Viewing puzzles as two-faced: theoretical and practical implications for Puzzle-based Learning

Detalhes bibliográficos
Autor(a) principal: Fontes, Mario Madureira
Data de Publicação: 2024
Outros Autores: Morgado, Leonel, Pestana, Pedro Duarte, Pedrosa, Daniela, Cravino, José
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.2/15804
Resumo: The Puzzle-based Learning approach has been applied to several fields of knowledge. In education research papers, the instructional usage of puzzles is considered to improve learners’ motivation and engagement and help them to develop critical skills but difficulties concerning learners’ interaction with puzzles have also been pointed out. Our paper investigates the dynamics of the concept of a puzzle and its interface to provide a better understanding of its form and functions, and help learners interact with puzzles. We consider Puzzle-based Learning tenets as well as their educational impacts on both critical thinking and learner engagement and provide an original proposal concerning the understanding of puzzles. Our proposal centered on the dynamics of puzzles bears conceptual and educational facets. Conceptually, puzzle dynamics is viewed as composed of two elements: a mechanism, the Puzzle Trigger, and a process, the Puzzle-Solving. From an educational point of view, the rationale for integrating Puzzle Triggers in Puzzle-based Learning is meant to help learners interact with puzzles and consequently become motivated and engaged in the Puzzle-Solving process. This way, learners’ critical thinking skills are reinforced and focused on finding solutions to challenges. We illustrate the implementation of Puzzle Triggers and Puzzle-Solving by considering two instructional activities in a Software Development undergraduate course of an online learning Informatics Engineering Program.
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spelling Viewing puzzles as two-faced: theoretical and practical implications for Puzzle-based LearningPuzzle-based learningPuzzle triggersCreativity skillsCritical thinkingPuzzle-solvingThe Puzzle-based Learning approach has been applied to several fields of knowledge. In education research papers, the instructional usage of puzzles is considered to improve learners’ motivation and engagement and help them to develop critical skills but difficulties concerning learners’ interaction with puzzles have also been pointed out. Our paper investigates the dynamics of the concept of a puzzle and its interface to provide a better understanding of its form and functions, and help learners interact with puzzles. We consider Puzzle-based Learning tenets as well as their educational impacts on both critical thinking and learner engagement and provide an original proposal concerning the understanding of puzzles. Our proposal centered on the dynamics of puzzles bears conceptual and educational facets. Conceptually, puzzle dynamics is viewed as composed of two elements: a mechanism, the Puzzle Trigger, and a process, the Puzzle-Solving. From an educational point of view, the rationale for integrating Puzzle Triggers in Puzzle-based Learning is meant to help learners interact with puzzles and consequently become motivated and engaged in the Puzzle-Solving process. This way, learners’ critical thinking skills are reinforced and focused on finding solutions to challenges. We illustrate the implementation of Puzzle Triggers and Puzzle-Solving by considering two instructional activities in a Software Development undergraduate course of an online learning Informatics Engineering Program.ElsevierRepositório AbertoFontes, Mario MadureiraMorgado, LeonelPestana, Pedro DuartePedrosa, DanielaCravino, José2024-02-29T10:08:29Z2024-062024-02-28T02:00:51Z2024-06-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/15804eng1871-1871cv-prod-367236810.1016/j.tsc.2024.101470info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-03T01:46:35Zoai:repositorioaberto.uab.pt:10400.2/15804Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:12:18.780366Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Viewing puzzles as two-faced: theoretical and practical implications for Puzzle-based Learning
title Viewing puzzles as two-faced: theoretical and practical implications for Puzzle-based Learning
spellingShingle Viewing puzzles as two-faced: theoretical and practical implications for Puzzle-based Learning
Fontes, Mario Madureira
Puzzle-based learning
Puzzle triggers
Creativity skills
Critical thinking
Puzzle-solving
title_short Viewing puzzles as two-faced: theoretical and practical implications for Puzzle-based Learning
title_full Viewing puzzles as two-faced: theoretical and practical implications for Puzzle-based Learning
title_fullStr Viewing puzzles as two-faced: theoretical and practical implications for Puzzle-based Learning
title_full_unstemmed Viewing puzzles as two-faced: theoretical and practical implications for Puzzle-based Learning
title_sort Viewing puzzles as two-faced: theoretical and practical implications for Puzzle-based Learning
author Fontes, Mario Madureira
author_facet Fontes, Mario Madureira
Morgado, Leonel
Pestana, Pedro Duarte
Pedrosa, Daniela
Cravino, José
author_role author
author2 Morgado, Leonel
Pestana, Pedro Duarte
Pedrosa, Daniela
Cravino, José
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Repositório Aberto
dc.contributor.author.fl_str_mv Fontes, Mario Madureira
Morgado, Leonel
Pestana, Pedro Duarte
Pedrosa, Daniela
Cravino, José
dc.subject.por.fl_str_mv Puzzle-based learning
Puzzle triggers
Creativity skills
Critical thinking
Puzzle-solving
topic Puzzle-based learning
Puzzle triggers
Creativity skills
Critical thinking
Puzzle-solving
description The Puzzle-based Learning approach has been applied to several fields of knowledge. In education research papers, the instructional usage of puzzles is considered to improve learners’ motivation and engagement and help them to develop critical skills but difficulties concerning learners’ interaction with puzzles have also been pointed out. Our paper investigates the dynamics of the concept of a puzzle and its interface to provide a better understanding of its form and functions, and help learners interact with puzzles. We consider Puzzle-based Learning tenets as well as their educational impacts on both critical thinking and learner engagement and provide an original proposal concerning the understanding of puzzles. Our proposal centered on the dynamics of puzzles bears conceptual and educational facets. Conceptually, puzzle dynamics is viewed as composed of two elements: a mechanism, the Puzzle Trigger, and a process, the Puzzle-Solving. From an educational point of view, the rationale for integrating Puzzle Triggers in Puzzle-based Learning is meant to help learners interact with puzzles and consequently become motivated and engaged in the Puzzle-Solving process. This way, learners’ critical thinking skills are reinforced and focused on finding solutions to challenges. We illustrate the implementation of Puzzle Triggers and Puzzle-Solving by considering two instructional activities in a Software Development undergraduate course of an online learning Informatics Engineering Program.
publishDate 2024
dc.date.none.fl_str_mv 2024-02-29T10:08:29Z
2024-06
2024-02-28T02:00:51Z
2024-06-01T00:00:00Z
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