Virtual and Augmented Reality game-based applications to Civil Engineering Education

Detalhes bibliográficos
Autor(a) principal: Fábio Matoseiro Dinis
Data de Publicação: 2017
Outros Autores: Ana Sofia Guimarães, Bárbara Rangel Carvalho, João Pedro Poças Martins
Tipo de documento: Livro
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/108299
Resumo: Gaming scenarios and virtual environments have shown beneficial results in Engineering Education. Various activities conducted in different fields demonstrate that students reveal appraisal for the integration of innovative technologies such as Virtual or Augmented Reality in the learning process. In this paper, Virtual Reality (VR) applications developed by first year students during an introductory class of the Integrated Masters in Civil Engineering are described. Additionally, two trials concerning the application of VR and Augmented Reality (AR) to Civil Engineering held at a local school (K-12 students) are also detailed. After the tests, students were surveyed and data was collected. Results and considerations are revealed in the final sections of this paper.
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spelling Virtual and Augmented Reality game-based applications to Civil Engineering EducationGaming scenarios and virtual environments have shown beneficial results in Engineering Education. Various activities conducted in different fields demonstrate that students reveal appraisal for the integration of innovative technologies such as Virtual or Augmented Reality in the learning process. In this paper, Virtual Reality (VR) applications developed by first year students during an introductory class of the Integrated Masters in Civil Engineering are described. Additionally, two trials concerning the application of VR and Augmented Reality (AR) to Civil Engineering held at a local school (K-12 students) are also detailed. After the tests, students were surveyed and data was collected. Results and considerations are revealed in the final sections of this paper.2017-06-082017-06-08T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookapplication/pdfhttps://hdl.handle.net/10216/108299eng10.1109/educon.2017.7943075Fábio Matoseiro DinisAna Sofia GuimarãesBárbara Rangel CarvalhoJoão Pedro Poças Martinsinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T13:27:48Zoai:repositorio-aberto.up.pt:10216/108299Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:40:59.366138Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Virtual and Augmented Reality game-based applications to Civil Engineering Education
title Virtual and Augmented Reality game-based applications to Civil Engineering Education
spellingShingle Virtual and Augmented Reality game-based applications to Civil Engineering Education
Fábio Matoseiro Dinis
title_short Virtual and Augmented Reality game-based applications to Civil Engineering Education
title_full Virtual and Augmented Reality game-based applications to Civil Engineering Education
title_fullStr Virtual and Augmented Reality game-based applications to Civil Engineering Education
title_full_unstemmed Virtual and Augmented Reality game-based applications to Civil Engineering Education
title_sort Virtual and Augmented Reality game-based applications to Civil Engineering Education
author Fábio Matoseiro Dinis
author_facet Fábio Matoseiro Dinis
Ana Sofia Guimarães
Bárbara Rangel Carvalho
João Pedro Poças Martins
author_role author
author2 Ana Sofia Guimarães
Bárbara Rangel Carvalho
João Pedro Poças Martins
author2_role author
author
author
dc.contributor.author.fl_str_mv Fábio Matoseiro Dinis
Ana Sofia Guimarães
Bárbara Rangel Carvalho
João Pedro Poças Martins
description Gaming scenarios and virtual environments have shown beneficial results in Engineering Education. Various activities conducted in different fields demonstrate that students reveal appraisal for the integration of innovative technologies such as Virtual or Augmented Reality in the learning process. In this paper, Virtual Reality (VR) applications developed by first year students during an introductory class of the Integrated Masters in Civil Engineering are described. Additionally, two trials concerning the application of VR and Augmented Reality (AR) to Civil Engineering held at a local school (K-12 students) are also detailed. After the tests, students were surveyed and data was collected. Results and considerations are revealed in the final sections of this paper.
publishDate 2017
dc.date.none.fl_str_mv 2017-06-08
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dc.relation.none.fl_str_mv 10.1109/educon.2017.7943075
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