THE CONTRIBUTION OF 2D ANIMATION IN DIGITAL GAMES WITH A TANGIBLE INTERFACE
Autor(a) principal: | |
---|---|
Data de Publicação: | 2020 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/11110/1910 |
Resumo: | When animating characters, the animator’s role resembles the one of a puppeteer – by controlling the characters, s/he translates concepts into movements. Her/his work will give form to the characters’ personalities and unfold the stories’ atmosphere. Rhythm, timing, intensity, etc. rely on how the animation is done. That is true for linear animation. But in interactive animation – animation for interactive media such as video games – the role of puppeteer is granted to the player. The animator is responsible for creating the structure which ensures that the player is in control. Usually, such control comes through the use of joysticks or touchscreen interaction, but it can also take innovative forms. That is the case of Mobeybou, a storytelling video game in which this work is based. In Mobeybou, we present the player with an unusual way to control the characters – a Tangible User Interface (TUI) – and increase the depth of the players’ role by transforming them in storytellers. This also changes the way we animate the game, and adds new levels of complexity to design and development. Our goal, with Mobeybou’s animated content, is to offer the player enough creative freedom to compose narratives, but due to limitations of time and human resources we had to narrow the range of elements and possible actions with restricted action libraries. To evaluate the impact of the animated content in the creative process we have tested Mobeybou with children, ages 5 to 14, in classroom and summer school context |
id |
RCAP_c8392d44931132f35ba9d5895e17e815 |
---|---|
oai_identifier_str |
oai:ciencipca.ipca.pt:11110/1910 |
network_acronym_str |
RCAP |
network_name_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository_id_str |
7160 |
spelling |
THE CONTRIBUTION OF 2D ANIMATION IN DIGITAL GAMES WITH A TANGIBLE INTERFACE2D animationinteractive animationvideo gamesTangible User InterfaceStorytellingWhen animating characters, the animator’s role resembles the one of a puppeteer – by controlling the characters, s/he translates concepts into movements. Her/his work will give form to the characters’ personalities and unfold the stories’ atmosphere. Rhythm, timing, intensity, etc. rely on how the animation is done. That is true for linear animation. But in interactive animation – animation for interactive media such as video games – the role of puppeteer is granted to the player. The animator is responsible for creating the structure which ensures that the player is in control. Usually, such control comes through the use of joysticks or touchscreen interaction, but it can also take innovative forms. That is the case of Mobeybou, a storytelling video game in which this work is based. In Mobeybou, we present the player with an unusual way to control the characters – a Tangible User Interface (TUI) – and increase the depth of the players’ role by transforming them in storytellers. This also changes the way we animate the game, and adds new levels of complexity to design and development. Our goal, with Mobeybou’s animated content, is to offer the player enough creative freedom to compose narratives, but due to limitations of time and human resources we had to narrow the range of elements and possible actions with restricted action libraries. To evaluate the impact of the animated content in the creative process we have tested Mobeybou with children, ages 5 to 14, in classroom and summer school context2020-05-26T12:04:52Z2020-05-26T12:04:52Z2020-05-26T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesishttp://hdl.handle.net/11110/1910oai:ciencipca.ipca.pt:11110/1910enghttp://hdl.handle.net/11110/1910202482120Caruso, Ana Paula Macedoinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-05T12:53:13Zoai:ciencipca.ipca.pt:11110/1910Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:02:12.247765Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
THE CONTRIBUTION OF 2D ANIMATION IN DIGITAL GAMES WITH A TANGIBLE INTERFACE |
title |
THE CONTRIBUTION OF 2D ANIMATION IN DIGITAL GAMES WITH A TANGIBLE INTERFACE |
spellingShingle |
THE CONTRIBUTION OF 2D ANIMATION IN DIGITAL GAMES WITH A TANGIBLE INTERFACE Caruso, Ana Paula Macedo 2D animation interactive animation video games Tangible User Interface Storytelling |
title_short |
THE CONTRIBUTION OF 2D ANIMATION IN DIGITAL GAMES WITH A TANGIBLE INTERFACE |
title_full |
THE CONTRIBUTION OF 2D ANIMATION IN DIGITAL GAMES WITH A TANGIBLE INTERFACE |
title_fullStr |
THE CONTRIBUTION OF 2D ANIMATION IN DIGITAL GAMES WITH A TANGIBLE INTERFACE |
title_full_unstemmed |
THE CONTRIBUTION OF 2D ANIMATION IN DIGITAL GAMES WITH A TANGIBLE INTERFACE |
title_sort |
THE CONTRIBUTION OF 2D ANIMATION IN DIGITAL GAMES WITH A TANGIBLE INTERFACE |
author |
Caruso, Ana Paula Macedo |
author_facet |
Caruso, Ana Paula Macedo |
author_role |
author |
dc.contributor.author.fl_str_mv |
Caruso, Ana Paula Macedo |
dc.subject.por.fl_str_mv |
2D animation interactive animation video games Tangible User Interface Storytelling |
topic |
2D animation interactive animation video games Tangible User Interface Storytelling |
description |
When animating characters, the animator’s role resembles the one of a puppeteer – by controlling the characters, s/he translates concepts into movements. Her/his work will give form to the characters’ personalities and unfold the stories’ atmosphere. Rhythm, timing, intensity, etc. rely on how the animation is done. That is true for linear animation. But in interactive animation – animation for interactive media such as video games – the role of puppeteer is granted to the player. The animator is responsible for creating the structure which ensures that the player is in control. Usually, such control comes through the use of joysticks or touchscreen interaction, but it can also take innovative forms. That is the case of Mobeybou, a storytelling video game in which this work is based. In Mobeybou, we present the player with an unusual way to control the characters – a Tangible User Interface (TUI) – and increase the depth of the players’ role by transforming them in storytellers. This also changes the way we animate the game, and adds new levels of complexity to design and development. Our goal, with Mobeybou’s animated content, is to offer the player enough creative freedom to compose narratives, but due to limitations of time and human resources we had to narrow the range of elements and possible actions with restricted action libraries. To evaluate the impact of the animated content in the creative process we have tested Mobeybou with children, ages 5 to 14, in classroom and summer school context |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-05-26T12:04:52Z 2020-05-26T12:04:52Z 2020-05-26T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/11110/1910 oai:ciencipca.ipca.pt:11110/1910 |
url |
http://hdl.handle.net/11110/1910 |
identifier_str_mv |
oai:ciencipca.ipca.pt:11110/1910 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
http://hdl.handle.net/11110/1910 202482120 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
|
_version_ |
1799129892310220800 |