Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study
Autor(a) principal: | |
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Data de Publicação: | 2014 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10071/8183 https://ciencia.iscte-iul.pt/id/ci-pub-17006 |
Resumo: | Gambling and gaming are increasingly popular activities among adolescents. Although gambling is illegal in Portugal for youth under the age of 18 years, gambling opportunities are growing, mainly due to similarity between gambling and other technology-based games. Given the relationship between gambling and gaming, the paucity of research on gambling and gaming behaviors in Portugal, and the potential negative consequences these activities may have in the lives of young people, the goal of this study was to explore and compare the perceptions of these two behaviors between Portuguese adolescents and young adults. Results from six focus groups (comprising 37 participants aged between 13 and 26 years) indicated different perceptions for the two age groups. For adolescents, gaming was associated with addiction whereas for young adults it was perceived as a tool for increasing personal and social skills. With regard to gambling, adolescents associated it with luck and financial rewards, whereas young adults perceived it as an activity with more risks than benefits. These results suggest developmental differences that have implications for intervention programs and future research. |
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Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory studyGamingGamblingAdolescentsYoung adultsPerceptionsGambling and gaming are increasingly popular activities among adolescents. Although gambling is illegal in Portugal for youth under the age of 18 years, gambling opportunities are growing, mainly due to similarity between gambling and other technology-based games. Given the relationship between gambling and gaming, the paucity of research on gambling and gaming behaviors in Portugal, and the potential negative consequences these activities may have in the lives of young people, the goal of this study was to explore and compare the perceptions of these two behaviors between Portuguese adolescents and young adults. Results from six focus groups (comprising 37 participants aged between 13 and 26 years) indicated different perceptions for the two age groups. For adolescents, gaming was associated with addiction whereas for young adults it was perceived as a tool for increasing personal and social skills. With regard to gambling, adolescents associated it with luck and financial rewards, whereas young adults perceived it as an activity with more risks than benefits. These results suggest developmental differences that have implications for intervention programs and future research.Springer2014-12-17T15:51:36Z2014-01-01T00:00:00Z20142014-12-17T15:48:28Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/8183https://ciencia.iscte-iul.pt/id/ci-pub-17006eng1557-187410.1007/s11469-014-9509-yCalado, F.Alexandre, J.Griffiths, M. D.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:35:30Zoai:repositorio.iscte-iul.pt:10071/8183Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:16:02.879072Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study |
title |
Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study |
spellingShingle |
Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study Calado, F. Gaming Gambling Adolescents Young adults Perceptions |
title_short |
Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study |
title_full |
Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study |
title_fullStr |
Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study |
title_full_unstemmed |
Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study |
title_sort |
Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study |
author |
Calado, F. |
author_facet |
Calado, F. Alexandre, J. Griffiths, M. D. |
author_role |
author |
author2 |
Alexandre, J. Griffiths, M. D. |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Calado, F. Alexandre, J. Griffiths, M. D. |
dc.subject.por.fl_str_mv |
Gaming Gambling Adolescents Young adults Perceptions |
topic |
Gaming Gambling Adolescents Young adults Perceptions |
description |
Gambling and gaming are increasingly popular activities among adolescents. Although gambling is illegal in Portugal for youth under the age of 18 years, gambling opportunities are growing, mainly due to similarity between gambling and other technology-based games. Given the relationship between gambling and gaming, the paucity of research on gambling and gaming behaviors in Portugal, and the potential negative consequences these activities may have in the lives of young people, the goal of this study was to explore and compare the perceptions of these two behaviors between Portuguese adolescents and young adults. Results from six focus groups (comprising 37 participants aged between 13 and 26 years) indicated different perceptions for the two age groups. For adolescents, gaming was associated with addiction whereas for young adults it was perceived as a tool for increasing personal and social skills. With regard to gambling, adolescents associated it with luck and financial rewards, whereas young adults perceived it as an activity with more risks than benefits. These results suggest developmental differences that have implications for intervention programs and future research. |
publishDate |
2014 |
dc.date.none.fl_str_mv |
2014-12-17T15:51:36Z 2014-01-01T00:00:00Z 2014 2014-12-17T15:48:28Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10071/8183 https://ciencia.iscte-iul.pt/id/ci-pub-17006 |
url |
http://hdl.handle.net/10071/8183 https://ciencia.iscte-iul.pt/id/ci-pub-17006 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
1557-1874 10.1007/s11469-014-9509-y |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Springer |
publisher.none.fl_str_mv |
Springer |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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