Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.8/6692 |
Resumo: | This study aimed at understanding how physical therapy students recognize a modern board game experience as an opportunity to train socioemotional skills. Thirteen physical therapy students participated in a learning experience using the Magic Maze board game and were assessed in terms of critical thinking, empathy, and problem-solving perceived experience. The facilitator’s perceptions were also registered. Students showed to be goal oriented focusing on choosing different solutions and reflecting critically on the most suitable one. Magic Maze was classified as a relevant learning method for other serious purposes. |
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Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy studentsSocioemotional skillsLearningHealth StudentsEducationThis study aimed at understanding how physical therapy students recognize a modern board game experience as an opportunity to train socioemotional skills. Thirteen physical therapy students participated in a learning experience using the Magic Maze board game and were assessed in terms of critical thinking, empathy, and problem-solving perceived experience. The facilitator’s perceptions were also registered. Students showed to be goal oriented focusing on choosing different solutions and reflecting critically on the most suitable one. Magic Maze was classified as a relevant learning method for other serious purposes.Association for Computing MachineryIC-OnlineRosa, MarleneGordo, Sara M. O.Sousa, Micael S.Pocinho, Ricardo2022-02-21T10:39:02Z20212021-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.8/6692engMarlene, C.N., Rosa, Sara, M.O Gordo, Micael, S., Sousa and Ricardo, F.S., Pocinho. 2021. Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students. In Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality TEEM'21) (TEEM'21), October 26-29, 2021, Barcelona, Spain. ACM, New York, NY, USA, 8 Pages. https://doi.org/10.1145/3486011.348652610.1145/3486011.3486526info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-09-26T18:21:45Zoai:iconline.ipleiria.pt:10400.8/6692Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-09-26T18:21:45Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students |
title |
Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students |
spellingShingle |
Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students Rosa, Marlene Socioemotional skills Learning Health Students Education |
title_short |
Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students |
title_full |
Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students |
title_fullStr |
Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students |
title_full_unstemmed |
Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students |
title_sort |
Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students |
author |
Rosa, Marlene |
author_facet |
Rosa, Marlene Gordo, Sara M. O. Sousa, Micael S. Pocinho, Ricardo |
author_role |
author |
author2 |
Gordo, Sara M. O. Sousa, Micael S. Pocinho, Ricardo |
author2_role |
author author author |
dc.contributor.none.fl_str_mv |
IC-Online |
dc.contributor.author.fl_str_mv |
Rosa, Marlene Gordo, Sara M. O. Sousa, Micael S. Pocinho, Ricardo |
dc.subject.por.fl_str_mv |
Socioemotional skills Learning Health Students Education |
topic |
Socioemotional skills Learning Health Students Education |
description |
This study aimed at understanding how physical therapy students recognize a modern board game experience as an opportunity to train socioemotional skills. Thirteen physical therapy students participated in a learning experience using the Magic Maze board game and were assessed in terms of critical thinking, empathy, and problem-solving perceived experience. The facilitator’s perceptions were also registered. Students showed to be goal oriented focusing on choosing different solutions and reflecting critically on the most suitable one. Magic Maze was classified as a relevant learning method for other serious purposes. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021 2021-01-01T00:00:00Z 2022-02-21T10:39:02Z |
dc.type.driver.fl_str_mv |
conference object |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.8/6692 |
url |
http://hdl.handle.net/10400.8/6692 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Marlene, C.N., Rosa, Sara, M.O Gordo, Micael, S., Sousa and Ricardo, F.S., Pocinho. 2021. Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students. In Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality TEEM'21) (TEEM'21), October 26-29, 2021, Barcelona, Spain. ACM, New York, NY, USA, 8 Pages. https://doi.org/10.1145/3486011.3486526 10.1145/3486011.3486526 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Association for Computing Machinery |
publisher.none.fl_str_mv |
Association for Computing Machinery |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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mluisa.alvim@gmail.com |
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1817547275802509312 |