Augmented Reality for Games
Autor(a) principal: | |
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Data de Publicação: | 2008 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10437/578 |
Resumo: | In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game’s scenario. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars. |
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Augmented Reality for GamesAUGMENTED REALITYMOTION CAPTURE3D ANIMATIONCOMPUTER GAMESREALIDADE AUMENTADACAPTURA DO MOVIMENTOANIMAÇÃO 3DJOGOS DE COMPUTADORIn this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game’s scenario. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars.ACM - Association for Computing Machinery2009-07-31T11:23:05Z2008-01-01T00:00:00Z2008info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10437/578eng978-1-60558-248-1Luz, Filipe CostaBila, VascoDinis, José Mariainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-09T14:04:29Zoai:recil.ensinolusofona.pt:10437/578Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:12:30.719046Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Augmented Reality for Games |
title |
Augmented Reality for Games |
spellingShingle |
Augmented Reality for Games Luz, Filipe Costa AUGMENTED REALITY MOTION CAPTURE 3D ANIMATION COMPUTER GAMES REALIDADE AUMENTADA CAPTURA DO MOVIMENTO ANIMAÇÃO 3D JOGOS DE COMPUTADOR |
title_short |
Augmented Reality for Games |
title_full |
Augmented Reality for Games |
title_fullStr |
Augmented Reality for Games |
title_full_unstemmed |
Augmented Reality for Games |
title_sort |
Augmented Reality for Games |
author |
Luz, Filipe Costa |
author_facet |
Luz, Filipe Costa Bila, Vasco Dinis, José Maria |
author_role |
author |
author2 |
Bila, Vasco Dinis, José Maria |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Luz, Filipe Costa Bila, Vasco Dinis, José Maria |
dc.subject.por.fl_str_mv |
AUGMENTED REALITY MOTION CAPTURE 3D ANIMATION COMPUTER GAMES REALIDADE AUMENTADA CAPTURA DO MOVIMENTO ANIMAÇÃO 3D JOGOS DE COMPUTADOR |
topic |
AUGMENTED REALITY MOTION CAPTURE 3D ANIMATION COMPUTER GAMES REALIDADE AUMENTADA CAPTURA DO MOVIMENTO ANIMAÇÃO 3D JOGOS DE COMPUTADOR |
description |
In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game’s scenario. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars. |
publishDate |
2008 |
dc.date.none.fl_str_mv |
2008-01-01T00:00:00Z 2008 2009-07-31T11:23:05Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10437/578 |
url |
http://hdl.handle.net/10437/578 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
978-1-60558-248-1 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
ACM - Association for Computing Machinery |
publisher.none.fl_str_mv |
ACM - Association for Computing Machinery |
dc.source.none.fl_str_mv |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799131221986377728 |