Turn off the graphics: designing non-visual interfaces for mobile phone games
Autor(a) principal: | |
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Data de Publicação: | 2009 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal of the Brazilian Computer Society |
Texto Completo: | http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002009000100005 |
Resumo: | Mobile phones are a widespread platform for ICT applications because they are highly pervasive in contemporary society. Hence, we can think of mobile gaming as a serious candidate to being a prominent form of entertainment in the near future. However, most games (for computers, console and mobile devices) make extensive use of the visual medium, which tends to exclude visually-impaired users from the play. While mobile gaming could potentially reach many visually-impaired users, who are very familiar with this technology, currently there seems to be only very few alternatives for this community. In an attempt to explore new interactive possibilities for such users, this work presents an initial study on non-visual interfaces for mobile phone games. It is based on Semiotic Engineering principles, emphasizing communication through aural, tactile and gestural signs, and deliberately excluding visual information. Results include a number of issues that can be incorporated to a wider research agenda on mobile gaming accessibility, both for the visually-impaired and sighted. |
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Turn off the graphics: designing non-visual interfaces for mobile phone gamesMobile non-visual gamesaccessibilityaudio gameshaptics and gesturesvisually-impaired userssemiotic engineeringMobile phones are a widespread platform for ICT applications because they are highly pervasive in contemporary society. Hence, we can think of mobile gaming as a serious candidate to being a prominent form of entertainment in the near future. However, most games (for computers, console and mobile devices) make extensive use of the visual medium, which tends to exclude visually-impaired users from the play. While mobile gaming could potentially reach many visually-impaired users, who are very familiar with this technology, currently there seems to be only very few alternatives for this community. In an attempt to explore new interactive possibilities for such users, this work presents an initial study on non-visual interfaces for mobile phone games. It is based on Semiotic Engineering principles, emphasizing communication through aural, tactile and gestural signs, and deliberately excluding visual information. Results include a number of issues that can be incorporated to a wider research agenda on mobile gaming accessibility, both for the visually-impaired and sighted.Sociedade Brasileira de Computação2009-03-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002009000100005Journal of the Brazilian Computer Society v.15 n.1 2009reponame:Journal of the Brazilian Computer Societyinstname:Sociedade Brasileira de Computação (SBC)instacron:UFRGS10.1007/BF03192576info:eu-repo/semantics/openAccessValente,LuisSouza,Clarisse Sieckenius deFeijó,Brunoeng2009-06-22T00:00:00Zoai:scielo:S0104-65002009000100005Revistahttps://journal-bcs.springeropen.com/PUBhttps://old.scielo.br/oai/scielo-oai.phpjbcs@icmc.sc.usp.br1678-48040104-6500opendoar:2009-06-22T00:00Journal of the Brazilian Computer Society - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Turn off the graphics: designing non-visual interfaces for mobile phone games |
title |
Turn off the graphics: designing non-visual interfaces for mobile phone games |
spellingShingle |
Turn off the graphics: designing non-visual interfaces for mobile phone games Valente,Luis Mobile non-visual games accessibility audio games haptics and gestures visually-impaired users semiotic engineering |
title_short |
Turn off the graphics: designing non-visual interfaces for mobile phone games |
title_full |
Turn off the graphics: designing non-visual interfaces for mobile phone games |
title_fullStr |
Turn off the graphics: designing non-visual interfaces for mobile phone games |
title_full_unstemmed |
Turn off the graphics: designing non-visual interfaces for mobile phone games |
title_sort |
Turn off the graphics: designing non-visual interfaces for mobile phone games |
author |
Valente,Luis |
author_facet |
Valente,Luis Souza,Clarisse Sieckenius de Feijó,Bruno |
author_role |
author |
author2 |
Souza,Clarisse Sieckenius de Feijó,Bruno |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Valente,Luis Souza,Clarisse Sieckenius de Feijó,Bruno |
dc.subject.por.fl_str_mv |
Mobile non-visual games accessibility audio games haptics and gestures visually-impaired users semiotic engineering |
topic |
Mobile non-visual games accessibility audio games haptics and gestures visually-impaired users semiotic engineering |
description |
Mobile phones are a widespread platform for ICT applications because they are highly pervasive in contemporary society. Hence, we can think of mobile gaming as a serious candidate to being a prominent form of entertainment in the near future. However, most games (for computers, console and mobile devices) make extensive use of the visual medium, which tends to exclude visually-impaired users from the play. While mobile gaming could potentially reach many visually-impaired users, who are very familiar with this technology, currently there seems to be only very few alternatives for this community. In an attempt to explore new interactive possibilities for such users, this work presents an initial study on non-visual interfaces for mobile phone games. It is based on Semiotic Engineering principles, emphasizing communication through aural, tactile and gestural signs, and deliberately excluding visual information. Results include a number of issues that can be incorporated to a wider research agenda on mobile gaming accessibility, both for the visually-impaired and sighted. |
publishDate |
2009 |
dc.date.none.fl_str_mv |
2009-03-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002009000100005 |
url |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002009000100005 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.1007/BF03192576 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
text/html |
dc.publisher.none.fl_str_mv |
Sociedade Brasileira de Computação |
publisher.none.fl_str_mv |
Sociedade Brasileira de Computação |
dc.source.none.fl_str_mv |
Journal of the Brazilian Computer Society v.15 n.1 2009 reponame:Journal of the Brazilian Computer Society instname:Sociedade Brasileira de Computação (SBC) instacron:UFRGS |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
UFRGS |
institution |
UFRGS |
reponame_str |
Journal of the Brazilian Computer Society |
collection |
Journal of the Brazilian Computer Society |
repository.name.fl_str_mv |
Journal of the Brazilian Computer Society - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jbcs@icmc.sc.usp.br |
_version_ |
1754734669989937152 |