Generative theatre of totality

Detalhes bibliográficos
Autor(a) principal: Alves da Veiga, Pedro
Data de Publicação: 2017
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.7559/citarj.v9i3.422
Resumo: Generative art can be used for creating complex multisensory and multimedia experiences within pre-determined aesthetic parameters, characteristic of the performing arts and remarkably suitable to address Moholy-Nagy’s Theatre of Totality vision. In generative artworks the artist will usually take on the role of an experience framework designer, and the system evolves freely within that framework and its defined aesthetic boundaries. Most generative art impacts visual arts, music and literature, but there does not seem to be any relevant work exploring the cross-medium potential, and one could confidently state that most generative art outcomes are abstract and visual, or audio. It is the goal of this article to propose a model for the creation of generative performances within the Theatre of Totality’s scope, derived from stochastic Lindenmayer systems, where mapping techniques are proposed to address the seven variables addressed by Moholy-Nagy: light, space, plane, form, motion, sound and man (“man” is replaced in this article with “human”, except where quoting from the author), with all the inherent complexities.
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spelling Generative theatre of totalityGenerative art can be used for creating complex multisensory and multimedia experiences within pre-determined aesthetic parameters, characteristic of the performing arts and remarkably suitable to address Moholy-Nagy’s Theatre of Totality vision. In generative artworks the artist will usually take on the role of an experience framework designer, and the system evolves freely within that framework and its defined aesthetic boundaries. Most generative art impacts visual arts, music and literature, but there does not seem to be any relevant work exploring the cross-medium potential, and one could confidently state that most generative art outcomes are abstract and visual, or audio. It is the goal of this article to propose a model for the creation of generative performances within the Theatre of Totality’s scope, derived from stochastic Lindenmayer systems, where mapping techniques are proposed to address the seven variables addressed by Moholy-Nagy: light, space, plane, form, motion, sound and man (“man” is replaced in this article with “human”, except where quoting from the author), with all the inherent complexities.Universidade Católica Portuguesa2017-09-01T00:00:00Zjournal articleinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://doi.org/10.7559/citarj.v9i3.422oai:ojs.revistas.ucp.pt:article/7293Journal of Science and Technology of the Arts; Vol 9 No 3 (2017): xCoAx 2017; 33-43Journal of Science and Technology of the Arts; v. 9 n. 3 (2017): xCoAx 2017; 33-432183-00881646-979810.34632/citarj.2017.9.3reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://revistas.ucp.pt/index.php/jsta/article/view/7293https://doi.org/10.7559/citarj.v9i3.422https://revistas.ucp.pt/index.php/jsta/article/view/7293/7293Copyright (c) 2017 Pedro Alves da Veigahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessAlves da Veiga, Pedro2022-09-22T16:19:21Zoai:ojs.revistas.ucp.pt:article/7293Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:59:02.634897Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Generative theatre of totality
title Generative theatre of totality
spellingShingle Generative theatre of totality
Alves da Veiga, Pedro
title_short Generative theatre of totality
title_full Generative theatre of totality
title_fullStr Generative theatre of totality
title_full_unstemmed Generative theatre of totality
title_sort Generative theatre of totality
author Alves da Veiga, Pedro
author_facet Alves da Veiga, Pedro
author_role author
dc.contributor.author.fl_str_mv Alves da Veiga, Pedro
description Generative art can be used for creating complex multisensory and multimedia experiences within pre-determined aesthetic parameters, characteristic of the performing arts and remarkably suitable to address Moholy-Nagy’s Theatre of Totality vision. In generative artworks the artist will usually take on the role of an experience framework designer, and the system evolves freely within that framework and its defined aesthetic boundaries. Most generative art impacts visual arts, music and literature, but there does not seem to be any relevant work exploring the cross-medium potential, and one could confidently state that most generative art outcomes are abstract and visual, or audio. It is the goal of this article to propose a model for the creation of generative performances within the Theatre of Totality’s scope, derived from stochastic Lindenmayer systems, where mapping techniques are proposed to address the seven variables addressed by Moholy-Nagy: light, space, plane, form, motion, sound and man (“man” is replaced in this article with “human”, except where quoting from the author), with all the inherent complexities.
publishDate 2017
dc.date.none.fl_str_mv 2017-09-01T00:00:00Z
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dc.identifier.uri.fl_str_mv https://doi.org/10.7559/citarj.v9i3.422
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url https://doi.org/10.7559/citarj.v9i3.422
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dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv https://revistas.ucp.pt/index.php/jsta/article/view/7293
https://doi.org/10.7559/citarj.v9i3.422
https://revistas.ucp.pt/index.php/jsta/article/view/7293/7293
dc.rights.driver.fl_str_mv Copyright (c) 2017 Pedro Alves da Veiga
http://creativecommons.org/licenses/by/4.0
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rights_invalid_str_mv Copyright (c) 2017 Pedro Alves da Veiga
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eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Universidade Católica Portuguesa
publisher.none.fl_str_mv Universidade Católica Portuguesa
dc.source.none.fl_str_mv Journal of Science and Technology of the Arts; Vol 9 No 3 (2017): xCoAx 2017; 33-43
Journal of Science and Technology of the Arts; v. 9 n. 3 (2017): xCoAx 2017; 33-43
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10.34632/citarj.2017.9.3
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