Mobile augmented reality game-based learning: teacher training using the EduPARK app

Detalhes bibliográficos
Autor(a) principal: Pombo, Lúcia
Data de Publicação: 2019
Outros Autores: Marques, Margarida Morais, Carlos, Vânia
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://ojs.eselx.ipl.pt/index.php/invep/article/view/182
Resumo: With the mobile technology widespread, new functionalities are being integrated in devices, namely augmented reality (AR), which can be used to enhance learning. Combining mobile AR learning with game-based approaches supports new forms of instruction in the outdoors and students’ engagement and motivation for learning are enhanced. However, new practices require teacher training. This is the case of the EduPARK workshop that aims to support teachers in the development of innovative outdoor practices, using mobile devices, AR and games. In this exploratory case study, qualitative and quantitative data were collected from five editions of the EduPARK workshop through a mandatory questionnaire and a voluntary reflexive self-account. Results show that teachers value this training for: i) the access to new educational resources, ii) the practices changing support, iii) knowledge update, although not necessarily in what concerns mobile learning, AR and game-based approaches, and iv) learning about cross-subjects approaches to teaching.
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spelling Mobile augmented reality game-based learning: teacher training using the EduPARK appWith the mobile technology widespread, new functionalities are being integrated in devices, namely augmented reality (AR), which can be used to enhance learning. Combining mobile AR learning with game-based approaches supports new forms of instruction in the outdoors and students’ engagement and motivation for learning are enhanced. However, new practices require teacher training. This is the case of the EduPARK workshop that aims to support teachers in the development of innovative outdoor practices, using mobile devices, AR and games. In this exploratory case study, qualitative and quantitative data were collected from five editions of the EduPARK workshop through a mandatory questionnaire and a voluntary reflexive self-account. Results show that teachers value this training for: i) the access to new educational resources, ii) the practices changing support, iii) knowledge update, although not necessarily in what concerns mobile learning, AR and game-based approaches, and iv) learning about cross-subjects approaches to teaching.CIED - Centro Interdisciplinar de Estudos Educacionais2019-09-25T00:00:00Zjournal articleinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdftext/htmlhttps://ojs.eselx.ipl.pt/index.php/invep/article/view/182oai:ojs.eselx.ipl.pt:article/182Da Investigação às Práticas: Estudos de Natureza Educacional; Vol. 9 No. 2 (2019); 3-30Da Investigação às Práticas: Estudos de Natureza Educacional; Vol. 9 Núm. 2 (2019); 3-30Da Investigação às Práticas: Estudos de Natureza Educacional; Vol. 9 No. 2 (2019); 3-30Da Investigação às Práticas: Estudos de Natureza Educacional; Vol. 9 N.º 2 (2019); 3-302182-13720874-9620reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://ojs.eselx.ipl.pt/index.php/invep/article/view/182https://ojs.eselx.ipl.pt/index.php/invep/article/view/182/312https://ojs.eselx.ipl.pt/index.php/invep/article/view/182/329Direitos de Autor (c) 2019 Da Investigação às Práticas: Estudos de Natureza Educacionalinfo:eu-repo/semantics/openAccessPombo, LúciaMarques, Margarida MoraisCarlos, Vânia2022-09-22T10:36:34Zoai:ojs.eselx.ipl.pt:article/182Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:58:33.428553Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Mobile augmented reality game-based learning: teacher training using the EduPARK app
title Mobile augmented reality game-based learning: teacher training using the EduPARK app
spellingShingle Mobile augmented reality game-based learning: teacher training using the EduPARK app
Pombo, Lúcia
title_short Mobile augmented reality game-based learning: teacher training using the EduPARK app
title_full Mobile augmented reality game-based learning: teacher training using the EduPARK app
title_fullStr Mobile augmented reality game-based learning: teacher training using the EduPARK app
title_full_unstemmed Mobile augmented reality game-based learning: teacher training using the EduPARK app
title_sort Mobile augmented reality game-based learning: teacher training using the EduPARK app
author Pombo, Lúcia
author_facet Pombo, Lúcia
Marques, Margarida Morais
Carlos, Vânia
author_role author
author2 Marques, Margarida Morais
Carlos, Vânia
author2_role author
author
dc.contributor.author.fl_str_mv Pombo, Lúcia
Marques, Margarida Morais
Carlos, Vânia
description With the mobile technology widespread, new functionalities are being integrated in devices, namely augmented reality (AR), which can be used to enhance learning. Combining mobile AR learning with game-based approaches supports new forms of instruction in the outdoors and students’ engagement and motivation for learning are enhanced. However, new practices require teacher training. This is the case of the EduPARK workshop that aims to support teachers in the development of innovative outdoor practices, using mobile devices, AR and games. In this exploratory case study, qualitative and quantitative data were collected from five editions of the EduPARK workshop through a mandatory questionnaire and a voluntary reflexive self-account. Results show that teachers value this training for: i) the access to new educational resources, ii) the practices changing support, iii) knowledge update, although not necessarily in what concerns mobile learning, AR and game-based approaches, and iv) learning about cross-subjects approaches to teaching.
publishDate 2019
dc.date.none.fl_str_mv 2019-09-25T00:00:00Z
dc.type.driver.fl_str_mv journal article
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format article
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dc.identifier.uri.fl_str_mv https://ojs.eselx.ipl.pt/index.php/invep/article/view/182
oai:ojs.eselx.ipl.pt:article/182
url https://ojs.eselx.ipl.pt/index.php/invep/article/view/182
identifier_str_mv oai:ojs.eselx.ipl.pt:article/182
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://ojs.eselx.ipl.pt/index.php/invep/article/view/182
https://ojs.eselx.ipl.pt/index.php/invep/article/view/182/312
https://ojs.eselx.ipl.pt/index.php/invep/article/view/182/329
dc.rights.driver.fl_str_mv Direitos de Autor (c) 2019 Da Investigação às Práticas: Estudos de Natureza Educacional
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Direitos de Autor (c) 2019 Da Investigação às Práticas: Estudos de Natureza Educacional
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv CIED - Centro Interdisciplinar de Estudos Educacionais
publisher.none.fl_str_mv CIED - Centro Interdisciplinar de Estudos Educacionais
dc.source.none.fl_str_mv Da Investigação às Práticas: Estudos de Natureza Educacional; Vol. 9 No. 2 (2019); 3-30
Da Investigação às Práticas: Estudos de Natureza Educacional; Vol. 9 Núm. 2 (2019); 3-30
Da Investigação às Práticas: Estudos de Natureza Educacional; Vol. 9 No. 2 (2019); 3-30
Da Investigação às Práticas: Estudos de Natureza Educacional; Vol. 9 N.º 2 (2019); 3-30
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