All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.17645/up.v3i1.1261 |
Resumo: | As games and gamified applications gain prominence in the academic debate on participatory practices, it is worth examining whether the application of such tools in the daily planning practice could be beneficial. This study identifies a research–practice gap in the current state of participatory urban planning practices in three European cities. Planners and policymakers acknowledge the benefits of employing such tools to illustrate complex urban issues, evoke social learning, and make participation more accessible. However, a series of impediments relating to planners’ inexperience with participatory methods, resource constraints, and sceptical adult audiences, limits the broader application of games and gamified applications within participatory urban planning practices. Games and gamified applications could become more widely employed within participatory planning processes when process facilitators become better educated and better able to judge the situations in which such tools could be implemented as part of the planning process, and if such applications are simple and useful, and if their development process is based on co-creation with the participating publics. |
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All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governancecitizen engagement; games; gamification; participatory planning; serious games; urban governance; urban planningAs games and gamified applications gain prominence in the academic debate on participatory practices, it is worth examining whether the application of such tools in the daily planning practice could be beneficial. This study identifies a research–practice gap in the current state of participatory urban planning practices in three European cities. Planners and policymakers acknowledge the benefits of employing such tools to illustrate complex urban issues, evoke social learning, and make participation more accessible. However, a series of impediments relating to planners’ inexperience with participatory methods, resource constraints, and sceptical adult audiences, limits the broader application of games and gamified applications within participatory urban planning practices. Games and gamified applications could become more widely employed within participatory planning processes when process facilitators become better educated and better able to judge the situations in which such tools could be implemented as part of the planning process, and if such applications are simple and useful, and if their development process is based on co-creation with the participating publics.Cogitatio2018-03-29info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/up.v3i1.1261oai:ojs.cogitatiopress.com:article/1261Urban Planning; Vol 3, No 1 (2018): Crowdsourced Data and Social Media in Participatory Urban Planning; 34-462183-7635reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/urbanplanning/article/view/1261https://doi.org/10.17645/up.v3i1.1261https://www.cogitatiopress.com/urbanplanning/article/view/1261/1261Copyright (c) 2018 Cristina Ampatzidou, Katharina Gugerell, Teodora Constantinescu, Oswald Devisch, Martina Jauschneg, Martin Bergerhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessAmpatzidou, CristinaGugerell, KatharinaConstantinescu, TeodoraDevisch, OswaldJauschneg, MartinaBerger, Martin2022-12-20T10:59:31Zoai:ojs.cogitatiopress.com:article/1261Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:21:42.468388Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance |
title |
All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance |
spellingShingle |
All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance Ampatzidou, Cristina citizen engagement; games; gamification; participatory planning; serious games; urban governance; urban planning |
title_short |
All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance |
title_full |
All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance |
title_fullStr |
All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance |
title_full_unstemmed |
All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance |
title_sort |
All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance |
author |
Ampatzidou, Cristina |
author_facet |
Ampatzidou, Cristina Gugerell, Katharina Constantinescu, Teodora Devisch, Oswald Jauschneg, Martina Berger, Martin |
author_role |
author |
author2 |
Gugerell, Katharina Constantinescu, Teodora Devisch, Oswald Jauschneg, Martina Berger, Martin |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Ampatzidou, Cristina Gugerell, Katharina Constantinescu, Teodora Devisch, Oswald Jauschneg, Martina Berger, Martin |
dc.subject.por.fl_str_mv |
citizen engagement; games; gamification; participatory planning; serious games; urban governance; urban planning |
topic |
citizen engagement; games; gamification; participatory planning; serious games; urban governance; urban planning |
description |
As games and gamified applications gain prominence in the academic debate on participatory practices, it is worth examining whether the application of such tools in the daily planning practice could be beneficial. This study identifies a research–practice gap in the current state of participatory urban planning practices in three European cities. Planners and policymakers acknowledge the benefits of employing such tools to illustrate complex urban issues, evoke social learning, and make participation more accessible. However, a series of impediments relating to planners’ inexperience with participatory methods, resource constraints, and sceptical adult audiences, limits the broader application of games and gamified applications within participatory urban planning practices. Games and gamified applications could become more widely employed within participatory planning processes when process facilitators become better educated and better able to judge the situations in which such tools could be implemented as part of the planning process, and if such applications are simple and useful, and if their development process is based on co-creation with the participating publics. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-03-29 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.17645/up.v3i1.1261 oai:ojs.cogitatiopress.com:article/1261 |
url |
https://doi.org/10.17645/up.v3i1.1261 |
identifier_str_mv |
oai:ojs.cogitatiopress.com:article/1261 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://www.cogitatiopress.com/urbanplanning/article/view/1261 https://doi.org/10.17645/up.v3i1.1261 https://www.cogitatiopress.com/urbanplanning/article/view/1261/1261 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Cogitatio |
publisher.none.fl_str_mv |
Cogitatio |
dc.source.none.fl_str_mv |
Urban Planning; Vol 3, No 1 (2018): Crowdsourced Data and Social Media in Participatory Urban Planning; 34-46 2183-7635 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
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1799130663679426560 |