Guidelines for teacher training in mobile augmented reality games: hearing the teachers’ voices

Detalhes bibliográficos
Autor(a) principal: Pombo, Lúcia
Data de Publicação: 2021
Outros Autores: Marques, Margarida M.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10773/32474
Resumo: Mobile augmented reality games (MARGs) can be leveraged for educational purposes, as there are several examples in the literature revealing their educational value. The supporting technologies for MARGs’ implementation in education are increasingly pervasive and popular, so it is time for their adoption in teacher practices. However, the integration of new practices in schools, with an impact on students’ learning, requires teacher training. For that, a 50 h workshop was con-ducted to promote the collaborative development of MARGs for science, technology, engineering, and mathematics learning, which was attended by 16 in-service teachers, in Portugal. The aim of this study is to propose a set of guidelines for teacher training on MARGs, emergent from the perspectives of teachers who participated in the workshop. This is a descriptive qualitative study focusing on documental analysis of the individual final reflections of the participating teachers. The results showed that the workshop answered teachers’ personal and professional needs, with an impact on their practices, in what concerns the integration of mobile and AR technology, and of games. Producing a new game during training and making it freely available for others to use seemed to be very satisfactory for teachers, and a good practice to follow. From teachers’ reflections, it was possible to propose a set of guidelines useful for international readership, both researchers and teacher trainers, who aim to conceive and develop continuous professional development initiatives for MARGs’ integration in teacher practices.
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spelling Guidelines for teacher training in mobile augmented reality games: hearing the teachers’ voicesTeacher training workshopMobile augmented reality gamesDocumental analysisMobile augmented reality games (MARGs) can be leveraged for educational purposes, as there are several examples in the literature revealing their educational value. The supporting technologies for MARGs’ implementation in education are increasingly pervasive and popular, so it is time for their adoption in teacher practices. However, the integration of new practices in schools, with an impact on students’ learning, requires teacher training. For that, a 50 h workshop was con-ducted to promote the collaborative development of MARGs for science, technology, engineering, and mathematics learning, which was attended by 16 in-service teachers, in Portugal. The aim of this study is to propose a set of guidelines for teacher training on MARGs, emergent from the perspectives of teachers who participated in the workshop. This is a descriptive qualitative study focusing on documental analysis of the individual final reflections of the participating teachers. The results showed that the workshop answered teachers’ personal and professional needs, with an impact on their practices, in what concerns the integration of mobile and AR technology, and of games. Producing a new game during training and making it freely available for others to use seemed to be very satisfactory for teachers, and a good practice to follow. From teachers’ reflections, it was possible to propose a set of guidelines useful for international readership, both researchers and teacher trainers, who aim to conceive and develop continuous professional development initiatives for MARGs’ integration in teacher practices.MDPI2021-10-27T08:12:21Z2021-09-30T00:00:00Z2021-09-30info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10773/32474eng10.3390/educsci11100597Pombo, LúciaMarques, Margarida M.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-22T12:02:25Zoai:ria.ua.pt:10773/32474Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:04:03.706284Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Guidelines for teacher training in mobile augmented reality games: hearing the teachers’ voices
title Guidelines for teacher training in mobile augmented reality games: hearing the teachers’ voices
spellingShingle Guidelines for teacher training in mobile augmented reality games: hearing the teachers’ voices
Pombo, Lúcia
Teacher training workshop
Mobile augmented reality games
Documental analysis
title_short Guidelines for teacher training in mobile augmented reality games: hearing the teachers’ voices
title_full Guidelines for teacher training in mobile augmented reality games: hearing the teachers’ voices
title_fullStr Guidelines for teacher training in mobile augmented reality games: hearing the teachers’ voices
title_full_unstemmed Guidelines for teacher training in mobile augmented reality games: hearing the teachers’ voices
title_sort Guidelines for teacher training in mobile augmented reality games: hearing the teachers’ voices
author Pombo, Lúcia
author_facet Pombo, Lúcia
Marques, Margarida M.
author_role author
author2 Marques, Margarida M.
author2_role author
dc.contributor.author.fl_str_mv Pombo, Lúcia
Marques, Margarida M.
dc.subject.por.fl_str_mv Teacher training workshop
Mobile augmented reality games
Documental analysis
topic Teacher training workshop
Mobile augmented reality games
Documental analysis
description Mobile augmented reality games (MARGs) can be leveraged for educational purposes, as there are several examples in the literature revealing their educational value. The supporting technologies for MARGs’ implementation in education are increasingly pervasive and popular, so it is time for their adoption in teacher practices. However, the integration of new practices in schools, with an impact on students’ learning, requires teacher training. For that, a 50 h workshop was con-ducted to promote the collaborative development of MARGs for science, technology, engineering, and mathematics learning, which was attended by 16 in-service teachers, in Portugal. The aim of this study is to propose a set of guidelines for teacher training on MARGs, emergent from the perspectives of teachers who participated in the workshop. This is a descriptive qualitative study focusing on documental analysis of the individual final reflections of the participating teachers. The results showed that the workshop answered teachers’ personal and professional needs, with an impact on their practices, in what concerns the integration of mobile and AR technology, and of games. Producing a new game during training and making it freely available for others to use seemed to be very satisfactory for teachers, and a good practice to follow. From teachers’ reflections, it was possible to propose a set of guidelines useful for international readership, both researchers and teacher trainers, who aim to conceive and develop continuous professional development initiatives for MARGs’ integration in teacher practices.
publishDate 2021
dc.date.none.fl_str_mv 2021-10-27T08:12:21Z
2021-09-30T00:00:00Z
2021-09-30
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