) in the elaboration of the escape. The results show that the game stimulated linguistic, logical-mathematical, spatial, musical, corporal, naturalistic, intrapersonal and interpersonal intelligences, awakened varied lines of stimulation, brought together different thematic axes, made it possible to learn conceptual, procedural and attitudinal contents, it increased all the elements that make up a serious game and stimulated tangent learning
publishDate 2021
dc.date.none.fl_str_mv 2021-12-15T11:48:19Z
2021-06-29
2021-12-15T11:48:19Z
2021-03-30
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv Santos (2021) (SANTOS, 2021)
https://repositorio.ufersa.edu.br/handle/prefix/6776
identifier_str_mv Santos (2021) (SANTOS, 2021)
url https://repositorio.ufersa.edu.br/handle/prefix/6776
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv SANTOS, Kamilla Katinllyn Fernandes dos. O jogo escape room: olhares interdisciplinares de uma ferramenta mediadora no processo educativo. 2021. 212 f. Dissertação (Mestrado em Ensino), Universidade Federal Rural do Semi-Árido, Mossoró, 2021.
dc.rights.driver.fl_str_mv CC-BY-SA
https://creativecommons.org/licenses/by-sa/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv CC-BY-SA
https://creativecommons.org/licenses/by-sa/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal Rural do Semi-Árido
Brasil
Centro de Ciências Sociais Aplicadas e Humanas - CCSAH
UFERSA
Programa de Pós-Graduação em Ensino
publisher.none.fl_str_mv Universidade Federal Rural do Semi-Árido
Brasil
Centro de Ciências Sociais Aplicadas e Humanas - CCSAH
UFERSA
Programa de Pós-Graduação em Ensino
dc.source.none.fl_str_mv reponame:Repositório Digital da Universidade Federal Rural do Semi-Árido (RDU)
instname:Universidade Federal Rural do Semi-Árido (UFERSA)
instacron:UFERSA
instname_str Universidade Federal Rural do Semi-Árido (UFERSA)
instacron_str UFERSA
institution UFERSA
reponame_str Repositório Digital da Universidade Federal Rural do Semi-Árido (RDU)
collection Repositório Digital da Universidade Federal Rural do Semi-Árido (RDU)
repository.name.fl_str_mv Repositório Digital da Universidade Federal Rural do Semi-Árido (RDU) - Universidade Federal Rural do Semi-Árido (UFERSA)
repository.mail.fl_str_mv repositorio@ufersa.edu.br || admrepositorio@ufersa.edu.br
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