Defining crucial factors of cloud gaming services and how gamers value them
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.14/41001 |
Resumo: | In recent years, the gaming market experienced the addition of a new platform for users to play on. Cloud Gaming Services are rivaling PC hardware and console manufacturers. Big players like Google, Microsoft, NVIDIA, and Amazon entered the market and now compete for market share. This thesis aims to find the most relevant parameters responsible for the success of cloud gaming, and subsequently analyze how gamers value these parameters. Current research about the gaming industry and cloud services in the form of secondary data was used as a foundation to find the most relevant and challenging factors for service providers. In addition, primary data in the form of a consumer survey was collected to analyze the perception of gamers on the topic. The analysis showed that the most important parameters could be grouped into two categories: performance-related and service structure. Hardcore gamers focus more on performance-related issues compared to casual gamers. The amount consumers are willing to spend is not dependent on income but on the service's offerings. |
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Defining crucial factors of cloud gaming services and how gamers value themGaming industryCloud gamingGaming as a serviceDisruptive technologyGlobal gaming marketCloud computingDomínio/Área Científica::Ciências Sociais::Economia e GestãoIn recent years, the gaming market experienced the addition of a new platform for users to play on. Cloud Gaming Services are rivaling PC hardware and console manufacturers. Big players like Google, Microsoft, NVIDIA, and Amazon entered the market and now compete for market share. This thesis aims to find the most relevant parameters responsible for the success of cloud gaming, and subsequently analyze how gamers value these parameters. Current research about the gaming industry and cloud services in the form of secondary data was used as a foundation to find the most relevant and challenging factors for service providers. In addition, primary data in the form of a consumer survey was collected to analyze the perception of gamers on the topic. The analysis showed that the most important parameters could be grouped into two categories: performance-related and service structure. Hardcore gamers focus more on performance-related issues compared to casual gamers. The amount consumers are willing to spend is not dependent on income but on the service's offerings.Nos últimos anos, novas plataformas para onde os usuários podem jogar, foram adicionadas ao mercado do gaming. Cloud Gaming Services oferecem concorrência a hardware de PC e a fabricantes de consolas. Grandes empresas como a Google, Microsoft, NVIDIA e Amazon entraram no mercado com capacidade de competir. Esta tese visa encontrar os parâmetros mais relevantes responsáveis pelo sucesso dos jogos na nuvem, e subsequentemente analisar como os jogadores valorizam estes parâmetros. A investigação actual sobre a indústria de jogos e serviços em nuvem sob a forma de dados secundários foi utilizada como base para encontrar os factores mais relevantes e desafiantes para os prestadores de serviços. Além disso, foram recolhidos dados primários sob a forma de um inquérito aos consumidores para analisar a percepção dos jogadores sobre o tema. A análise mostrou que os parâmetros mais importantes podiam ser agrupados em duas categorias: relacionados com o desempenho e a estrutura dos serviços. Os jogadores hardcore concentram-se mais em questões relacionadas com o desempenho em comparação com os jogadores casuais. A quantidade que os consumidores estão dispostos a gastar não depende dos rendimentos, mas das ofertas do serviço.Pinho, André de AlmeidaVeritati - Repositório Institucional da Universidade Católica PortuguesaHöfer, Maximilian Alfred2023-05-02T13:26:54Z2022-10-2420222022-10-24T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.14/41001TID:203132971enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-12T17:46:34Zoai:repositorio.ucp.pt:10400.14/41001Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T18:33:40.759583Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Defining crucial factors of cloud gaming services and how gamers value them |
title |
Defining crucial factors of cloud gaming services and how gamers value them |
spellingShingle |
Defining crucial factors of cloud gaming services and how gamers value them Höfer, Maximilian Alfred Gaming industry Cloud gaming Gaming as a service Disruptive technology Global gaming market Cloud computing Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
title_short |
Defining crucial factors of cloud gaming services and how gamers value them |
title_full |
Defining crucial factors of cloud gaming services and how gamers value them |
title_fullStr |
Defining crucial factors of cloud gaming services and how gamers value them |
title_full_unstemmed |
Defining crucial factors of cloud gaming services and how gamers value them |
title_sort |
Defining crucial factors of cloud gaming services and how gamers value them |
author |
Höfer, Maximilian Alfred |
author_facet |
Höfer, Maximilian Alfred |
author_role |
author |
dc.contributor.none.fl_str_mv |
Pinho, André de Almeida Veritati - Repositório Institucional da Universidade Católica Portuguesa |
dc.contributor.author.fl_str_mv |
Höfer, Maximilian Alfred |
dc.subject.por.fl_str_mv |
Gaming industry Cloud gaming Gaming as a service Disruptive technology Global gaming market Cloud computing Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
topic |
Gaming industry Cloud gaming Gaming as a service Disruptive technology Global gaming market Cloud computing Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
description |
In recent years, the gaming market experienced the addition of a new platform for users to play on. Cloud Gaming Services are rivaling PC hardware and console manufacturers. Big players like Google, Microsoft, NVIDIA, and Amazon entered the market and now compete for market share. This thesis aims to find the most relevant parameters responsible for the success of cloud gaming, and subsequently analyze how gamers value these parameters. Current research about the gaming industry and cloud services in the form of secondary data was used as a foundation to find the most relevant and challenging factors for service providers. In addition, primary data in the form of a consumer survey was collected to analyze the perception of gamers on the topic. The analysis showed that the most important parameters could be grouped into two categories: performance-related and service structure. Hardcore gamers focus more on performance-related issues compared to casual gamers. The amount consumers are willing to spend is not dependent on income but on the service's offerings. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-10-24 2022 2022-10-24T00:00:00Z 2023-05-02T13:26:54Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.14/41001 TID:203132971 |
url |
http://hdl.handle.net/10400.14/41001 |
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TID:203132971 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799132063413043200 |