An Educational Game about Math and Magic
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10362/66166 |
Resumo: | Every year, technology keeps expanding and progressing, which leads to new ideas and new uses of technology in all kinds of areas, and education is no exception. The concept of using games as a mean of education is old, however, due to the recent advances of technology and the creation of videogames, the concept became more popular. With benefits ranging from a deeper understand-ing of the subject taught in the game, to various other skills obtained passively from playing games, educational games are an idea that should be focused on and developed further. Students spend a very big portion of their free time interacting with their phones. Mobile games are a great way to pass the time with little effort and are enjoyable for being simple and fun. However, most of the mobile games have no real educational purpose. Meanwhile, most students struggle with some school subjects and end up losing the motivation to study, which leads to them failing classes or losing important knowledge. Therefore, we decided to create a game that would appeal to them, while also helping them obtain or solidify their math knowledge. We created the game in a way that takes the focus from the educational as-pects, using a unique story, characters and challenges that keep the player enter-tained. With math questions being answered in different ways like leaning the phone one way or another to make the character reach the right answer, drawing the answer to a question on the screen with a finger like a magic spell, or even having a math duel with an evil wizard, the player can have fun while answering them. To help the player learn from their mistakes the game also offers, after they answer a question, a small explanation of what the right answer was and why. The game was found to have a positive effect on the students, creating inter-est and improving their knowledge, and we were able to create a few guidelines to help increase the success of future educational games. |
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An Educational Game about Math and MagicMobile gameEducational gameMultiple-choice questionsInter-action MechanismsShape RecognitionAccelerometerDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e InformáticaEvery year, technology keeps expanding and progressing, which leads to new ideas and new uses of technology in all kinds of areas, and education is no exception. The concept of using games as a mean of education is old, however, due to the recent advances of technology and the creation of videogames, the concept became more popular. With benefits ranging from a deeper understand-ing of the subject taught in the game, to various other skills obtained passively from playing games, educational games are an idea that should be focused on and developed further. Students spend a very big portion of their free time interacting with their phones. Mobile games are a great way to pass the time with little effort and are enjoyable for being simple and fun. However, most of the mobile games have no real educational purpose. Meanwhile, most students struggle with some school subjects and end up losing the motivation to study, which leads to them failing classes or losing important knowledge. Therefore, we decided to create a game that would appeal to them, while also helping them obtain or solidify their math knowledge. We created the game in a way that takes the focus from the educational as-pects, using a unique story, characters and challenges that keep the player enter-tained. With math questions being answered in different ways like leaning the phone one way or another to make the character reach the right answer, drawing the answer to a question on the screen with a finger like a magic spell, or even having a math duel with an evil wizard, the player can have fun while answering them. To help the player learn from their mistakes the game also offers, after they answer a question, a small explanation of what the right answer was and why. The game was found to have a positive effect on the students, creating inter-est and improving their knowledge, and we were able to create a few guidelines to help increase the success of future educational games.Romão, TeresaCorreia, NunoRUNLemos, Tiago Luís Fernandes2019-04-10T14:19:54Z2018-1220182018-12-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10362/66166enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T04:31:32Zoai:run.unl.pt:10362/66166Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:34:29.191019Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
An Educational Game about Math and Magic |
title |
An Educational Game about Math and Magic |
spellingShingle |
An Educational Game about Math and Magic Lemos, Tiago Luís Fernandes Mobile game Educational game Multiple-choice questions Inter-action Mechanisms Shape Recognition Accelerometer Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática |
title_short |
An Educational Game about Math and Magic |
title_full |
An Educational Game about Math and Magic |
title_fullStr |
An Educational Game about Math and Magic |
title_full_unstemmed |
An Educational Game about Math and Magic |
title_sort |
An Educational Game about Math and Magic |
author |
Lemos, Tiago Luís Fernandes |
author_facet |
Lemos, Tiago Luís Fernandes |
author_role |
author |
dc.contributor.none.fl_str_mv |
Romão, Teresa Correia, Nuno RUN |
dc.contributor.author.fl_str_mv |
Lemos, Tiago Luís Fernandes |
dc.subject.por.fl_str_mv |
Mobile game Educational game Multiple-choice questions Inter-action Mechanisms Shape Recognition Accelerometer Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática |
topic |
Mobile game Educational game Multiple-choice questions Inter-action Mechanisms Shape Recognition Accelerometer Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática |
description |
Every year, technology keeps expanding and progressing, which leads to new ideas and new uses of technology in all kinds of areas, and education is no exception. The concept of using games as a mean of education is old, however, due to the recent advances of technology and the creation of videogames, the concept became more popular. With benefits ranging from a deeper understand-ing of the subject taught in the game, to various other skills obtained passively from playing games, educational games are an idea that should be focused on and developed further. Students spend a very big portion of their free time interacting with their phones. Mobile games are a great way to pass the time with little effort and are enjoyable for being simple and fun. However, most of the mobile games have no real educational purpose. Meanwhile, most students struggle with some school subjects and end up losing the motivation to study, which leads to them failing classes or losing important knowledge. Therefore, we decided to create a game that would appeal to them, while also helping them obtain or solidify their math knowledge. We created the game in a way that takes the focus from the educational as-pects, using a unique story, characters and challenges that keep the player enter-tained. With math questions being answered in different ways like leaning the phone one way or another to make the character reach the right answer, drawing the answer to a question on the screen with a finger like a magic spell, or even having a math duel with an evil wizard, the player can have fun while answering them. To help the player learn from their mistakes the game also offers, after they answer a question, a small explanation of what the right answer was and why. The game was found to have a positive effect on the students, creating inter-est and improving their knowledge, and we were able to create a few guidelines to help increase the success of future educational games. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-12 2018 2018-12-01T00:00:00Z 2019-04-10T14:19:54Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10362/66166 |
url |
http://hdl.handle.net/10362/66166 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
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openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799137966513192960 |