Handling Occlusions in Augmented Reality for Mobile Devices

Detalhes bibliográficos
Autor(a) principal: Sanches, Silvio R. R.
Data de Publicação: 2019
Outros Autores: Silva, Vitor V. G., Sementille, Antonio C. [UNESP], Correa, Cleber G., Oliveira, Claiton, IEEE
Tipo de documento: Artigo de conferência
Idioma: por
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.1109/SVR.2019.00033
http://hdl.handle.net/11449/195395
Resumo: The coherent display of the spatial relationship between real and virtual elements is a desirable feature for realistic Augmented Reality (AR) systems. The system must be able to automatically estimate the depths of the real and virtual elements that compose the scene and display in the foreground of the frame the element closest to the camera. In other words, real and virtual elements must hide (totally or partially) each other according to their depths in the frame. This paper presents a method for occlusion treatment of scene elements for mobile applications. The solution presented uses pixel proportions, relative to the total pixels of the frame, occupied by the real and virtual elements to estimate their depths. Then, a skin color model based segmentation method is applied to extract the real element in frames in which it is in the foreground of the scene and, as a result, must overlap the virtual object. The results of the evaluation of the proposed method showed its superiority to those found in the literature when a set of important features are compared.
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spelling Handling Occlusions in Augmented Reality for Mobile DevicesAugmented RealityMobile DevicesHandling OcclusionThe coherent display of the spatial relationship between real and virtual elements is a desirable feature for realistic Augmented Reality (AR) systems. The system must be able to automatically estimate the depths of the real and virtual elements that compose the scene and display in the foreground of the frame the element closest to the camera. In other words, real and virtual elements must hide (totally or partially) each other according to their depths in the frame. This paper presents a method for occlusion treatment of scene elements for mobile applications. The solution presented uses pixel proportions, relative to the total pixels of the frame, occupied by the real and virtual elements to estimate their depths. Then, a skin color model based segmentation method is applied to extract the real element in frames in which it is in the foreground of the scene and, as a result, must overlap the virtual object. The results of the evaluation of the proposed method showed its superiority to those found in the literature when a set of important features are compared.Univ Teenol Fed Parana, Cornelio Procopio, BrazilUniv Estadual Paulista, Bauru, SP, BrazilUniv Estadual Paulista, Bauru, SP, BrazilIeee Computer SocUniv Teenol Fed ParanaUniversidade Estadual Paulista (Unesp)Sanches, Silvio R. R.Silva, Vitor V. G.Sementille, Antonio C. [UNESP]Correa, Cleber G.Oliveira, ClaitonIEEE2020-12-10T17:33:17Z2020-12-10T17:33:17Z2019-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject112-119http://dx.doi.org/10.1109/SVR.2019.000332019 21st Symposium On Virtual And Augmented Reality (svr 2019). Los Alamitos: Ieee Computer Soc, p. 112-119, 2019.2377-746Xhttp://hdl.handle.net/11449/19539510.1109/SVR.2019.00033WOS:000534536600017Web of Sciencereponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPpor2019 21st Symposium On Virtual And Augmented Reality (svr 2019)info:eu-repo/semantics/openAccess2021-10-22T20:18:52Zoai:repositorio.unesp.br:11449/195395Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462021-10-22T20:18:52Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Handling Occlusions in Augmented Reality for Mobile Devices
title Handling Occlusions in Augmented Reality for Mobile Devices
spellingShingle Handling Occlusions in Augmented Reality for Mobile Devices
Sanches, Silvio R. R.
Augmented Reality
Mobile Devices
Handling Occlusion
title_short Handling Occlusions in Augmented Reality for Mobile Devices
title_full Handling Occlusions in Augmented Reality for Mobile Devices
title_fullStr Handling Occlusions in Augmented Reality for Mobile Devices
title_full_unstemmed Handling Occlusions in Augmented Reality for Mobile Devices
title_sort Handling Occlusions in Augmented Reality for Mobile Devices
author Sanches, Silvio R. R.
author_facet Sanches, Silvio R. R.
Silva, Vitor V. G.
Sementille, Antonio C. [UNESP]
Correa, Cleber G.
Oliveira, Claiton
IEEE
author_role author
author2 Silva, Vitor V. G.
Sementille, Antonio C. [UNESP]
Correa, Cleber G.
Oliveira, Claiton
IEEE
author2_role author
author
author
author
author
dc.contributor.none.fl_str_mv Univ Teenol Fed Parana
Universidade Estadual Paulista (Unesp)
dc.contributor.author.fl_str_mv Sanches, Silvio R. R.
Silva, Vitor V. G.
Sementille, Antonio C. [UNESP]
Correa, Cleber G.
Oliveira, Claiton
IEEE
dc.subject.por.fl_str_mv Augmented Reality
Mobile Devices
Handling Occlusion
topic Augmented Reality
Mobile Devices
Handling Occlusion
description The coherent display of the spatial relationship between real and virtual elements is a desirable feature for realistic Augmented Reality (AR) systems. The system must be able to automatically estimate the depths of the real and virtual elements that compose the scene and display in the foreground of the frame the element closest to the camera. In other words, real and virtual elements must hide (totally or partially) each other according to their depths in the frame. This paper presents a method for occlusion treatment of scene elements for mobile applications. The solution presented uses pixel proportions, relative to the total pixels of the frame, occupied by the real and virtual elements to estimate their depths. Then, a skin color model based segmentation method is applied to extract the real element in frames in which it is in the foreground of the scene and, as a result, must overlap the virtual object. The results of the evaluation of the proposed method showed its superiority to those found in the literature when a set of important features are compared.
publishDate 2019
dc.date.none.fl_str_mv 2019-01-01
2020-12-10T17:33:17Z
2020-12-10T17:33:17Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/conferenceObject
format conferenceObject
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.1109/SVR.2019.00033
2019 21st Symposium On Virtual And Augmented Reality (svr 2019). Los Alamitos: Ieee Computer Soc, p. 112-119, 2019.
2377-746X
http://hdl.handle.net/11449/195395
10.1109/SVR.2019.00033
WOS:000534536600017
url http://dx.doi.org/10.1109/SVR.2019.00033
http://hdl.handle.net/11449/195395
identifier_str_mv 2019 21st Symposium On Virtual And Augmented Reality (svr 2019). Los Alamitos: Ieee Computer Soc, p. 112-119, 2019.
2377-746X
10.1109/SVR.2019.00033
WOS:000534536600017
dc.language.iso.fl_str_mv por
language por
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eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 112-119
dc.publisher.none.fl_str_mv Ieee Computer Soc
publisher.none.fl_str_mv Ieee Computer Soc
dc.source.none.fl_str_mv Web of Science
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
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collection Repositório Institucional da UNESP
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